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Posted

Looking nice, especially that classic palette!

I do feel the Hyper stuff could be improved. As it stands, the Hyper portrait just appearing and disappearing like that seems a little unfinished and bland (unless it is unfinished of course :P), and I feel there could be some sort of afterimage to differentiate between the Hyper and regular attacks.

FXhJiHL.png XslF5vn.png malcsRF.png

  Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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Posted
  On 9/29/2015 at 11:37 AM, GarchompMatt said:

Looking nice, especially that classic palette!

I do feel the Hyper stuff could be improved. As it stands, the Hyper portrait just appearing and disappearing like that seems a little unfinished and bland (unless it is unfinished of course :P), and I feel there could be some sort of afterimage to differentiate between the Hyper and regular attacks.

Thanks.

Yeah, the ex/hyper port effects aren't finished yet, I'm still trying to find a good look for them that I like. I've actually changed the effects several times, lol, hence why the old palfx and afterimages for the ex/hyper attacks are gone now. I'll think about re-adding them.

zy7HdGM.gif

  That One Zio said:

a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin

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  The King and the Zio said:

invisible sonic booms are the way of the future

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  • 1 month later...
Posted

So since I finally got a copy of Dengeki Bunko Fighting Climax, I have been able to make Akira more accurate to source. 

Some of the things I've done include adding in and changing a lot of sounds, correcting the naming and voice clips for various attacks (I misnamed and used wrong voice clips on so many moves, lol), changing up his movelist a bit and making a few hitbox and animation updates. 

The movelist in the main post has been updated.

zy7HdGM.gif

  That One Zio said:

a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin

Expand  
  The King and the Zio said:

invisible sonic booms are the way of the future

Expand  
  • 3 months later...
Posted

Been making considerable progress, Akira is around 80% done now. His system and moves are almost done being revamped, for those who played with his (broken) beta, you will notice he feels quite different. I have been adjusting him to play more like Melty Blood.

 

Akira now has a Power Charge and Air Dashing. He also has a lot more effects now, I've ripped most of it from UNIB and DBFC while big portion has been made by O Ilusionista. It's not really important but Akira has all 12 palettes now as well.

 

I'd say he could be released by the end of this month, but his sprites are delaying me. Maybe I'll release him with the current sprites he has (meaning I'd repeat animations/moves again) and then add in additional anims with updates.

zy7HdGM.gif

  That One Zio said:

a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin

Expand  
  The King and the Zio said:

invisible sonic booms are the way of the future

Expand  
Posted
  On 3/6/2016 at 2:29 AM, TMC55 said:

Hell yeah, can't wait for him.

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  On 3/6/2016 at 10:23 PM, MorbidJoe said:

looks great

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Thanks, guys. Hopefully he does get released by this month so I can finally work on Eltnum again, lol.

zy7HdGM.gif

  That One Zio said:

a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin

Expand  
  The King and the Zio said:

invisible sonic booms are the way of the future

Expand  
Posted
  On 3/7/2016 at 4:28 PM, Gollum2000 said:

Any plans for some strikers of any DBFC?

Probably Pai perhaps. 

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Not for the moment, no. Maybe that'll change in the future though.

zy7HdGM.gif

  That One Zio said:

a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin

Expand  
  The King and the Zio said:

invisible sonic booms are the way of the future

Expand  
  • 2 weeks later...
Posted
  On 3/20/2016 at 3:40 PM, GarchompMatt said:

I dunno if it's just the video being a little slow on my end, but he seemed a little bit floaty.

 

Otherwise, nice! Are those Hypers or the equivalent of EX Specials?

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If you're referring to his revamped Renkantai and his new Avoid Edge mechanic, the velocities for both are like that in source.

 

Yeah, they are. Melty Blood, Under Night In-Birth and Dengeki Bunko Fighting Climax all have their Ex Specials and Supers have a cinematic start-up like that.

 

Thanks!

zy7HdGM.gif

  That One Zio said:

a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin

Expand  
  The King and the Zio said:

invisible sonic booms are the way of the future

Expand  
Posted
  On 3/20/2016 at 4:21 PM, GarchompMatt said:

I was actually referring to his regular jump velocities.

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Ah. Well, his yaccel values are the same since his beta release. Maybe it's because he can jump higher now? Idk.

zy7HdGM.gif

  That One Zio said:

a furious as fuck shoto against a dictator that's supposed to be dead but came back for no raisin

Expand  
  The King and the Zio said:

invisible sonic booms are the way of the future

Expand  

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