Kazagami Posted May 18, 2014 Posted May 18, 2014 Link is courtesy of Hayonik. By Yuuhi Katagiri. Because no one brought this to the surface yet. Comes from a Visual Novel, i believe this one also related to Whydy's stages. Both stages has slight animation on snow and daylight-evening transitions. WaifuLaifu Discord Server / Twitter / MUGEN releases
Gaulbetti Posted May 18, 2014 Posted May 18, 2014 Aside from being based on a VN, is it originally sprited? Everything close to me fades away. (Insert emoji here)
Kazagami Posted May 18, 2014 Author Posted May 18, 2014 i believe it's taken from the VN's scene WaifuLaifu Discord Server / Twitter / MUGEN releases
Kazagami Posted May 18, 2014 Author Posted May 18, 2014 they wouldn't compatible to hd, the stage width are too narrow. WaifuLaifu Discord Server / Twitter / MUGEN releases
C.R.O.M.verydannyboy Posted May 19, 2014 Posted May 19, 2014 nice!! got a persona 4 arena song to go with this!! If you find this picture offensive or scary contact : Ryon
ShiniGami NoMeresu Posted May 19, 2014 Posted May 19, 2014 they wouldn't compatible to hd, the stage width are too narrow. is that so. Hmm
Kazagami Posted May 19, 2014 Author Posted May 19, 2014 just look at both sides WaifuLaifu Discord Server / Twitter / MUGEN releases
ShiniGami NoMeresu Posted May 19, 2014 Posted May 19, 2014 Aww i see may be is because its for 4:3 res screen stage is good [i was thinking about calculation about left/right bound is wrong by creator]
NotAGoodName Posted May 19, 2014 Posted May 19, 2014 Meet the number one reason why 16:9/16:10 is stupid for Mugen.
Kazagami Posted May 20, 2014 Author Posted May 20, 2014 Indeed it's stupid (with the localcoord adjustment and many characters has 4:3 designed attack), but sometimes it makes screenshot look gorgeous lol WaifuLaifu Discord Server / Twitter / MUGEN releases
Ex✭Cᴀʜᴍ Posted May 20, 2014 Posted May 20, 2014 the only things i dont like on this stage is the lack of overlays for the day time efect but also the fact the author didnt used the RGB method so has colorloss on it specially on the noon/night version. Needs some minor rescaling/adjustments and cleaning on the DEF but works pretty well on widescreen 1.1. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
ShiniGami NoMeresu Posted May 20, 2014 Posted May 20, 2014 Meet the number one reason why 16:9/16:10 is stupid for Mugen. i thought the same before using it.. but when i did it changed my mind Indeed it's stupid (with the localcoord adjustment and many characters has 4:3 designed attack), but sometimes it makes screenshot look gorgeous lol right about that @Ryoucchi but its easy when u like something u do a little for it also to see it more better just find explods and add scale according your res and good to go
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