Jump to content
SPRITE CLUB DEBUTS ×
  • 0

victory qoutes


shun shun shun

Question

2 answers to this question

Recommended Posts

  • 0

This can be placed in any state, as long as that state gets entered at some point.  State -2 is probably best, because it's guaranteed to run.

[state 0]

type = VictoryQuote

trigger1 = p2name = "Wonderwoman"    ; <-  not their displayname, but their name from their .def file.

value = 5                                                  ;  <-  provided it's victoryquote5 you want said.

      onp7EZ9.png

~ℛ.ℳ.ℋ. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...