Jump to content

Cartoon Wars S.Ryutaro V.2.1 (Mugen 1.1)


Ryutaro

Recommended Posts

One of the best stick fighter in mugen for me! Nice man.

q4VPoIp.png                                                                                                                                                                                        

Link to comment
Share on other sites

RvIg9Xv.png

Standing strong kick/b is an infinite.

Haha.... Edit

 

; Standing Medium Kick

[statedef 240]

type = S

movetype= A

physics = S

juggle = 5                            No!!

poweradd= 65

ctrl = 0

velset = 4,0

anim = 240

 

;---------------------------------------------------------------------------

; Standing Medium Kick

[statedef 240]

type = S

movetype= A

physics = S

juggle = 5

poweradd= 65         Yes!!

ctrl = 0

velset = 1,0

anim = 240

Link to comment
Share on other sites

One of the best stick fighter in mugen for me! Nice man.

Sometimes, I question that judgement of yours.

 

Anyway, I got a lot of things to say about Ryutaro (not tackling hitboxes, keeping that in mind):

 

Normal Mode:

-Mis-aligned hitsparks here and there.

BzIEx7U.pngytZwLRK.png0Rf6jtz.png

-If I keep pressing HP while he's jumping, he's hoving in the air like he learned the ability to fly.

-Messed up his throw.

4WONRt8.png

-Air HP is an infinite.

9ORrA8W.png

-Qcb LK (if timed right) is an infinite.

-Is there any reason why his dodge doesn't have a hitbox? (Asked, cause it means an opponent can't grab them out of it)

-His "Full power" sound just needs to stay as "Maximum" Instead of "L-L-L-Maximum"

-All of his supers give back power

-For a lvl 1, his Proton Cannon does a wee bit too much damage

p3DMfHF.png

-Btw, shouldn't the Raging Demon be the usual lvl 3, instead of a lvl 2?

-Messed up the Raging Demon's grab (Also 666 hits? really?)

xRTAsii.png

Heat Mode:

-Some effects are still hanging there for a few sec, even though he's done with his attack.

5w2YCtN.pngD0DTj6L.png

-Hate to sound like a broken record, but mis-aligned hitsparks are also detected here and there.

N2ERdWE.pngAl3dTF1.pngwo2KUyv.png

-Crouch LP is an infinite in the corner.

nTFZSqy.png

-Crouch HK is an infinite in the corner as well.

-Qcf HP is an infinite if timed right.

-Some effects are not really fitting for that Qcfx2 HK super of his. Like this one.

gkffHGO.png

-Also, ground crack effect is not really aligned well.

mORd9Xn.png

-Mis-aligned superspark on superpause.

4d5lmYO.png

-Even when the proton cannon's out, the opponent's still getting hit.

spgESlC.png

 

XkjHvPW.png

Link to comment
Share on other sites

Sometimes, I question that judgement of yours.

 

Anyway, I got a lot of things to say about Ryutaro (not tackling hitboxes, keeping that in mind):

 

Normal Mode:

-Mis-aligned hitsparks here and there.

BzIEx7U.pngytZwLRK.png0Rf6jtz.png

-If I keep pressing HP while he's jumping, he's hoving in the air like he learned the ability to fly.

-Messed up his throw.

4WONRt8.png

-Air HP is an infinite.

9ORrA8W.png

-Qcb LK (if timed right) is an infinite.

-Is there any reason why his dodge doesn't have a hitbox? (Asked, cause it means an opponent can't grab them out of it)

-His "Full power" sound just needs to stay as "Maximum" Instead of "L-L-L-Maximum"

-All of his supers give back power

-For a lvl 1, his Proton Cannon does a wee bit too much damage

p3DMfHF.png

-Btw, shouldn't the Raging Demon be the usual lvl 3, instead of a lvl 2?

-Messed up the Raging Demon's grab (Also 666 hits? really?)

xRTAsii.png

Heat Mode:

-Some effects are still hanging there for a few sec, even though he's done with his attack.

5w2YCtN.pngD0DTj6L.png

-Hate to sound like a broken record, but mis-aligned hitsparks are also detected here and there.

N2ERdWE.pngAl3dTF1.pngwo2KUyv.png

-Crouch LP is an infinite in the corner.

nTFZSqy.png

-Crouch HK is an infinite in the corner as well.

-Qcf HP is an infinite if timed right.

-Some effects are not really fitting for that Qcfx2 HK super of his. Like this one.

gkffHGO.png

-Also, ground crack effect is not really aligned well.

mORd9Xn.png

-Mis-aligned superspark on superpause.

4d5lmYO.png

-Even when the proton cannon's out, the opponent's still getting hit.

spgESlC.png

*Ex Aerial Combo LK (if timed right) is an infinite (Waiting for future updates no infinite or shift Command)

*His "Full power" sound just needs to stay as "Maximum" Instead of "L-L-L-Maximum" "Number-Number-Number Maximum" MvC3

*Btw, (shouldn't the Raging Demon be the usual) S.G.S Lv2 666 Hit by Chuck Norris Ex S.G.S Lv.3 Megahttp://imageprocessor.websimages.com/width/430/crop/0,91,430x231/ansatsukenmugen.webs.com/2014-05-13_00002.png (Waiting for week updates)

Everything else you mention doesn't happen to me, though. Anyway, I updated the download link now. I hope you enjoy. :)

Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...