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Is it possible to remove the regeneration of health a character gets of they survive a round in turn mode? Or at least make it a lot less?

BukSG7E.png?1?7859 

 

6 answers to this question

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Posted

I tried this in my MUGEN1.0 Team VS and it seems working:

 

Put the following lines MUGEN code under your CNS' [statedef -2] line:

 

[state -2, VarSet]
type = VarSet
triggerall = TeamMode = turns
trigger1 = P2Life != 0 && EnemyNear, Alive = 1
v = 55   ;you may want to use other variable number if #55 has been already used....
value = Life
ignorehitpause = 1

[state -2, LifeSet]
type = LifeSet
triggerall = TeamMode = turns
trigger1 = Win
value = var(55)  ;you may want to use other variable number if #55 has been already used....
ignorehitpause = 1

"I still care to share because I believe in Sharing is Caring" - Werewood

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Posted

I believe so, yes. I don't have access to MUGEN right now, but I'm going to hazard a guess and say it's somewhere in mugen.cfg.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

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Posted

Tried that already. I searched config for the key words health, recover, and turn and came up with nothing. If it is there I can't find it.

BukSG7E.png?1?7859 

 

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Posted

do you mean to put them in the common1.cns in the Data folder? Because Im not seeing a Statedef -2 in there.

 

Or am I supposed to add this to the cns of all my characters individually?

BukSG7E.png?1?7859 

 

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