Jump to content

Recommended Posts

Posted

Reimu updated

 

mZkpBT5.png
  • 6y: Fixed bug where Overhead property is not lost when cancelled into.
  • 4xyz/6xyz: Is now air blockable.
  • Ascension Kick: Becomes air blockable after the first 3 active frames.
Posted

Yuuka updated again

 

GZ3R1Y9.png
  • Adjusted head & mid positions in data.
  • j2z: Fixed bug involving Yuuka's dizzy state.
  • Throw: Fixed bug with proration.
  • Fantastic Spring Flowers: Corrected buffer code that caused priority conflict with Yuuka's 360 motions.
  • Fantastic Spring Flowers: Adjusted spawn positioning of projectile.
Posted

Koishi updated

 

qFIT4S7.png
  • Adjustments to common animations.
  • Corrections to supercancel conditions.
  • Koishi's command normals and Specials are no longer solely governed by her subconscious.
  • New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
  • 5x: Hitbox size slightly increased.
  • 5y: No longer requires a cooldown.
  • 5y: Damage reduced (75->50).
  • 5y: Hurtbox extended, hitbox position adjusted.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
  • 4y: Chip damage increased (6->7)
  • 4y: Hitpause & blockpause decreased (8->6).
  • 5z: Startup is now fixed at 9f, to compensate for removal of stored version.
  • 5z: Damage decreased (80->70).
  • 5z: Proration increased (80%->85%).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 6z: Hurtbox extended, hitbox position adjusted.
  • 6z: Damage decreased (90->80).
  • 6z: Startup increased by 1f.
  • 4z: Damage decreased (90->80).
  • 4z: Is now air blockable.
  • 4z: Hitbox size decreased.
  • 2x: Hitbox and hurtbox sizes decreased, can now chain into itself.
  • 2x: Damage decreased (35->25).
  • 2y: Hit vels adjusted.
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Fixed bug that prevented this move from being cancelled into from certain normals.
  • 2z: Damage decreased (90->80).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5x: Hurtbox size decreased after 2nd animation frame.
  • j5y: Hurtbox size decreased.
  • j5y: Fixed inability to cancel into HP level Normals.
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Startup is now fixed at 10f, to compensate for removal of stored version.
  • j5z: Damage decreased (80->70).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j6z: Hurtbox extended, hitbox position adjusted.
  • j6z: Startup increased by 1f.
  • j2z: Hurtbox extended, hitbox position adjusted.
  • Throw: Fixed bug with proration.
  • Fidgety Snatcher: Is now air blockable.
  • Fidgety Snatcher [Y Ver]: Startup time increased by 2f.
  • Fidgety Snatcher [Z ver]: Startup time decreased by 1f.
  • Unanswered Love: Is now air blockable.
  • Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height.
  • Unanswered Love: Now has projectile invincibility during each hop.
  • Unanswered Love: Velocities and hit vels adjusted.
  • Catch & Rose: X version now always acts as a command grab.
  • Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit.
  • Catch & Rose: Implemented safeguard if opponent is lost.
  • Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN).
  • Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size.
  • "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24).
  • "Superego": Proration increased (92%xN->96%xN).
  • "Release of the Id": Chip damage increased (2xN->4xN).
  • "Ancestors are Watching You": Is now air usable.
Posted

Koishi updated

 

qFIT4S7.png
  • Adjustments to common animations.
  • Corrections to supercancel conditions.
  • Koishi's command normals and Specials are no longer solely governed by her subconscious.
  • New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
  • 5x: Hitbox size slightly increased.
  • 5y: No longer requires a cooldown.
  • 5y: Damage reduced (75->50).
  • 5y: Hurtbox extended, hitbox position adjusted.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
  • 4y: Chip damage increased (6->7)
  • 4y: Hitpause & blockpause decreased (8->6).
  • 5z: Startup is now fixed at 9f, to compensate for removal of stored version.
  • 5z: Damage decreased (80->70).
  • 5z: Proration increased (80%->85%).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 6z: Hurtbox extended, hitbox position adjusted.
  • 6z: Damage decreased (90->80).
  • 6z: Startup increased by 1f.
  • 4z: Damage decreased (90->80).
  • 4z: Is now air blockable.
  • 4z: Hitbox size decreased.
  • 2x: Hitbox and hurtbox sizes decreased, can now chain into itself.
  • 2x: Damage decreased (35->25).
  • 2y: Hit vels adjusted.
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Fixed bug that prevented this move from being cancelled into from certain normals.
  • 2z: Damage decreased (90->80).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5x: Hurtbox size decreased after 2nd animation frame.
  • j5y: Hurtbox size decreased.
  • j5y: Fixed inability to cancel into HP level Normals.
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Startup is now fixed at 10f, to compensate for removal of stored version.
  • j5z: Damage decreased (80->70).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j6z: Hurtbox extended, hitbox position adjusted.
  • j6z: Startup increased by 1f.
  • j2z: Hurtbox extended, hitbox position adjusted.
  • Throw: Fixed bug with proration.
  • Fidgety Snatcher: Is now air blockable.
  • Fidgety Snatcher [Y Ver]: Startup time increased by 2f.
  • Fidgety Snatcher [Z ver]: Startup time decreased by 1f.
  • Unanswered Love: Is now air blockable.
  • Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height.
  • Unanswered Love: Now has projectile invincibility during each hop.
  • Unanswered Love: Velocities and hit vels adjusted.
  • Catch & Rose: X version now always acts as a command grab.
  • Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit.
  • Catch & Rose: Implemented safeguard if opponent is lost.
  • Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN).
  • Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size.
  • "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24).
  • "Superego": Proration increased (92%xN->96%xN).
  • "Release of the Id": Chip damage increased (2xN->4xN).
  • "Ancestors are Watching You": Is now air usable.
Posted

Remilia updated

 

fFwiIom.png
  • Adjustments to various hit animations.
  • Power gains on Normals adjusted.
  • Fixed missing dust effects on ground tech recovery.
  • New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
  • j2y: Fixed bug during "Millenium Vampire" where Remilia would only heal during 1st hit.
  • j5z: Now causes soft knockdown against airborne opponents.
  • Throw: Bugfix for Proration.
  • Demon Lord Walk [Y ver]: Chip damage on 1st hit increased (10->11).
  • Demon Lord Walk [Z ver]: Chip damage on 2nd & 3rd hits swapped.
  • Vampire Kiss: Fixed bug where proration was not being applied.
  • Vampire Kiss: Power gains decreased (45/120/60->45/80/40).
  • Chain Gang: Fixed bug in homing algorithm.
  • Chain Gang [X & Y ver]: Now only hits once.
  • Chain Gang [X & Y ver]: Damage increased (15->70), Proration decreased (96%->80%).
  • Chain Gang [X & Y ver]: Power gains increased (15/14/7->15/60/30).
  • "Demon King Cradle": Chip damage decreased (8xN->7xN).
Posted

Remilia updated (again), along with Meiling

 

fFwiIom.png
  • Guard Cancel Counter: Command changed to B,DB,D + X/Y/Z (412X, 412Y, 412Z).
  • Demon Lord Walk: Is now air blockable.
  • Demon Lord Cradle: Is now air blockable after the first 2 active frames.
  • "Demon King Cradle": Is now air blockable.
  • "Scarlet Devil": Is now air blockable.
jXcrR3V.png
  • Fixed bug where Throw could not be done while crouching.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • j3x/y/z: Now applies movement velocities 3f later.
  • "Colorful Light Lotus Flower Palm": Damage decreased (420->355).
Posted

Lie Meiling updated

 

jOVMesX.png
  • Fixed bug where Throw could not be done while crouching.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Black Dragon Rising: Is now air blockable.
  • Monochromatic Hurricane [Y & Z ver]: First hit no longer air blockable.
Posted

Marisa updated

 

VnxoqGH.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 6z: Power gains decreased (0/120/60->0/90/45).
  • 2x: Startup decreased by 1f.
  • 2y: Proration decreased (90%->85%).
  • j2z: Power gains decreased (0/120/60->0/90/45).
  • Throw: Fixed bug causing throw proration flag to not set properly.
  • Throw: Implemented safeguard in case opponent is lost during throw.
  • Throw: Adjusted hurtbox positioning.
  • Witching Blaster [X, Y & Z ver]: Power gains decreased (15/80/40->15/60/30).
  • Miasma Sweep: Can now be airblocked after 2nd active frame.
  • Miasma Sweep [X ver]: Damage increased (87[67]->90[70]).
  • Miasma Sweep [Y ver]: Damage increased (67*54->70*57).
  • Miasma Sweep [Z ver]: Damage increased (147[77]->150[80]).
  • Miasma Sweep [EX ver]: Damage increased (67x2->80x2).
  • Miasma Sweep [EX ver]: Power gains increased (45/40x2/20x2->45/60x2/30x2).
  • Witch Leyline: Power gain on startup increased (15->30).
  • Witch Leyline [EX ver]: Chip damage decreased (24->23).
  • Witch Leyline [EX ver]: Power gains increased (15/80/40->30/120/60).
  • Narrow Spark [Y ver]: Power gains decreased (15/32x2/16x2->15/30x2/15x2).
  • Narrow Spark [Z ver]: Power gains decreased (15/32x3/16x3->15/20x3/10x3).
  • "Master Spark": Startup decreased by 4f.
  • "Dragon Meteor": Proration decreased (99%xN->98%xN).
  • "Sungrazer": Is now air blockable.
Posted

Youmu updated

 

uxx3JYT.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Backdashes no longer deplete Youmu's spirit meter.
  • Added missing dust effects on ground tech recovery.
  • Throw: Fixed bug with proration.
  • Crescent Moon Slash [X ver]: Can now be airblocked after 3rd active frame.
  • Crescent Moon Slash [Y & Z ver]: Final hit can now be airblocked.
  • Slash of Life and Death: 3rd hit can now be airblocked.
  • "Meditation": Chip damage decreased (10xN->7xN), Chip damage during Level Max decreased (10xN->8xN).
  • "Slash of Present": Chip damage on Level Max decreased (40*40->28*28).
Posted

Sanae updated

 

lx2CSv7.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Fixed missing dust particles on ground tech.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 4z/j4z: No longer causes a reset versus airborne opponents. Hit velocities adjusted.
  • 4z/j4z: Damage decreased (50xN->45xN). Now causes chip damage.
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j5z: No longer causes a reset versus airborne opponents.
Posted

Reisen and Reimu updated.

 

dvaDPcR.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Fixed missing dust effects from ground tech recovery.
  • Vertical hurtbox size during aerial states decreased.
  • Forward dash velocity slightly increased.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Damage increased (65->70).
  • 5z: Proration increased (80%->85%).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 4z/6z: Power gains decreased (0/120/60->0/90/45).
  • 2y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j2z: Power gains decreased (0/120/60->0/90/45).
  • jzz: Hit velocities adjusted, now causes a knockdown versus airborne opponents.
  • Mind Explosion: Power gains adjusted (15/80*20*20/40*10*10->20/30x3/15x3).
  • Mind Explosion: Chip damage increased (3x3->5x3).
  • Ultrared Field: No longer gains power on use.
  • Ultrared Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).
  • Ultrared Field [623 ver]: Field size increased by approx 20%.
  • Ultraviolet Field: No longer gains power on use.
  • Ultraviolet Field: Durations increased (2 sec -> 2.67 sec, 3.5 sec -> 4 sec).
  • Ultraviolet Field [623 ver]: Field size increased by approx 20%.
  • Undersense Break: Chip damage decreased (5xN->4xN).
  • Illusionary Blast: Power gains adjusted (15/20xN/10xN->20/18xN/9xN).
  • Illusionary Blast: Chip damage increased (4xN->5xN).
  • Disbelief Aspect: Power gain on startup increased (15->20).
  • Disbelief Aspect: Chip damage increased (2xN->6xN).
  • Spellbreaking Drug: Power gains adjusted (15/40/-1000/40->20/60/-1000/30).
  • "X-Wave": P2 Power gains increased (42xN->43xN).
  • "Lunacy Ray": Chip damage decreased (26x2->24x2).
  • "Lunatic Echo": Fixed bug where projectiles would not spawn if Reisen is above a certain stage height.
  • "Lunatic Red Eyes": Chip damage decreased (5xN->4xN).
mZkpBT5.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Added missing dust effects on ground tech recovery.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • 3z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/26x3/13x3->0/20x3/10x3).
  • j5z: Power gains decreased (0/120/60->0/90/45).
Posted

Alice updated

 

08pMNiA.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Alice is now exclusively a Type II chaining character (cannot chain Y into Z).
  • Removed certain outdated information from the Readme concerning damage scaling.
  • Fixed cancel conditions for several attacks.
  • 5y: Damage increased (50->60).
  • 4y: Damage increased (55->65).
  • 5z: Damage increased (70->80).
  • 4z: Damage increased (80->90).
  • 2y: Damage increased (30x2->35x2).
  • 1y: Damage increased (50->65).
  • 2z: Damage increased (80->85).
  • 1z: Damage increased (90->100).
  • j5y: Damage increased (60->65).
  • j4y: Damage increased (65->75), adjusted hitvels on crossup.
  • j5z: Damage increased (70->80).
  • j4z: Damage increased (90->95).
  • Throw: Fixed bug where hitbox shrinks after 1st active frame.
  • Throw [Fwd]: Damage decreased (95->90).
  • Doll Placement: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
  • Doll Placement: Chip damage increased (2x4->4x4).
  • Doll Activation: Power gains decreased (30/20x4/10x4->20/15x4/7x4).
  • Doll Activation: Chip damage increased (2x4->4x4).
  • Edo High Explosive Pawn: Fixed bug where recovery frames were not flagged.
  • Volatile Doll: Power gain on startup decreased (30->20).
  • "Return Inanimate": Chip damage decreased (56->48).
  • "Goliath Doll MkII": Now applies 45% proration.
  • "Lemmings Parade": Proration increased (85%xN->97.5%xN).
Posted

Sakuya updated.

 

h0vU48r.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 6y: Can now be airblocked.
  • 4y: Can now be airblocked on the 2nd hit.
  • 5z: Power gains decreased (0/60x2/30x2->0/45x2/27x2).
  • 2y: Adjusted hurtbox & hitbox placement.
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • Throw: Fixed oversight where throw proration was not being applied.
  • Throw: Added safeguard in event opponent is lost.
  • Sense of Thrown Edge: Power gains increased (15/7xN/3xN->15/10xN/5xN).
  • Crossup Magic: Can now be airblocked.
  • Crossup Magic [X ver]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
  • Crossup Maguc [Z ver]: Power gains increased (45/20x5/10x5->45/24x5/12x5).
  • Crossup Magic [Air]: Power gains increased (45/20x3/10x3->45/26x3/13x3).
  • Bounce/No-bounce: Power gains increased (15/8xN/4xN->15/10xN/5xN).
  • Bounce/No-bounce: Knives are now destroyed if Sakuya is hit.
  • Time Paradox: Proration decreased (90%x2->89.5%x2).
  • Time Paradox: Power gains increased (45/30x2/15x2->45/40x2/20x2).
  • Time Paradox [X ver]: Damage on 1st hit increased (37->39).
  • Time Paradox [Y ver]: Damage on 1st hit increased (47->49).
  • Time Paradox [Z ver]: Damage on 2nd hit increased (55->56).
  • Time Paradox [Z ver]: Fixed bug involving chip damage.
  • "Inscribed Red Soul": Is now air blockable.
  • "Killing Doll": Chip damage decreased (4xN->3xN).
  • "Killing Doll": Fixed bug in instance where there is no opponent.
  • "Deflation World": Chip damage decreased (90->80).
Posted

Eirin updated

 

a0pD6NV.png
  • Fixed bug involving AI triggers when no opponent is available.
  • Walk speeds increased.
  • Fixed bugs on super cancel conditions.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Forward dash velocity slightly increased.
  • 5z: Chip damage decreased (8xN->7xN).
  • Throw: Now properly applies throw proration.
  • Burst Shot [X & Y ver]: Power gains decreased (20/30xN/15xN->20/20xN/10xN).
  • Burst Shot [Z ver]: Power gains decreased (20/40xN/20xN->20/30xN/15xN).
  • Lunar Debris: Added safeguard in event there is no opponent on screen.
  • Lunar Debris: Damage increased (20xN->22xN).
  • Saturn V: Can now be air blocked.
  • Saturn V [X ver]: Chip damage increased (10x2->11x2).
  • Saturn V [Y ver]: Chip damage increased (10x2->13x2).
  • Saturn V [Z ver]: Chip damage increased (12x2->15x2).
  • Elixir ~ Nitrogen: Opponent can now escape by wiggling the directional keys.
  • Elixir ~ Nitroglycerin: Chip damage decreased (21->20).
  • New Special: Tidal Forces (B,D,DB + x/y/z).
  • New Last Word Spellcard: "Roche Limit" (D,DB,B,D,DB,B + x+y+z)
  • "Omoikane Device" & "Omoikane's Brain": Removed, orb device reworked and incorporated into "Roche Limit".
Posted

Chen updated

 

CE9uH3q.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Charge input buffers lowered from 50f to 45f.
  • Added safeguard during throws in event opponent is lost.
  • 5x: Proration increased (92%->96%).
  • 5y: Proration increased (85%->90%).
  • 5z: Proration increased (92%xN->92.5%xN).
  • 2x: Damage increased (20->25).
  • j5x: Proration increased (90%->92%).
  • j5y: Proration increased (80%->85%).
  • Immortal Sage's Rumbling [Z ver]: Can now be airblocked.
  • Rumbling Jikokuten: Power gains increased (30/40/20->30/60/30).
  • Rumbling Jikokuten: Projectile Behavior changed.
  • Rumbling Jikokuten [X ver]: Damage increased (55->60).
  • Rumbling Jikokuten [Y ver]: Damage increased (55->75).
  • Rumbling Jikokuten [Z ver]: Damage increased (55->90).
  • "Flight of Itaden": Can now be used in the air.
  • "Pentagram Flight": Can now be airblocked.
  • "Cait Sith of Mayohiga": Initial projectile now spawns further away from Chen.
  • "Cait Sith of Mayohiga": Total damage increased (420->440).
  • "Cait Sith of Mayohiga": Chip damage increased (50->88).
  • "Soaring Bishamonten": Damage on initial hit increased (56->57).
  • "Soaring Bishamonten": Chip damage increased (50->84).
Posted

Chen updated

 

CE9uH3q.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Charge input buffers lowered from 50f to 45f.
  • Added safeguard during throws in event opponent is lost.
  • 5x: Proration increased (92%->96%).
  • 5y: Proration increased (85%->90%).
  • 5z: Proration increased (92%xN->92.5%xN).
  • 2x: Damage increased (20->25).
  • j5x: Proration increased (90%->92%).
  • j5y: Proration increased (80%->85%).
  • Immortal Sage's Rumbling [Z ver]: Can now be airblocked.
  • Rumbling Jikokuten: Power gains increased (30/40/20->30/60/30).
  • Rumbling Jikokuten: Projectile Behavior changed.
  • Rumbling Jikokuten [X ver]: Damage increased (55->60).
  • Rumbling Jikokuten [Y ver]: Damage increased (55->75).
  • Rumbling Jikokuten [Z ver]: Damage increased (55->90).
  • "Flight of Itaden": Can now be used in the air.
  • "Pentagram Flight": Can now be airblocked.
  • "Cait Sith of Mayohiga": Initial projectile now spawns further away from Chen.
  • "Cait Sith of Mayohiga": Total damage increased (420->440).
  • "Cait Sith of Mayohiga": Chip damage increased (50->88).
  • "Soaring Bishamonten": Damage on initial hit increased (56->57).
  • "Soaring Bishamonten": Chip damage increased (50->84).
Posted

Flandre updated

 

AWazliz.png
  • Maximum Life increased (700->750).
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Added missing dust effects on ground tech states.
  • Revised supercancel conditions for some specials.
  • 5x: Proration decreased (98%->96%).
  • 5y: Proration decreased (92%->90%).
  • 5z: Damage decreased (45x2->42x2).
  • 5z: Proration increased (85%xN->89.5%xN).
  • 5z: P2 power gains decreased (27x2->22x2).
  • 5z: Now moves Flandre further forward on use.
  • 1y/3y: Can now only be performed with 3y. Is now air blockable.
  • 2z: Damage increased (74->85).
  • 2z: Proration decreased (80%->75%).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5x: Damage decreased (30x2->25x2).
  • j5x: Proration increased (90%x2->95%x2).
  • j5y: Damage increased (60->65).
  • j5y: Proration decreased (90%->85%).
  • j5z: Proration decreased (85%->80%).
  • j5z: Hit velocities adjusted, no longer causes a reset against airborne opponents.
  • Starbow Break [Y ver]: Fixed binding issue when Flandre is against a wall.
  • Destroyer Claw: Hitbox size slightly increased.
  • Catadioptric: No longer gives power on startup.
  • Owen's Chandelier: Now gives 45 power on startup.
  • Cranberry Trap: Power gains adjusted (0/160/120->45/120/60).
  • Cranberry Trap: Proration decreased (75%->50%).
  • Starbow Break B: Now gives 45 power on startup.
  • Royal Flush [Y ver]: Power gains decreased (30/20x6/10x6->30/16x5*20/8x5*10).
  • Royal Flush [Z ver]: Power gains decreased (30/20x8/10x8->30/15x8/7x8).
  • "Four of a Kind": Chip damage increased (3->52).
  • "Weapon of Mass Destruction": Chip damage decreased (13*15xN->7*10xN).
  • "And Then Will There Be None": Chip damage increased (180->200).
Posted

Utsuho & Meiling updated.

 

rRLgxZj.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Fixed incorrect proration values on 5x and 5y.
  • Hell Geyser [Lv.2]: Chip damage decreased (16x2->13x2).
  • Hell Geyser [Lv.3]: Chip damage decreased (16x2->11x3).
  • "Yatagarasu Dive": Fixed bug where startup invincibility would persist longer than intended.
  • "Yatagarasu Dive" [Ground]: 1st hit is no longer air blockable.
jXcrR3V.png
  • Guard Cancel Counter: Can now hit crouching opponents.
Posted

Mima & Cirno updated

 

dd8asv9.png
  • Velocities during Flight Mode slightly increased.
  • Mima can no longer block attacks during Flight Mode.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Throw: Added safeguard in event opponent is lost.
nrsaEwS.png
  • All freezing moves now require the opponent to mash directional inputs instead of attack buttons.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).
Posted

Yukari updated.

 

HgPI5A8.png
  • Fixes to common animations.
  • Several bugfixes added in unlikely event opponent is lost (usually during arcade mode continue screens).
  • Fixed visual bug in Yukari's gap meter when Fight the Ocean is used.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Startup decreased by 1f.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2x: Damage increased (22->25), Proration decreased (95%->92%).
  • 2y: Damage decreased (60->55).
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Damage increased (70->75).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • 3z: Proration decreased (85%->80%).
  • 3z: Power gains decreased (0/120/60->0/90/45).
  • j5x: Damage decreased (40->35).
  • j5x: Startup decreased by 1f.
  • j5y: Damage increased (50->55).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Damage increased (70->75), Proration decreased (85%->80%).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • Throw: Fixed bug where throw proration was not being applied.
  • Urashima's Box: Power gains increased (15/40/20->15/60/30).
  • Zen Temple Butterfly [X & Y ver]: Is now air blockable after 1st active frame.
  • Illusionary Rift: Startup powergain on all versions decreased (45->30).
  • Illusionary Rift [X ver]: Power gains decreased (100/50->80/40).
  • Maxwell's Demon: Power gains increased (30/60/30->45/80/40).
  • Maxwell's Demon: Animation adjusted. Confirms are now less ambiguous.
  • Gazing Eye: Power gains increased (40/20->60/30)
  • Gazing Eye: Damage increased (40->60), damage no longer increases based on Yukari's gap meter.
  • Gazing Eye: Proration decreased (92%->85%).
  • Gazing Eye: Adjusted hit velocities based on opponent's position.
  • "Laplace's Demon": Damage no longer increases based on Yukari's gap meter.
  • "Laplace's Demon": Gaps now fire in sequence instead of simultaneously.
  • "Laplace's Demon": Damage increased (31xN->33xN).
  • "Trip to the Old Station": P2 Power gains increased (225x3->230x3).
Posted

Yuyuko updated (ever notice how her and Yukari tend to get updated within a day of each other? Coincidence?)

 

7pMRMQN.png
  • Bugfix: No longer turns to face opponent during certain aerial states where Yuyuko shouldn't.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2y: Power gains decreased (0/25xN/12xN->0/20xN/10xN).
  • 2y: Chip damage increased (2xN->5xN).
  • 2z: Power gains decreased (0/120/60->0/90/45).
  • j5y: Power gains decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j2z: Power gains decreased (0/30xN/15xN->0/23xN/11xN).
  • Butterfly Dream Dance: Power gain on startup increased (30->45).
  • Ghostly Butterfly: Opponent can no longer go into guard state prematurely until butterflies activate.
Posted

Komachi & Patchouli updated.

 

X6n47Kk.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Startup decreased by 1f.
  • 5z: Startup decreased by 1f, hitbox priority decreased.
  • 6z: Startup decreased by 1f.
  • 2y: Startup decreased by 1f, hitbox priority decreased.
  • j2z: Startup decreased by 1f, hitbox priority decreased.
  • j2z: No longer causes a reset against airborne opponents.
  • Floating Indolent Dead Spirits: Chip damage increased (6->13). Chip damage on detonation increased.
  • Lonely Bound Spirits: Chip damage on detonation increased.
  • "Flow of the River": Damage decreased (73xN->43xN), Proration increased (70.8%xN->92%xN).
  • "Abundant Floating Spirits": Chip damage increased (12->7).
jFvZDOD.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • 5y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
  • 5z: Power gains decreased (0/120/60->0/90/45).
  • 2y: Power gains decreased (0/80/40->0/60/30).
  • 2z: Power gains decreased (0/120/80->0/90/45)
  • 2z: Damage increased (70->80), Proration decreased (80%->75%).
  • 3z: Power gains decreased (0/120/60->0/90/45).
  • 3z: Damage decreased (80->70), Proration decreased (80%->75%).
  • j5y: Power gain decreased (0/80/40->0/60/30).
  • j5z: Power gains decreased (0/60x2/30x2->0/45x2/22x2).
  • Throw: Fixed bug where throw would not come out if Patchouli is crouching.
  • Summer Red: Proration increased (80%->85%).
  • Spring Wind: Startup power gain decreased (45->30).
  • Autumn Blade: Chip damage decreased (6x3->5x3).
  • "Elemental Harvester": Damage increased (20xN->22xN), proration decreased (98.5%xN->97%).
  • "Philosopher's Stone": Now has a visible gauge to show remaining time.
Posted

Ichirin updated

 

99attgT.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Unzan now deactivates if Ichirin suffers from a knockdown or throw state.
  • Taunt: Fixed bug where Ichirin's hurtboxes would not change while Unzan is active.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...