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victory qoutes


shun shun shun

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This can be placed in any state, as long as that state gets entered at some point.  State -2 is probably best, because it's guaranteed to run.

[state 0]

type = VictoryQuote

trigger1 = p2name = "Wonderwoman"    ; <-  not their displayname, but their name from their .def file.

value = 5                                                  ;  <-  provided it's victoryquote5 you want said.

      onp7EZ9.png

~ℛ.ℳ.ℋ. 

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