Kazagami Posted September 6, 2014 Share Posted September 6, 2014 http://zerosennin.trinitymugen.net/ Link to comment Share on other sites More sharing options...
Risotto Posted September 6, 2014 Share Posted September 6, 2014 Where can we find the vampiress ? Link to comment Share on other sites More sharing options...
Kazagami Posted September 6, 2014 Author Share Posted September 6, 2014 Where can we find the vampiress ? Link to comment Share on other sites More sharing options...
RicePigeon Posted September 8, 2014 Share Posted September 8, 2014 Copypaste from guild: Quick playtest: Ground 5X seems to have too much priority. Comparing it to her source hitbox, shes missing a hurtbox on her arm. For comparison: Ground 5Y has 2 tick startup and is safer on hit and block than 5X Hitstun and Blockstun appear to be identical. Intentional? The hitbox for Ground 2Y seems to shift backward into Reimu's body for some odd reason. Hakurei Amulet (Light) seems way too safe at point blank. +25 to be exact. I know its a charge move but still The chip damage on Hakurei Amulet Light and Medium is close to almost half the normal damage it does normally In both IaMP and Hisoutensoku, Cautionary Border knocks down on hit. Here it doesn't. All versions of Rain Dance deal less damage on hit than they do on block. Not sure how I feel about Fantasy Orb having 30 frame startup. Demon Binding Circle's chip damage seems to be way too much at 135, considering it does 377 on hit. That's almost half. Any reason why Wind God Kick has invincibility frames at the beginning of every single hit, rather than just at he beginning of the first hit? Link to comment Share on other sites More sharing options...
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