Jump to content

Recommended Posts

Posted

Seems like making breath-taking stages is your MO, Shiro. As KOtik has already stated : it looks spectacular and, a personal comment of mine, very beautiful.

 

Now if there only was a video which showcased that stage in all of it's magnificent, animated glory, then I'd know for sure this is a stage for me.

pMx2a5X.png?1?9873

This signature would not have been possible without the combined efforts of RyoucchiZenesis. All credit goes to them for making this!

Posted

Seems like making breath-taking stages is your MO, Shiro. As KOtik has already stated : it looks spectacular and, a personal comment of mine, very beautiful.

 

Now if there only was a video which showcased that stage in all of it's magnificent, animated glory, then I'd know for sure this is a stage for me.

"The stage name is Latin for "Frozen Sakura Reality." It's called that for a reason."

It's not animated per se. Let's say that the stage was affected by ZA WARUDO.

Posted

It's not animated per se. Let's say that the stage was affected by ZA WARUDO.

 

Oh, I understand now. I did not think that the stage name would also reflect it being not animated. That's a bit of a pity but none the less it still is a fantastic looking stage.

 

Are you planning on making a animated version in the future?

pMx2a5X.png?1?9873

This signature would not have been possible without the combined efforts of RyoucchiZenesis. All credit goes to them for making this!

Posted

It's quite easy to make them animated. Just need to alter the BG definitions a bit.

 

Under [bG Feathers], add this line

 

velocity = 2,0

 

Under the first line of [bG Pink Particles], add this line

 

velocity = -0.5, 1
 
Under the second lineof [bG Pink Particles], add this line
 
velocity = -0.8, 1

 

 

It was my suggestion to make the stage has "frozen in suspended animation" effects, was just trying to make something unusual in a while.

Posted

It's quite easy to make them animated. Just need to alter the BG definitions a bit.

 

It was my suggestion to make the stage has "frozen in suspended animation" effects, was just trying to make something unusual in a while.

 

Making a stage like that not animated was indeed unusual, for me atleast, so you've succeeded in doing that fairly well I must say.

 

I followed your instructions and it works partly. What I mean with that is that I now see pink particles and the feathers fall down but the weird thing is that there are still static pink particles in the BG which really clash with the now moving ones.

 

Is this supposed to be the result after making those adjustments or have I slipped up somewhere while applying them?

pMx2a5X.png?1?9873

This signature would not have been possible without the combined efforts of RyoucchiZenesis. All credit goes to them for making this!

Posted

oh what i meant is, there's 2 lines of BG Pink Particles, and each of the the velocity codes i mentioned has to be applied to each one of them:

 

[bG Pink Particles]
type = normal
spriteno = 1, 0
layerno = 1
start = 0,0
delta = 2.3,2.3
velocity = -0.5, 1
tile = 1, 1
tilespacing = 5,0
mask = 1
trans = add
 
[bG Pink Particles]
type = normal
spriteno = 1, 1
layerno = 1
start = 100,20
delta = 2.3,2.3
velocity = -0.8, 1
tile = 1, 1
tilespacing = 5,0
mask = 1
trans = add
Posted

oh what i meant is, there's 2 lines of BG Pink Particles, and each of the the velocity codes i mentioned has to be applied to each one of them

 

Well I tried that and it works now. Thanks Ryoucchi, I can always count on you to help me out!  victory-onion-head-emoticon.gif?12928625

pMx2a5X.png?1?9873

This signature would not have been possible without the combined efforts of RyoucchiZenesis. All credit goes to them for making this!

Posted

btw

 

1 - The stage should be decreased is start Y position by 2 or 4 pixels.

http://prntscr.com/3owr9f < theres a notable line there.

 

2 - Decrease the widescreen DEF bounds from 95 to 60 cuz BG isnt wide enoght which made the Empty (or Pink if Debug)BG be visible.

 

3 - Set the Player 1 and 2 start position at 110 cuz at 70 for widescreen loocks too close.

 

 

For an animated version what Ryouchi posted works

BUT just an extra effect if someone wants to try. this is how i have it on my mugen:

[bG RGB]
type = normal
spriteno = 2, 0
start = 0,2
delta = 0.89,0.95
 
[bG RGB]
type  = normal
spriteno = 2, 1
start = 0,2
delta = 0.89,0.95
trans = add
 
[bG RGB]
type  = normal
spriteno = 2, 2
start = 0,2
delta = 0.89,0.95
trans = add
 
[bG Floor]
type = normal
spriteno = 0,4
start = 0,2
delta = 1.25,1.25
trans = none
mask = 1
 
[bG Lights]
type = anim
delta = 1.25,1.25
actionno = 0
 
[begin Action 0]
0,999, 0,0, 200,,AS160D256
 
[bG Floor]
type = normal
start = 0,2
spriteno = 0,3
delta = 1.5,1.5
mask = 1
 
[bG Floor]
type = normal
spriteno = 0,2
start = 0,2
delta = 1.75,1.75
mask = 1
 
[bG Floor]
type = normal
start = 0,2
spriteno = 0,1
delta = 2,2
mask = 1
 
[bG Floor]
type = normal 
spriteno = 0,0
start = 0,2
delta = 2.6,2.6
mask = 1
 
[bG Feathers]
type = normal
layerno = 1
spriteno = 3,0
start = 0,2
delta = 2,2
tile = 1,1
trans = add
velocity = 0.0,0.25
sin.x = -62, 420,0
sin.y = 35, 500,0
 
[bG Grasses]
type = normal
spriteno = 1,0
start = 0,2
delta = 2.6,2.6
layerno = 1
tile = 1, 0
mask = 1
 
[bG Grasses]
type = anim
actionno= 1
start = 0,2
delta = 2.6,2.6
layerno = 1
mask = 1
 
[begin Action 1]
1, 1,0, 0, -1,,AS40D200
 
[bG Pink Particles]
type = normal
spriteno = 4, 0
start = 0,2
layerno = 1
start = 0,0
delta = 2.3,2.3
tile = 1, 1
tilespacing = 5,0
mask = 1
trans = add
velocity = 0.7,-1
sin.x = 20, 250,0
sin.y = 10, 250,0
 
[bG Pink Particles]
type = normal
start = 0,2
spriteno = 4, 1
layerno = 1
start = 100,20
delta = 2.3,2.3
tile = 1, 1
tilespacing = 5,0
mask = 1
trans = add
velocity = -1.2,-1
sin.x = 10, 150,0
sin.y = 10, 150,0

Just copy paste on the DEF.

 

Good/Cool stage even tho is static normaly has really good graphics.

Leaving my worries behind, feel the freedom of body and mind

siggyx2_by_excahm-db6v9xi.png

MyDeviantArt I MyYoutube I MyTwitter I

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...