Mharven Posted January 2, 2014 Posted January 2, 2014 i testing my if my throw is working if i used other command like basic punches and finally it work but when i want to create for thrown command nothing happens Here is my code in CNS for Throw Attempt, Thrown, Throw into the Air ;--------------------------------------------------------------------------- ;Throw Atempt [statedef 800] type = S movetype= A physics = S juggle = 0 velset =0,0 anim = 800 sprpriority = 2 ctrl=0 [state 800, 1] type = HitDef trigger1 = Time = 0 attr = S, NT hitflag = M- priority = 1, Miss sparkno = -1 p1sprpriority = 1 p1facing = 1 p2facing = 1 p1stateno = 810 p2stateno = 820 guard.dist=0 fall = 1 [state 800, 2] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;--------------------------------------------------------------------------- ;Throwing Opponent [statedef 810] type = S movetype= A physics = N anim = 810 poweradd = 0 ctrl=0 [state 810, Grab Sound] type = PlaySnd trigger1 = AnimElem = 2 value = 3, 0 [state 810, Grab Sound] type = PlaySnd trigger1 = AnimElem = 4 value = 17, 0 [state 810, Grab Sound] type = PlaySnd trigger1 = AnimElem = 6 value = 3, 0 [state 810, Throw Sound] type = PlaySnd trigger1 = AnimElem = 6 value = 16, 0 [state 810, Bind 1] type = TargetBind trigger1 = AnimElem = 1 pos = 45.666666666667, 2.0000000397364 [state 810, Bind 2] type = TargetBind trigger1 = AnimElem = 2 pos = 30.333333333333, -0.66666666666667 [state 810, Bind 3] type = TargetBind trigger1 = AnimElem = 3 pos = 69, -3.3333333333333 [state 810, Bind 4] type = TargetBind trigger1 = AnimElem = 4 pos = -3.6666666666667, -102.66666666667 [state 810, Bind 5] type = TargetBind trigger1 = AnimElem = 5 pos = -3.6666666666667, -100.66666666667 [state 810, Bind 6] type = TargetBind trigger1 = AnimElem = 6 pos = 60, -98 [state 810, Hurt] type = TargetLifeAdd trigger1 = AnimElem = 6 value = -78 [state 810, Throw] type = TargetState trigger1 = AnimElem = 6 value = 821 [state 810, State End] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;--------------------------------------------------------------------------- ;Thrown [statedef 820] type = A movetype = H physics = N velset = 0,0 [state 820, 1] type = ChangeAnim2 trigger1 = Time = 0 value = 820 ;--------------------------------------------------------------------------- ;Thrown Into The Air [statedef 821] type = A movetype = H physics = N velset = -5,-7 poweradd = 40 [state 821, 1] ;Gravity type = VelAdd trigger1 = 1 y = .4 [state 821, 2] ; Recover near ground (use ChangeState) type = ChangeState triggerall = Vel Y > 0 triggerall = Pos Y >= -20 triggerall = alive triggerall = CanRecover trigger1 = Command = "recovery" value = 5200 ;HITFALL_RECOVER [state 821, 3] ; Recover in mid air (use SelfState) type = SelfState triggerall = Vel Y > 0 triggerall = alive triggerall = CanRecover trigger1 = Command = "recovery" value = 5210 ;HITFALL_AIRRECOVER [state 821, 4] ;Hit ground type = SelfState trigger1 = Vel Y > 0 trigger1 = Pos Y >= 0 value = 5100 ;Hit ground and this for Command For Throw ;--------------------------------------------------------------------------- ;Throw Attempt [state -1, Throw Attempt] type = ChangeState value = 800 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H Here is my screenshots of Stand Strong attack and Run forwards(if needed) Command: FF Command: x Command: y Command: z Here for my throw animation Throw Attempt: Kato's Throw Throw Animation please help whats the problem i'll try to change position add, lessen and its almost the same nothing happens :(
0 NotAGoodName Posted January 2, 2014 Posted January 2, 2014 Make sure the CMD part is above the section for hard punch (or whatever basic Y attack is).
0 Mharven Posted January 2, 2014 Author Posted January 2, 2014 My basic standing command is at Command x for light punch, command y for medium punch and command z for strong punch still nothing happens
0 Galvatron Posted January 3, 2014 Posted January 3, 2014 Did you check the animation (SFF) for the hit collision(red) on the character when preparing to grab the opponent? MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
0 Mharven Posted January 3, 2014 Author Posted January 3, 2014 maybe i should post some screenshots so that you should know the problem
0 Ryon Posted January 3, 2014 Posted January 3, 2014 that helps ALOT! - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 Ryon Posted January 6, 2014 Posted January 6, 2014 the hell did you just post? 4 random pictures?? - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 Mharven Posted January 7, 2014 Author Posted January 7, 2014 i post some pictures so that if i know my doing is correct and to help me to solve my problem please help
0 Ryon Posted January 7, 2014 Posted January 7, 2014 I hate coding throws. and I meant the pictures with spiderman and the other characters, that are missing now. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 Mharven Posted January 7, 2014 Author Posted January 7, 2014 Sorry i delete it because you dont like i dont want give a warning i want the answer of the problem sorry for what am i post :(
0 Ryon Posted January 7, 2014 Posted January 7, 2014 you will not get warning for that. you need to be trouble to get warning you are not. from the looks of it you used throw creator. from fighter factory to make your throw. that program is GOOD for getting the basic down, but otherwise you can not rely on it to actually code your throw. make a video of it so i can see exactly what happens to help you more. or send him to me. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
0 Mharven Posted January 8, 2014 Author Posted January 8, 2014 I post the link of kato in releases-your edit. you can download easily sir because the link is mediafire sorry ryon if you angry for what am i post promise i delete the pictures that you dont like and i didnt do it again :(
Question
Mharven
i testing my if my throw is working if i used other command like basic punches and finally it work but when i want to create for thrown command nothing happens
Here is my code in CNS for Throw Attempt, Thrown, Throw into the Air
;---------------------------------------------------------------------------
;Throw Atempt
[statedef 800]
type = S
movetype= A
physics = S
juggle = 0
velset =0,0
anim = 800
sprpriority = 2
ctrl=0
[state 800, 1]
type = HitDef
trigger1 = Time = 0
attr = S, NT
hitflag = M-
priority = 1, Miss
sparkno = -1
p1sprpriority = 1
p1facing = 1
p2facing = 1
p1stateno = 810
p2stateno = 820
guard.dist=0
fall = 1
[state 800, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;---------------------------------------------------------------------------
;Throwing Opponent
[statedef 810]
type = S
movetype= A
physics = N
anim = 810
poweradd = 0
ctrl=0
[state 810, Grab Sound]
type = PlaySnd
trigger1 = AnimElem = 2
value = 3, 0
[state 810, Grab Sound]
type = PlaySnd
trigger1 = AnimElem = 4
value = 17, 0
[state 810, Grab Sound]
type = PlaySnd
trigger1 = AnimElem = 6
value = 3, 0
[state 810, Throw Sound]
type = PlaySnd
trigger1 = AnimElem = 6
value = 16, 0
[state 810, Bind 1]
type = TargetBind
trigger1 = AnimElem = 1
pos = 45.666666666667, 2.0000000397364
[state 810, Bind 2]
type = TargetBind
trigger1 = AnimElem = 2
pos = 30.333333333333, -0.66666666666667
[state 810, Bind 3]
type = TargetBind
trigger1 = AnimElem = 3
pos = 69, -3.3333333333333
[state 810, Bind 4]
type = TargetBind
trigger1 = AnimElem = 4
pos = -3.6666666666667, -102.66666666667
[state 810, Bind 5]
type = TargetBind
trigger1 = AnimElem = 5
pos = -3.6666666666667, -100.66666666667
[state 810, Bind 6]
type = TargetBind
trigger1 = AnimElem = 6
pos = 60, -98
[state 810, Hurt]
type = TargetLifeAdd
trigger1 = AnimElem = 6
value = -78
[state 810, Throw]
type = TargetState
trigger1 = AnimElem = 6
value = 821
[state 810, State End]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;---------------------------------------------------------------------------
;Thrown
[statedef 820]
type = A
movetype = H
physics = N
velset = 0,0
[state 820, 1]
type = ChangeAnim2
trigger1 = Time = 0
value = 820
;---------------------------------------------------------------------------
;Thrown Into The Air
[statedef 821]
type = A
movetype = H
physics = N
velset = -5,-7
poweradd = 40
[state 821, 1] ;Gravity
type = VelAdd
trigger1 = 1
y = .4
[state 821, 2] ; Recover near ground (use ChangeState)
type = ChangeState
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200 ;HITFALL_RECOVER
[state 821, 3] ; Recover in mid air (use SelfState)
type = SelfState
triggerall = Vel Y > 0
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210 ;HITFALL_AIRRECOVER
[state 821, 4] ;Hit ground
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 ;Hit ground
and this for Command For Throw
;---------------------------------------------------------------------------
;Throw Attempt
[state -1, Throw Attempt]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
Here is my screenshots of Stand Strong attack and Run forwards(if needed)
Command: FF
Command: x
Command: y
Command: z
Here for my throw animation
Throw Attempt:
Kato's Throw
Throw Animation
please help whats the problem
i'll try to change position add, lessen and its almost the same nothing happens :(
12 answers to this question
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