Werewood Posted October 8, 2013 Posted October 8, 2013 Custom Getsufuma Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home MUGEN Characters 1500 Series: Custom Getsufuma (edited from Borewood's Kagekiyo) Custom Getsufuma is from Getsu Fuuma Den (Famicom) RyuKokki now must face Getsufuma in MUGEN! update_2013-10-10: @Staubhold: >> AI can use super moves without the required power bar amount. fixed! @Staubhold: >> "Mystical Costume" super is very powerful for a level 1 super, maybe you should switch "Protective Orbs" as a >> level 1 (seeing as how small the damage is from the orb hits) and "Mystical Costume" to a level 2 super. switched! @Staubhold: >> Small suggestion - use the step sounds in the "3D Maze style attack" for Getsufumas running step sounds. used! @Staubhold: >> "3D Maze style attack" super - p2 is not turning around if Getsufuma is switching sides, other way around >> (p2 is turning when p2 is switching sides with Getsufuma) it´s working. fixed! @Staubhold: >> How about adding the "Sword Wave" unique move to his jumping z attack, since he could do that in the >> source game too? added! Please re-download: https://skydrive.liv...DB65F02B0BBD12E -> MUGEN Characters 1500 Series -> Custom_Getsufuma -> Custom_Getsufuma_2013-10-10.zip Video Preview: if you don't have nicovideo account: http://en.niconico.sarashi.com/?sm22004046 if you have nicovideo account: http://www.nicovideo.jp/watch/sm22004046 or download Custom_Getsufuma_2013-10-09.mp4 from my SkyDrive: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21109 Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E -------- Introduction -------- - source game: Getsu Fuuma Den (Famicom), Genpi Touran (homebrew 2DFighterMaker2nd game) - intro: if you search Genpei Toumaden Kagekiyo and Getsu Fuuma Den Getsufuma you may find some say they are copycats with each other * I like Getsu Fuuma Den Getsufuma very much! I always want to mugenize him but no decent custom sprites are available, now that some decent custom Kagekiyo sprites are out, so I decide to modify Kagekiyo to make a Getsufuma -------- Custom Getsufuma -------- Basic Moves: ------------ Sword Toss hold Forward/Backward + y/z when close to P2 Taunt start button Normal Moves: ------------- Light Punch x (jumping version can be used for cross-body attack) Medium Slash y Heavy Slash z (P2 must block/guard high for the standing overhead chop) Unique Move: ------------- Sword Wave standing z * can only be used within a fixed time period, when the "Sword Wave"/"波動劍" gauge is full * ten (10) successful slashes can fill up the "Sword Wave"/"波動劍" gauge Special Moves: -------------- Samurai Stars: Down, Down-Forward, Forward + x/y/z fireball projectile Spinning Top: Forward, Down, Down-Forward + x/y/z anti-air attack War Drum: Down, Down-Backward, Backward + x/y/z fireball projectile * the "power"/"力" fireball projectile doesn't cause any damages, rather, it pushes P2 away Explosive: a/b/c ground-only trap * when it explodes it causes damages to both P1 and P2 Super Moves: ------------ Mystical Costume Down, Down-Forward, Forward, Down, Down-Forward, Forward + x * requires and consumes power=1000 (1000/3000) * when dressed, P1 will be invisible for a fixed time period Protective Orbs Down, Down-Forward, Forward, Down, Down-Forward, Forward + y * requires and consumes power=2000 (2000/3000) * when used, P1 will be protected by six (6) orbs which can both attack and take damages 3D Maze style attack Down, Down-Forward, Forward, Down, Down-Forward, Forward + z * requires and consumes power=3000 (3000/3000) * when activated, P1 will jump out and re-enter the screen in a 3rd-person angle and P1 can move either right or left and use x/y/z buttons to do slashes, for a fixed time period ------------ in-game explanation screen shots: ---------- Credit: 源平闘乱 - Genpi Touran (http://humind.sakura.ne.jp/game/genpei/) Video Game Den - game scans (http://www.videogameden.com/fc.htm?gef) Thank you: Konami - Getsu Fuuma Den (Famicom) VirtuallTek Systems - Fighter Factory Classic MUGEN Free For All http://mugenfreeforall.com/ - Borewood's new MUGEN home Elecbyte http://www.elecbyte.com/ - MUGEN "I still care to share because I believe in Sharing is Caring" - Werewood
Staubhold Posted October 8, 2013 Posted October 8, 2013 Go! Getsu Fuma! Really nice idea to use those sprites to recreate this classic char! I enjoy your use of the retro sound effects & his abilities. Great stuff! Will test and give some feedback. EDIT: AI is cheating! AI can use super moves without the required power bar amount. "Mystical Costume" super is very powerful for a level 1 super, maybe you should switch "Protective Orbs" as a level 1 (seeing as how small the damage is from the orb hits) and "Mystical Costume" to a level 2 super. Small suggestion - use the step sounds in the "3D Maze style attack" for Getsufumas running step sounds. "3D Maze style attack" super - p2 is not turning around if Getsufuma is switching sides, other way around (p2 is turning when p2 is switching sides with Getsufuma) it´s working. How about adding the "Sword Wave" unique move to his jumping z attack, since he could do that in the source game too?
Werewood Posted October 9, 2013 Author Posted October 9, 2013 Go! Getsu Fuma! Really nice idea to use those sprites to recreate this classic char! I enjoy your use of the retro sound effects & his abilities. Great stuff! Will test and give some feedback. EDIT: AI is cheating! AI can use super moves without the required power bar amount. "Mystical Costume" super is very powerful for a level 1 super, maybe you should switch "Protective Orbs" as a level 1 (seeing as how small the damage is from the orb hits) and "Mystical Costume" to a level 2 super. Small suggestion - use the step sounds in the "3D Maze style attack" for Getsufumas running step sounds. "3D Maze style attack" super - p2 is not turning around if Getsufuma is switching sides, other way around (p2 is turning when p2 is switching sides with Getsufuma) it´s working. How about adding the "Sword Wave" unique move to his jumping z attack, since he could do that in the source game too? Staubhold, you really are one of the few quality-feedback-givers! And, most importantly, you are interested in my MUGEN stuff..........I am so touched~~~~ Overlooking flaws in my MUGEN stuff is one of my biggest weaknesses. I am so glad I met you in MFFA here! update_2013-10-10: @Staubhold: >> AI can use super moves without the required power bar amount. fixed! @Staubhold: >> "Mystical Costume" super is very powerful for a level 1 super, maybe you should switch "Protective Orbs" as a >> level 1 (seeing as how small the damage is from the orb hits) and "Mystical Costume" to a level 2 super. switched! @Staubhold: >> Small suggestion - use the step sounds in the "3D Maze style attack" for Getsufumas running step sounds. used! @Staubhold: >> "3D Maze style attack" super - p2 is not turning around if Getsufuma is switching sides, other way around >> (p2 is turning when p2 is switching sides with Getsufuma) it´s working. fixed! @Staubhold: >> How about adding the "Sword Wave" unique move to his jumping z attack, since he could do that in the >> source game too? added! Please re-download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E -> MUGEN Characters 1500 Series -> Custom_Getsufuma -> Custom_Getsufuma_2013-10-10.zip "I still care to share because I believe in Sharing is Caring" - Werewood
Staubhold Posted October 10, 2013 Posted October 10, 2013 Staubhold, you really are one of the few quality-feedback-givers! And, most importantly, you are interested in my MUGEN stuff..........I am so touched~~~~ Overlooking flaws in my MUGEN stuff is one of my biggest weaknesses. I am so glad I met you in MFFA here! Thank you! I really enjoy your work and I´m trying to give some feedback. It´s always nice if someone appreciates your judgment/feedback. Keep up the good work!
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