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Clark Xiii By Rejy2505 Updated 1/17/12


Phantom Blood

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clark has been injecting roids since 2k2

he's supposed to play like either a 94 clark or a 2k2 clark....

which is a much more agile zangief or alex

There's a big difference between 94 and 2k2 Clark. This is definitely not 2k2 Clark. He doesn't have any of his run in moves.

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from the bit of playtime i had with this character, i'd say he plays like a watered down clark from 12 . very limited move set , but it is a beta and i did like what i saw so i'll still take a wait and see aprroach and compare him to the kof 13 version when i pick up the game today.......

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rry got stuck with the job hunt... after playing kof XII , i can safely say this one for mugen is almost a faithful creation. a few frames missing here and there . but i'm hopeful the creator will fix this in an update...... is it me or does kof 13 kinda have the very pleasant aroma of 94 on it???

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@ alpyne yeah you right on the money !! the differences between 94 and 95 are just a few but they pretty much a solid game.. but besides waiting on an update i didn't really see nothing bad about this character. i have to check if he has his neo max special, i was not aware how to do it yet, but i do now being that the game is in my lap!!

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Is there anything missing/missaligned?!

why does it matter?!

if you actually looked at the sprites for these kof13 characters, then you would know how you cant really use all of them.

i believe out of all the sprites there are alike a hand full you cant use, unless you give him a custom common1 file.

I wanted to make terry.

but the sprites were all turned left, and not in order of animation.

stand animation is like 1 8 7 6 5 2 3 4 5

and to really spend time and look at that and turn it into a character takes time man.

- Characters -  / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -

 

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