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Mharven

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Everything posted by Mharven

  1. Hello guys, How all are you today, It's been a long year since I visit this forum again :D I'm planning to continue my unfinished project (Igniz-MRV) and i hope that I still remember all of the codes haha. :D Have a wonderful day to everyone :D
  2. Kumusta po ngayon lang ulit nakabalik :D Sa ngayon po bnagbabalak akong ituloy yung naudlot kong ginawang character (Igniz-MRV) kapag may time ulit kung may bago po kayong nahanap na sprite po kay Igniz penge po lalo na yung hinihintay ko laging marelease yung IGNIZ XIII haha sana meron na this year na irelease :D Salamat po Proud to be pinoy :D
  3. Can i have a request for this character of king of fighters named Misty I've received a news that this character was released and i don't know on what website did release this character please help i need this character Mugen K.O.F Misty please
  4. https://onedrive.live.com/?cid=8804EA660EB18B7A&id=8804EA660EB18B7A%21143 here is the one of the original version of Igniz Igniz-EV the authors are Eagrose and Gonzo :) download his latest version the Igniz-EV1.75.zip
  5. Thank you sir tenryuu for your feedback and i appreciate it Sir first of all that my char Igniz-MRV is not yet done because Igniz is one of the hardest character that i've create. Many sprites, animation that i didnt understand in the previous author of Igniz i hope sir you understand that. Sir i'm still updating in this char and i'll post it here if all his errors of my chars are gone. Sorry sir :( and i hope all of this site like my work :)
  6. ok haha maybe next time i'll post a screenshots haha :) press y when all of his supers are enabled :)
  7. Hello guys I'm back I want to share to you my new character Igniz :) This Igniz was originated by Eagrose and Gonzo :) I add some hypers and supers in this char I add also 4 strikers But i'm not yet done in this char I'll give you updates in this char :) Hope you all guys like my char haha :) Enjoy :) https://www.mediafire.com/?2zaefln1aq8aq29
  8. Hello I'm back :) I'm here again to post my updates of my first character Kato :) WHAT'S UPDATE??? -Add 2 Introduction -Add 2 Win Animation/State -Add Super Portrait -Add 4 Striker Portrait -Add 4 Striker -Add Dizzy State -Add Throw Animation -Add Hyper Portrait -Add Cooldown Portrait for Strikers -Fix some bugs?( i don't think i already fix all) -Add Artificial Intelligence/AI(I don't think so but you can judge if where he belongs :) )[Easy AI,Normal AI, Defensive AI, Brutal AI or Cheap AI] :) haha Photos for Kato's Update Other Kato's Updates Kato's Super's/Hyper Moves/Animation Hope you like it I spend days to update this char everyday i slept at 3 am hahah That's all Thanks for this people who give me ideas and to push my self to update/finish this characters:) Dxwho and Ryon(Our Administrator in this site) :) :) http://www.mediafire.com/download/2pnt72ddohdb52l/Kato.rar Enjoy :) if you want suggestion, comment or any violent reaction in my updates just post here so that i change it immediately
  9. sir i do my best to do this i successfuly coded the portrait/pictures of my strikers but for cooldown portrait i did not accomplish i try but it doesnt effective pls give me some codes so that i can accomplish it pls a little help pls
  10. sir ryon i did the striker portrait but in the cooldown portrait that's my problem
  11. here is my code for hadoken it works to me :) [state 1050, Projectile] type = Projectile trigger1 = AnimElem = 2 projanim = 1060 ;this is your hadoken animation projhitanim = 1065;this is your hadoken when it fades or gone or lost projremanim = 1065;same projcancelanim = 1065;same projremovetime = 240 projpriority = 1 projshadow = -1 projsprpriority = 2 projid = 1050 projpriority = 2 offset = 65,-65 velocity = 3.9, 0 attr = S, SP damage = 50,10 animtype = heavy guardflag = MA hitflag = MAFP pausetime = 10,10 sparkno = s8880 guard.sparkno = s6767 sparkxy = 0,0 hitsound = s14,0 guardsound = S15,0 ground.type = high ground.slidetime = 25 ground.hittime = 25 ground.velocity = -6 air.animtype = Back air.velocity = -4,-6 air.juggle = 3 down.velocity = -4,-6 down.hittime = 30 i hope it helps
  12. sir i undestand your video but in your tutorial in strikers/assist doesnt have a portrait/picture for example sir in your tutorial you press a+x to call/command striker when dio is starting to land or attack the picture of your striker dio should not cooldown if he exits the screen i want that sir pls like igniz ev strikers it has a picture/portrait for them to know if they available example sir igniz called krizalid his picture become bluish that explain that krizalid is not available permanently and when he gone in the edge of the screen the picture of krizalid start to cooldown pls sir help
  13. Hello i am here again in this forum for asking help to all in this site I have the code for striker and i apply it to my character but i want them a pictures/portrait so that i know if they available to call again one of the example of this is Igniz-ev when he calls krizalid,zero,o.zero,and misty they have a cooldown please help
  14. I post the link of kato in releases-your edit. you can download easily sir because the link is mediafire sorry ryon if you angry for what am i post promise i delete the pictures that you dont like and i didnt do it again :(
  15. Sorry i delete it because you dont like i dont want give a warning i want the answer of the problem sorry for what am i post :(
  16. i post some pictures so that if i know my doing is correct and to help me to solve my problem please help
  17. screenshots updated please help :(
  18. Yes i did actually i am busy now creating mugen character namely kato in pit fighter but is it okay that i edit him because i have a lot of supers for him ?
  19. maybe i should post some screenshots so that you should know the problem
  20. Nice to meet u sir hope we will be friends in this site :)
  21. My basic standing command is at Command x for light punch, command y for medium punch and command z for strong punch still nothing happens
  22. i testing my if my throw is working if i used other command like basic punches and finally it work but when i want to create for thrown command nothing happens Here is my code in CNS for Throw Attempt, Thrown, Throw into the Air ;--------------------------------------------------------------------------- ;Throw Atempt [statedef 800] type = S movetype= A physics = S juggle = 0 velset =0,0 anim = 800 sprpriority = 2 ctrl=0 [state 800, 1] type = HitDef trigger1 = Time = 0 attr = S, NT hitflag = M- priority = 1, Miss sparkno = -1 p1sprpriority = 1 p1facing = 1 p2facing = 1 p1stateno = 810 p2stateno = 820 guard.dist=0 fall = 1 [state 800, 2] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;--------------------------------------------------------------------------- ;Throwing Opponent [statedef 810] type = S movetype= A physics = N anim = 810 poweradd = 0 ctrl=0 [state 810, Grab Sound] type = PlaySnd trigger1 = AnimElem = 2 value = 3, 0 [state 810, Grab Sound] type = PlaySnd trigger1 = AnimElem = 4 value = 17, 0 [state 810, Grab Sound] type = PlaySnd trigger1 = AnimElem = 6 value = 3, 0 [state 810, Throw Sound] type = PlaySnd trigger1 = AnimElem = 6 value = 16, 0 [state 810, Bind 1] type = TargetBind trigger1 = AnimElem = 1 pos = 45.666666666667, 2.0000000397364 [state 810, Bind 2] type = TargetBind trigger1 = AnimElem = 2 pos = 30.333333333333, -0.66666666666667 [state 810, Bind 3] type = TargetBind trigger1 = AnimElem = 3 pos = 69, -3.3333333333333 [state 810, Bind 4] type = TargetBind trigger1 = AnimElem = 4 pos = -3.6666666666667, -102.66666666667 [state 810, Bind 5] type = TargetBind trigger1 = AnimElem = 5 pos = -3.6666666666667, -100.66666666667 [state 810, Bind 6] type = TargetBind trigger1 = AnimElem = 6 pos = 60, -98 [state 810, Hurt] type = TargetLifeAdd trigger1 = AnimElem = 6 value = -78 [state 810, Throw] type = TargetState trigger1 = AnimElem = 6 value = 821 [state 810, State End] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;--------------------------------------------------------------------------- ;Thrown [statedef 820] type = A movetype = H physics = N velset = 0,0 [state 820, 1] type = ChangeAnim2 trigger1 = Time = 0 value = 820 ;--------------------------------------------------------------------------- ;Thrown Into The Air [statedef 821] type = A movetype = H physics = N velset = -5,-7 poweradd = 40 [state 821, 1] ;Gravity type = VelAdd trigger1 = 1 y = .4 [state 821, 2] ; Recover near ground (use ChangeState) type = ChangeState triggerall = Vel Y > 0 triggerall = Pos Y >= -20 triggerall = alive triggerall = CanRecover trigger1 = Command = "recovery" value = 5200 ;HITFALL_RECOVER [state 821, 3] ; Recover in mid air (use SelfState) type = SelfState triggerall = Vel Y > 0 triggerall = alive triggerall = CanRecover trigger1 = Command = "recovery" value = 5210 ;HITFALL_AIRRECOVER [state 821, 4] ;Hit ground type = SelfState trigger1 = Vel Y > 0 trigger1 = Pos Y >= 0 value = 5100 ;Hit ground and this for Command For Throw ;--------------------------------------------------------------------------- ;Throw Attempt [state -1, Throw Attempt] type = ChangeState value = 800 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H Here is my screenshots of Stand Strong attack and Run forwards(if needed) Command: FF Command: x Command: y Command: z Here for my throw animation Throw Attempt: Kato's Throw Throw Animation please help whats the problem i'll try to change position add, lessen and its almost the same nothing happens :(
  23. Hello I'm Mharven :) I'm a Newbie here in this website. I join in this website because i want to know the world of mugen :). Thanks for accepting my request to join in this site. :)
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