Popular Post DarkWolf13 Posted January 16, 2015 Popular Post Posted January 16, 2015 This is an edited version of Fox McCloud by Chotto-Komaru. He's converted to MvC2 by me using Mouser's MvC2 system. He also has R.o.q.u.e's Tag System as well in there. I always imagined how Fox can fight MvC styled..? So I made it happen. He has the same attacks. Differences from Chotto-Komaru's original: -The Diag-Up Blaster shot does not make objects drop. -During Sniper Fox, one of his Hypers, if Fox's sniper rifle hits a target when he brings it to his shoulder, the target will be knocked into his firing range, no matter how small. I'm looking at you, chibis and Servbot! However, depending how the character crouches, they can avoid his shots. Getting too close to him while he's firing is also a safe spot. Fox fires 5 shots instead of one. -His Hyper version of his Somersault Kick has him doing the attack in the same manner as Guile and Charlie, except his doesn't shoot a projectile. -His charge-up to get power is gone. Tag System Assists: PalNo 1-2 - alpha- Dash- Fox Fire PalNo 3-4 - beta - Anti-Air- Diag-Up Blaster Shot PalNo 5 - gamma - Projectile- Blaster Shot (Forward) Launcher- Crouching HP Throws/Grabs - Holdfwd+z Specials: Fox Fire- ~D,DF,F, x (Forward), ~D,DF,F, y (Diag-Up), ~D,DF,F, z (Up), Blaster- ~D,DB,B, x (Forward on Ground and Air), ~D,DB,B, y (Diag-Down on Ground, Forward in Air), ~D,DB,B, z (Diag-Up on Ground, Diag-Down in Air), Multi-Kick- ~D,DF,F, x (for a few hits)/ y (for a good amount of hits)/ z (for lots of hits) Somersault Kick- ~30$,U,a (for one hit)/ b (for 2 hits)/ c (for 3 hits) (This can be done in air too, tricky to do without comboing) (NEW!!!) Fox Illusion- ~F,DF,F,x/y/z (can be used in air too) Hypers: Hyper Fox Fire- ~D,DF,F, 2 punches (can be done in air too) Sniper Fox- ~D,DB,B, 2 punches Hyper Multi-Kick- ~D,DF,F,2 kicks Somersault Strike- ~D,DB,B, 2 kicks Changes: 1/23/2015 -No longer chain HP->HK -No longer LP->MP->MK->HK type of combo -Added Fox Illusion -Added a separate .snd file using his English voice. You can change the st, cns, and .air if you want to choose between the English or Japanese voice. For Japanese, the files are listed with Old in the end, while the currently used ones are labeled "New" in the end. The English version has different win states than the Japanese. Video: Download Link: http://www.mediafire.com/download/v8crox55bv4r6oq/MvC2_FoxMcCloud.zip Enjoy! And credits to Mouser, R.o.q.u.e, AeroGP and Chotto-Komaru Sinnamon, gui0007, Ex✭Cᴀʜᴍ and 2 others 5
Vibrant Posted January 16, 2015 Posted January 16, 2015 Cool a Mvc 2 fox, what mix of not gonna get us is that?
DarkWolf13 Posted January 16, 2015 Author Posted January 16, 2015 That is Not Gonna Get Us by t.A.T.u.
Vibrant Posted January 16, 2015 Posted January 16, 2015 The original sounded like that? Wow maybe I need to hear it again
Kanbei Posted January 17, 2015 Posted January 17, 2015 Damn Darkewolf I never thought someone would patch this fox mccloud gonna check him out.
TheFclass97 Posted January 18, 2015 Posted January 18, 2015 Awesome character and great mechanics (I love this reference), but you might wanna fix a couple of things: - Multi kick has insane cancel abilities and can create infinite loops. Might wanna give some frames at the end of each multi kick attack and maybe some more pause time on each - Maybe some tweaking and nerfing on his damages of his normals and supers. not too much, but just enough... - I believe this is optional, but if you can give some more end frames on his sniper hyper (lel) it could help since it's possible to juggle the opponent with 2 and get like half health (and even reset the combo with a jab to do it again). Other than this so far, it's a really good conversion. Keep it up ^_~
DarkWolf13 Posted January 18, 2015 Author Posted January 18, 2015 Fox's been updated. Changes: -Decreased Attack from 100 to 90 to deal a bit less damage when comboing -Increased time frame in his Multi-Kicks due to the previous version being able to do infinites -Increased time frame for Sniper Fox when he's finished with the 5th shot. Forgot to mention here's a notable combo. (St)LP,(Cr)MK,(Cr)HP then in air LP, LK, MP/MK, Hyper Fox Fire. When the opponent is lying down, (Cr)MK, (Cr)HP then repeat same air combo then repeat if they don't get up still. I've managed to land a 61 Hit Air Combo this way. And to prove it, here's a screenshot. In an actual match, you need at least 3 super bars to perform this combo. TheFclass97 1
Zemilia Posted January 20, 2015 Posted January 20, 2015 Just got some things for you: -No Wave-dashing? -I don't think both Mp -> Mk/Hp -> Hk are supposed to chain, unless it counts as a link (tried it in the source game) -Misaligned hitspark on his standing med. -Misaligned hitspark on his crouch mk. -Misaligned hitspark on his throw. -If you time it right, Z -> Strong Multi-kick is a corner infinite (It's super strict though). -Even if it were MvC-ish style (I know, it's MvC2), I can't do the usual lp -> mp -> mk -> hk. Reason why is because mp -> mk doesn't connect after you follow it after lp.
DarkWolf13 Posted January 20, 2015 Author Posted January 20, 2015 I'll get that fixed ASAP. By the way, what lifebar are those? I kind of like them.
Laharl Posted January 20, 2015 Posted January 20, 2015 is there anyway to get his Side - B special attack from smash implemented?
DarkWolf13 Posted January 20, 2015 Author Posted January 20, 2015 Hmm... Fox Illusion... using AfterImage in the attack... yeah. I think I could work that out. Once I fix the misaligned hitsparks and hit-chain, I'll try to code in Fox Illusion. And I was sure not to leave an infinite of his strong Multi-Kick, how the heck the infinite can still happen... I just imagined it... it's a good Aerial Rave finisher too.
Laharl Posted January 20, 2015 Posted January 20, 2015 that would be awesome :) its a good move for avoiding danger too since there's invul frames going through them.
DarkWolf13 Posted January 20, 2015 Author Posted January 20, 2015 Just had another idea... use the variation, Fox Burst, as a Hyper. It's the same as Fox Illusion but the dash doesn't damage the target but there's an explosion in the end...
Zemilia Posted January 20, 2015 Posted January 20, 2015 By the way, what lifebar are those? I kind of like them. A private unnamed lifebar made by a friend of mine.
TheFclass97 Posted January 20, 2015 Posted January 20, 2015 Just got some things for you: -No Wave-dashing? it's there (if you're referring to marvel style wave-dashing). And I didn't quote it before, but lp - mp - mk - hk is still connectable
DarkWolf13 Posted January 21, 2015 Author Posted January 21, 2015 I think he means when you finish the air combo and if you're off-screen, you dash back onscreen. If that's the case it's there and it's in the video too.
Zemilia Posted January 21, 2015 Posted January 21, 2015 No, I mean a "Dash shortcut" when you press 3 Punches (x,y,z) together, which can be spammed continuously if you press 3P and crouch repeatedly (or in MvC2's case, 2P -> Crouch repeatedly). Also, forget about the "lp -> mp -> mk -> hk" feedback I gave, I just found out that you can't do that in MvC (Unless you're Strider Hiryu).
DarkWolf13 Posted January 21, 2015 Author Posted January 21, 2015 Hmm... from what I saw in MvC2 (source game), lp->mp->mk->hk was done by the AI... most being Morrigan, Hayato, Jill... and about the dashing, you're saying I should put the shortcut dashing like this here: [state -1] type = ChangeState value = 100 triggerall = roundstate = 2 && !var(59) triggerall = command = "FF" || command = "dash" trigger1 = statetype != A && ctrl I had to move that from the bottom to the top where Statedef -1 is declared.
Zaibatsu Posted January 21, 2015 Posted January 21, 2015 Chotto-Komaru's Fox got patched? Thank the MUGEN gods! I tried him out earlier and Fox is pretty fun to play with and not broken and incomplete like Chotto-Komaru's was. I, being a Starfox fan thank you from the bottom of my heart. Where you can download my old MUGEN stuffhttp://mugencoder.com/authors/view/zaibatsu
TheFclass97 Posted January 21, 2015 Posted January 21, 2015 No, I mean a "Dash shortcut" when you press 3 Punches (x,y,z) together, which can be spammed continuously if you press 3P and crouch repeatedly (or in MvC2's case, 2P -> Crouch repeatedly). Also, forget about the "lp -> mp -> mk -> hk" feedback I gave, I just found out that you can't do that in MvC (Unless you're Strider Hiryu). I see.... aiight then.
DarkWolf13 Posted January 23, 2015 Author Posted January 23, 2015 Fox's been updated. Check first post for changes.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now