Werewood Posted October 8, 2013 Posted October 8, 2013 Custom Getsufuma Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home MUGEN Characters 1500 Series: Custom Getsufuma (edited from Borewood's Kagekiyo) Custom Getsufuma is from Getsu Fuuma Den (Famicom) RyuKokki now must face Getsufuma in MUGEN! update_2013-10-10: @Staubhold: >> AI can use super moves without the required power bar amount. fixed! @Staubhold: >> "Mystical Costume" super is very powerful for a level 1 super, maybe you should switch "Protective Orbs" as a >> level 1 (seeing as how small the damage is from the orb hits) and "Mystical Costume" to a level 2 super. switched! @Staubhold: >> Small suggestion - use the step sounds in the "3D Maze style attack" for Getsufumas running step sounds. used! @Staubhold: >> "3D Maze style attack" super - p2 is not turning around if Getsufuma is switching sides, other way around >> (p2 is turning when p2 is switching sides with Getsufuma) it´s working. fixed! @Staubhold: >> How about adding the "Sword Wave" unique move to his jumping z attack, since he could do that in the >> source game too? added! Please re-download: https://skydrive.liv...DB65F02B0BBD12E -> MUGEN Characters 1500 Series -> Custom_Getsufuma -> Custom_Getsufuma_2013-10-10.zip Video Preview: if you don't have nicovideo account: http://en.niconico.sarashi.com/?sm22004046 if you have nicovideo account: http://www.nicovideo.jp/watch/sm22004046 or download Custom_Getsufuma_2013-10-09.mp4 from my SkyDrive: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21109 Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E -------- Introduction -------- - source game: Getsu Fuuma Den (Famicom), Genpi Touran (homebrew 2DFighterMaker2nd game) - intro: if you search Genpei Toumaden Kagekiyo and Getsu Fuuma Den Getsufuma you may find some say they are copycats with each other * I like Getsu Fuuma Den Getsufuma very much! I always want to mugenize him but no decent custom sprites are available, now that some decent custom Kagekiyo sprites are out, so I decide to modify Kagekiyo to make a Getsufuma -------- Custom Getsufuma -------- Basic Moves: ------------ Sword Toss hold Forward/Backward + y/z when close to P2 Taunt start button Normal Moves: ------------- Light Punch x (jumping version can be used for cross-body attack) Medium Slash y Heavy Slash z (P2 must block/guard high for the standing overhead chop) Unique Move: ------------- Sword Wave standing z * can only be used within a fixed time period, when the "Sword Wave"/"波動劍" gauge is full * ten (10) successful slashes can fill up the "Sword Wave"/"波動劍" gauge Special Moves: -------------- Samurai Stars: Down, Down-Forward, Forward + x/y/z fireball projectile Spinning Top: Forward, Down, Down-Forward + x/y/z anti-air attack War Drum: Down, Down-Backward, Backward + x/y/z fireball projectile * the "power"/"力" fireball projectile doesn't cause any damages, rather, it pushes P2 away Explosive: a/b/c ground-only trap * when it explodes it causes damages to both P1 and P2 Super Moves: ------------ Mystical Costume Down, Down-Forward, Forward, Down, Down-Forward, Forward + x * requires and consumes power=1000 (1000/3000) * when dressed, P1 will be invisible for a fixed time period Protective Orbs Down, Down-Forward, Forward, Down, Down-Forward, Forward + y * requires and consumes power=2000 (2000/3000) * when used, P1 will be protected by six (6) orbs which can both attack and take damages 3D Maze style attack Down, Down-Forward, Forward, Down, Down-Forward, Forward + z * requires and consumes power=3000 (3000/3000) * when activated, P1 will jump out and re-enter the screen in a 3rd-person angle and P1 can move either right or left and use x/y/z buttons to do slashes, for a fixed time period ------------ in-game explanation screen shots: ---------- Reveal hidden contents Credit: 源平闘乱 - Genpi Touran (http://humind.sakura.ne.jp/game/genpei/) Video Game Den - game scans (http://www.videogameden.com/fc.htm?gef) Thank you: Konami - Getsu Fuuma Den (Famicom) VirtuallTek Systems - Fighter Factory Classic MUGEN Free For All http://mugenfreeforall.com/ - Borewood's new MUGEN home Elecbyte http://www.elecbyte.com/ - MUGEN "I still care to share because I believe in Sharing is Caring" - Werewood
Staubhold Posted October 8, 2013 Posted October 8, 2013 Go! Getsu Fuma! Really nice idea to use those sprites to recreate this classic char! I enjoy your use of the retro sound effects & his abilities. Great stuff! Will test and give some feedback. EDIT: AI is cheating! AI can use super moves without the required power bar amount. "Mystical Costume" super is very powerful for a level 1 super, maybe you should switch "Protective Orbs" as a level 1 (seeing as how small the damage is from the orb hits) and "Mystical Costume" to a level 2 super. Small suggestion - use the step sounds in the "3D Maze style attack" for Getsufumas running step sounds. "3D Maze style attack" super - p2 is not turning around if Getsufuma is switching sides, other way around (p2 is turning when p2 is switching sides with Getsufuma) it´s working. How about adding the "Sword Wave" unique move to his jumping z attack, since he could do that in the source game too?
Werewood Posted October 9, 2013 Author Posted October 9, 2013 On 10/8/2013 at 9:13 PM, Staubhold said: Go! Getsu Fuma! Really nice idea to use those sprites to recreate this classic char! I enjoy your use of the retro sound effects & his abilities. Great stuff! Will test and give some feedback. EDIT: AI is cheating! AI can use super moves without the required power bar amount. "Mystical Costume" super is very powerful for a level 1 super, maybe you should switch "Protective Orbs" as a level 1 (seeing as how small the damage is from the orb hits) and "Mystical Costume" to a level 2 super. Small suggestion - use the step sounds in the "3D Maze style attack" for Getsufumas running step sounds. "3D Maze style attack" super - p2 is not turning around if Getsufuma is switching sides, other way around (p2 is turning when p2 is switching sides with Getsufuma) it´s working. How about adding the "Sword Wave" unique move to his jumping z attack, since he could do that in the source game too? Staubhold, you really are one of the few quality-feedback-givers! And, most importantly, you are interested in my MUGEN stuff..........I am so touched~~~~ Overlooking flaws in my MUGEN stuff is one of my biggest weaknesses. I am so glad I met you in MFFA here! update_2013-10-10: @Staubhold: >> AI can use super moves without the required power bar amount. fixed! @Staubhold: >> "Mystical Costume" super is very powerful for a level 1 super, maybe you should switch "Protective Orbs" as a >> level 1 (seeing as how small the damage is from the orb hits) and "Mystical Costume" to a level 2 super. switched! @Staubhold: >> Small suggestion - use the step sounds in the "3D Maze style attack" for Getsufumas running step sounds. used! @Staubhold: >> "3D Maze style attack" super - p2 is not turning around if Getsufuma is switching sides, other way around >> (p2 is turning when p2 is switching sides with Getsufuma) it´s working. fixed! @Staubhold: >> How about adding the "Sword Wave" unique move to his jumping z attack, since he could do that in the >> source game too? added! Please re-download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E -> MUGEN Characters 1500 Series -> Custom_Getsufuma -> Custom_Getsufuma_2013-10-10.zip "I still care to share because I believe in Sharing is Caring" - Werewood
Staubhold Posted October 10, 2013 Posted October 10, 2013 On 10/9/2013 at 6:02 PM, Borewood2013 said: Staubhold, you really are one of the few quality-feedback-givers! And, most importantly, you are interested in my MUGEN stuff..........I am so touched~~~~ Overlooking flaws in my MUGEN stuff is one of my biggest weaknesses. I am so glad I met you in MFFA here! Thank you! I really enjoy your work and I´m trying to give some feedback. It´s always nice if someone appreciates your judgment/feedback. Keep up the good work!
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