Moltar Posted July 4, 2015 Posted July 4, 2015 When I use some characters, namely the Spelunkers (from Nijikaku) amd Famicom Fighters characters in regular Mugen, they produce clones that were not created by any move. How do I get rid of these clones?
0 Kazagami Posted July 4, 2015 Posted July 4, 2015 If I recall their is a couple of things you need to do to get those characters working: 1.)You must edit the common1.cns file from the data of the game and edit these lines: - trigger1 = enemy,authorname = "woman" - trigger1 = enemy,authorname = "man" and change them to this: trigger1 = 1 Then copy that common1.cns file to each character (Note: this method mostly works with winmugen) 2.) you have too remove the system helper State data that is located in statedef -2 or -3 which will look like these: [state system];虹格独自システム用ヘルパー type = helper trigger1 = NumHelper(100000) = 0 trigger1 = NumPartner = 0 trigger1 = enemy,NumPartner = 0 name = "systemhelper" id = 100000 pos = 0,0 postype = p1 stateno = 100000 helpertype = normal ownpal = 1 keyctrl = 0 and this to remove some debug Floods: [state -1, AIƒXƒCƒbƒ`] type = VarSet triggerall = var(59) >= -1 triggerall = helper(100000),var(50) = 1 (This is the main trigger you need to remove if you want to keep the AI triggers) triggerall = roundstate = [1,2] trigger1 = (command="cpu1")||(command="cpu2") (Note: some characters may not have these AI triggers or it could be within the coding of some of the Commands in the characters .cmd file) Taken from the Nijikaku thread, credit goes to Galvatron. Moltar and Galvatron 2 WaifuLaifu Discord Server / Twitter / MUGEN releases
0 Ryon Posted July 4, 2015 Posted July 4, 2015 Those characters are coded to work in the Nijukaku game. They have special codes in the common1.cns that make them play normally. If you take them out of there game they will cause clones cause they are calling helpers and states that do not exist. The fix to this is to go into the nijikaku folder. then data, and copy the common1.cns from the data folder, and paste it in the characters folder. This will normally fix the errors. Moltar and Galvatron 2 - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 Moltar Posted July 14, 2015 Author Posted July 14, 2015 But what about the Famicom Fighters characters ?
0 Ryon Posted July 16, 2015 Posted July 16, 2015 same thing. if they are from a full game, then that is most likely the issue. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 Moltar Posted July 18, 2015 Author Posted July 18, 2015 I already attempted using the common1.cns from Famicom Fighters in the folder, and the characters still produce clones.
Question
Moltar
When I use some characters, namely the Spelunkers (from Nijikaku) amd Famicom Fighters characters in regular Mugen, they produce clones that were not created by any move. How do I get rid of these clones?
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