Kazagami Posted May 18, 2014 Share Posted May 18, 2014 Link is courtesy of Hayonik. By Yuuhi Katagiri. Because no one brought this to the surface yet. Comes from a Visual Novel, i believe this one also related to Whydy's stages. Both stages has slight animation on snow and daylight-evening transitions. Link to comment Share on other sites More sharing options...
Gaulbetti Posted May 18, 2014 Share Posted May 18, 2014 Aside from being based on a VN, is it originally sprited? Link to comment Share on other sites More sharing options...
Kazagami Posted May 18, 2014 Author Share Posted May 18, 2014 i believe it's taken from the VN's scene Link to comment Share on other sites More sharing options...
ShiniGami NoMeresu Posted May 18, 2014 Share Posted May 18, 2014 HD ? Link to comment Share on other sites More sharing options...
Kazagami Posted May 18, 2014 Author Share Posted May 18, 2014 they wouldn't compatible to hd, the stage width are too narrow. Link to comment Share on other sites More sharing options...
C.R.O.M.verydannyboy Posted May 19, 2014 Share Posted May 19, 2014 nice!! got a persona 4 arena song to go with this!! Link to comment Share on other sites More sharing options...
ShiniGami NoMeresu Posted May 19, 2014 Share Posted May 19, 2014 they wouldn't compatible to hd, the stage width are too narrow. is that so. Hmm Link to comment Share on other sites More sharing options...
Kazagami Posted May 19, 2014 Author Share Posted May 19, 2014 just look at both sides Link to comment Share on other sites More sharing options...
ShiniGami NoMeresu Posted May 19, 2014 Share Posted May 19, 2014 Aww i see may be is because its for 4:3 res screen stage is good [i was thinking about calculation about left/right bound is wrong by creator] Link to comment Share on other sites More sharing options...
NotAGoodName Posted May 19, 2014 Share Posted May 19, 2014 Meet the number one reason why 16:9/16:10 is stupid for Mugen. Link to comment Share on other sites More sharing options...
Kazagami Posted May 20, 2014 Author Share Posted May 20, 2014 Indeed it's stupid (with the localcoord adjustment and many characters has 4:3 designed attack), but sometimes it makes screenshot look gorgeous lol Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted May 20, 2014 Share Posted May 20, 2014 the only things i dont like on this stage is the lack of overlays for the day time efect but also the fact the author didnt used the RGB method so has colorloss on it specially on the noon/night version. Needs some minor rescaling/adjustments and cleaning on the DEF but works pretty well on widescreen 1.1. Link to comment Share on other sites More sharing options...
ShiniGami NoMeresu Posted May 20, 2014 Share Posted May 20, 2014 Meet the number one reason why 16:9/16:10 is stupid for Mugen. i thought the same before using it.. but when i did it changed my mind Indeed it's stupid (with the localcoord adjustment and many characters has 4:3 designed attack), but sometimes it makes screenshot look gorgeous lol right about that @Ryoucchi but its easy when u like something u do a little for it also to see it more better just find explods and add scale according your res and good to go Link to comment Share on other sites More sharing options...
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