Himeko_Tatsumi Posted February 5, 2014 Posted February 5, 2014 Filia Krypto 'SAM' saiyaN, Moneyspider_Todd and Galvatron 3
Juaniquillo-Ax Posted February 5, 2014 Posted February 5, 2014 the graphic style of this characters is awesome, they will run in 1.0?
Himeko_Tatsumi Posted February 5, 2014 Author Posted February 5, 2014 yes they are mugen 1.0 characters
lucabel Posted February 6, 2014 Posted February 6, 2014 Man you must continue your AMAZING work ! If I had your talent and your ability I'll be too happy, you will enrich Mugen story !! Don't give up, pictures are too promising !!!
Werewood Posted February 6, 2014 Posted February 6, 2014 Wholly Molly! Is yours the first ever announced Skull Girls MUGEN character WIP? I can't wait to see your final MUGEN product! Let me share with you a tip - when you are going to release your version: there are some online MUGEN forums (hope not our peaceful MFFA) in which if they found your me-first wanna-be MUGEN release NOT PERFECT, then you and your pioneer MUGEN attempt will be doomed..........I mean extremely very DOOMED in an out-of-your-imagination manner! Good luck. "I still care to share because I believe in Sharing is Caring" - Werewood
Ganbare-Lucifer Posted February 6, 2014 Posted February 6, 2014 When do i whould get Peacock? Aside of that... it's nice to finally see Skullgirls chars for MUGEN... keep it up! In the shadows, I see you... -|☥|-
DartzPie Posted February 6, 2014 Posted February 6, 2014 Are you using a heavy localcoord? Cause i tried adding one to my roster and i use localcoord =1368,756 Both scales .5 "Your so Naive-"
MorbidJoe Posted February 6, 2014 Posted February 6, 2014 skull girls :>, wonder how long till someone make Double
Himeko_Tatsumi Posted February 6, 2014 Author Posted February 6, 2014 i use localcoord = 1280,720 both y and x scales = 0.60
Macaulyn97 Posted February 7, 2014 Posted February 7, 2014 i use localcoord = 1280,720 Oh no! If the localcoord is changed, do they work normally in 640x480?
Himeko_Tatsumi Posted February 7, 2014 Author Posted February 7, 2014 i don't know i have nor tried that yet
Celest Posted February 8, 2014 Posted February 8, 2014 Well since we get Filia and Valentine I think I should look up some renders for 'em.
Himeko_Tatsumi Posted February 9, 2014 Author Posted February 9, 2014 i added the link to Filia beta for testing and feedback right now all her basic stuff is done i just got to move on to the next phase
Macaulyn97 Posted February 9, 2014 Posted February 9, 2014 It worked fine, and I didn't even change to 640x480. But which gameplay will you base on?
Himeko_Tatsumi Posted February 9, 2014 Author Posted February 9, 2014 well its a original gameplay so its my own gameplay
Krypto 'SAM' saiyaN Posted February 9, 2014 Posted February 9, 2014 Wow! Skullgirls!!!! I don't believe it....great to see soon they will come to mugen aswell
Demitri Posted February 10, 2014 Posted February 10, 2014 Can't wait for Valentine! Gonna test out Filia in a bit EDIT: -I know shes still in the early stages but i see you used kfm as a base, why cant she run and jump? She can run, and she can jump, but run-to-jump nothing happens. -Her Taunt has no clsns -Was it intentional for her down + b attack to be able to hit p2 while they are still on the ground? You did this for down + a too so im guessing it's intentional. What's with her name being "Filia Creator Seta" ? Just leave it as Filia since the Author line already tells the player who made it. Not a bad start, can't wait to see more progress on this If you want my released works, go here.
Himeko_Tatsumi Posted February 10, 2014 Author Posted February 10, 2014 I'm going to add her running to jump and add clsns to her taunt
ShanghaiSnflower Posted February 10, 2014 Posted February 10, 2014 Is the final version gonna be a six of four button character? Because right now she doesn't have either of her fierce attacks from what I've seen, just dashes.
Himeko_Tatsumi Posted February 10, 2014 Author Posted February 10, 2014 well she will be a normal 4 button character but the fierce attacks will be stun attacks or wall bounce attacks which will take away meter (power bar) 50% its all a part of the gameplay system
Macaulyn97 Posted February 11, 2014 Posted February 11, 2014 By the way, will she have chain combos? You know LP -> MP?
Himeko_Tatsumi Posted February 11, 2014 Author Posted February 11, 2014 yes she will have them also she will have level 1, level 2, level 3 ex moves LVL 1 is yellow flash = 25% of meter LVL 2 is orange flash = 50% of meter LVL 3 is red flash = 75% meter also increases life 50% each ex move will be a different version of the same special move but each will behave differently
Moneyspider_Todd Posted February 12, 2014 Posted February 12, 2014 Wow. A Skullgirls beta char! It could be fun. In search of more SSFIV graphic-styled chars, Ikkitousen girls/stages and more! My art thread:
Werewood Posted February 18, 2014 Posted February 18, 2014 Just tried your beta, feel quite solid! Keep it up! I am not familiar with Skull Girls (I don't have access to the source game), so whatever game play you are going to give her is welcomed! Found out she has so many "Me Bouncy!" moments! What a sexy exerciser! By the way, I like her lose pose very much (her hair is so....alive): [Edit]: I found your Filia SFF and CNS files lack of some MUGEN1.0 stuff...........so you may want to add MUGEN1.0 specific features like MUGEN1.0 victory portrait 9000,2 and victory quotes back to her, as you mentioned, "yes they are mugen 1.0 characters". "I still care to share because I believe in Sharing is Caring" - Werewood
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