HALE R@CE CAES@R Posted December 8, 2014 Posted December 8, 2014 Sodom Get him here - https://onedrive.live.com/redir?resid=A3DA5D9E084F7896%21108 Note 1: For Mugen 1.0 or Higher only Note 2: This is not an accurate Sodom whatsoever, it is a custom version of him that takes some elements he had in previous games and also adds something new as well. Note 3: Check the config file to see changes that can be made into the character. Ex✭Cᴀʜᴍ, Aster, gui0007 and 1 other 4
Krypto 'SAM' saiyaN Posted December 8, 2014 Posted December 8, 2014 At last....a good Sodom in mugen!!! Thanks Race!!!!
Hephaistos31 Posted December 8, 2014 Posted December 8, 2014 Ah!!! :) I'll have to check for portraits for him and make my magic! Thank you for this release, dude!!! :)
yaminogun Posted December 8, 2014 Posted December 8, 2014 your ai use hyper to quick when power bar reach 1000. we can't see AI does hyper chain combo and will never see AI does hyper lv3 and cause trouble if we use one of your character as AI partner in team arcade(ex: doesn't have chance to use own hyper because your ai much faster than any human perform certain hyper) for every hyper executed by ai you should use: trigger1=ifelse(power<3000,random=random,ifelse(numpartner!=0 && partner,var(59)=0,random=random,random<1000)) remove random on other trigger also your hyper lv3 changestate value need ifelse to other hyper so we can see hyper chain combo when power is 3000 or more Signature removed for violation of rules.
HALE R@CE CAES@R Posted December 8, 2014 Author Posted December 8, 2014 your ai react to fast when power bar reach 1000. we can't see AI does hyper chain combo and will never see AI does hyper lv3 and cause trouble if we use one of your character as AI partner in team arcade(ex: doesn't have chance to use own hyper because your ai abuse team powerbar) for every hyper excluding lv3 hyper you should use: trigger1=numpartner=0 && ifelse(power<3000,random=random,random<1000) trigger2= numpartner>=1 && ifelse(partner,var(59)=0,random=random,ifelse(power<3000,random=random,random<1000)) also your hyper lv3 need ifelse so we can see hyper chain combo too when powerbar is 3000 Thanks for the feedback man. I see what your talking about and I will make sure to include this in the next update
yaminogun Posted December 8, 2014 Posted December 8, 2014 check back my previous comment! i modified my comment also ignore my PM i just send to you which is outdated lol Signature removed for violation of rules.
gui0007 Posted December 8, 2014 Posted December 8, 2014 That's beautiful! Thanks so much for another great release my friend! I can't wait to see the updates! Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
HALE R@CE CAES@R Posted December 8, 2014 Author Posted December 8, 2014 That's beautiful! Thanks so much for another great release my friend! I can't wait to see the updates! Thanks gui0007! I appreciate the support
Staubhold Posted December 8, 2014 Posted December 8, 2014 Really nice. Red Dragon Death Fangs gives back a little power at the start...
Legendary DeMoNk@I Posted December 9, 2014 Posted December 9, 2014 Groovy. Congrats on the release man! Im about to download this bad man now....i see feedback is already coming through. if i spot something thats not already said ill post here Never limit your imagination as a Visionary
HALE R@CE CAES@R Posted December 9, 2014 Author Posted December 9, 2014 Really nice. Red Dragon Death Fangs gives back a little power at the start... Thanks for letting me know Staubhold I will note that as another thing to fix. Thanks a lot man Groovy. Congrats on the release man! Im about to download this bad man now....i see feedback is already coming through. if i spot something thats not already said ill post here No problem Kai. I'm glad we had our talks, without them, I dont know if I would have been motivated to continue to put things out
HALE R@CE CAES@R Posted December 9, 2014 Author Posted December 9, 2014 your ai use hyper to quick when power bar reach 1000. we can't see AI does hyper chain combo and will never see AI does hyper lv3 and cause trouble if we use one of your character as AI partner in team arcade(ex: doesn't have chance to use own hyper because your ai much faster than any human perform certain hyper) for every hyper executed by ai you should use: trigger1=ifelse(power<3000,random=random,ifelse(numpartner!=0 && partner,var(59)=0,random=random,random<1000)) remove random on other trigger also your hyper lv3 changestate value need ifelse to other hyper so we can see hyper chain combo when power is 3000 or more I will try this out but just to let you kno my characters are not really meant for a team arcade where you have like 4 people fighting at the same time, or 2 on one or whatever. Fighting like that is kinda wild and with this style of gameplay, people usually don't play like that because it gets very crazy with so much going on at the same time. Unless you have tag in, that is really the only way to drag it out Pots, Infinite, and J-Morphman don't really use this coding on their stuff as far as I know and theirs pretty much do the same thing. When I'm fighting pots Ryu, I dont always get to see his level 3 most the time and also they are use their super meter just fine. It's just how it is. Now what I do see, is when I have more than 2 levels of power the A.I. will do hyper canceling.
Hungry Wolf Posted December 9, 2014 Posted December 9, 2014 Another great release. Thanks for sharing R@ce!
Cayne Posted December 10, 2014 Posted December 10, 2014 You should make a tutorial Race. Your shit is awesome. We play 1v1 fights anyway, so your Chars are great. Your powerless against my genjutsu, The Reign of Kreation will consume you.........
Sir Lord Alpyne Posted December 11, 2014 Posted December 11, 2014 you sneaky bastard! you coulda warn'd me about this chizz!! i'm coppin' this bad boy ASAP!! Kord Elite Kommander of the RSA
Skeletor-EX Posted December 17, 2014 Posted December 17, 2014 Oh DAMN! You did the one with the knives!!? THANK YOU!!! http://www.youtube.c...en?feature=mhee
HALE R@CE CAES@R Posted January 3, 2015 Author Posted January 3, 2015 SODOM UPDATED 1/2/15 -Fixed Invalid Action 1720 during Daikyou Burning -Fixed bow after Red Dragon Death Fangs -Added Dragon sound to Red Dragon Death Fangs -Adjusted positioning of Slash FX on Shokotakken -Added poke chaining to Light Standing & Crouching Normal Attacks -Adjusted Sodom's size but still has old size in Def. File (Change to what you like) -Adjusted Slash FX and Etc to change with whatever size you change Sodom to -Adjusted velocities on EX Jigoku Scrape's hitdefs gui0007 1
Legendary DeMoNk@I Posted January 3, 2015 Posted January 3, 2015 Groovy Never limit your imagination as a Visionary
Sir Lord Alpyne Posted January 3, 2015 Posted January 3, 2015 good shit my dude Kord Elite Kommander of the RSA
Kaze No Ken Posted January 9, 2015 Posted January 9, 2015 Good release! You can make a separate sprite.sff file with daggers sai?
HALE R@CE CAES@R Posted January 13, 2015 Author Posted January 13, 2015 Good release! You can make a separate sprite.sff file with daggers sai? Sorry but I won't be doing that man.
Kaze No Ken Posted January 13, 2015 Posted January 13, 2015 Sorry but I won't be doing that man. No problem! I just wanted to ask!
HALE R@CE CAES@R Posted January 13, 2015 Author Posted January 13, 2015 No problem! I just wanted to ask! It's cool man. I hope I didnt come off rude or anything as that was not my intentions at all. Personally I always liked his Katanas so I only did those because of me only wanting to use them.
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