Werewood Posted August 11, 2013 Posted August 11, 2013 Custom Shinobi Shou Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home MUGEN Characters 1500 Series: Custom Shinobi Shou by BorewoodCustom Shinobi Shou is from Shin Shinobi Den (Sega Saturn) Shinobis from different Sega generations meet each other in MUGEN!Video Preview: http://en.niconico.sarashi.com/?sm21571063 GIF Preview: update_notes_2013-09-13: - made sure that AssertSpecial flag = nomusic for intro, KO, and win states now are working... update_notes_2013-08-12b: - added blood splash effect for all slashes - increased the volume of intro, KO, and win music - added AssertSpecial flag = nomusic for intro, KO, and win states update_notes_2013-08-12: - fixed the standing animation blue hit box for Shou's head - fixed the jumping animation blue hit box for Shou's extended right leg - made the after images resulted by the Shadow Dancer (D,DF,F,D,DF,F, x) of Shou more solid and more red - used HitDef Snap= 70, 0 to move P2 close to the sword red hit box when P2 is hit by the Ultimate Technique of Ninjutsu (a/b/c) As for the source game blood VFX, I actually tried to rip but failed.......just too hard.......... Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E * Custom MUGEN Characters 1500 Series - source game: Shin Shinobi Den (Sega Saturn) - intro: Some Sega Shinobi fans dislike this Sega Saturn version, yet I only care whether it has MUGEN potential or not.... - plan: all custom moves and perhaps source game super moves to be kept - sprites: being ripped by Borewood, by his half-assly "take-screenshots-and-clean-images" method * I could not find any rips of this Shin Shinobi Den game anywhere so I had to do it myself.... - sounds: FessX's SSF can let me rip all the Shin Shinobi Den sounds I need - FAQ: http://www.gamefaqs.com/saturn/574699-shinobi-legions/images - More info.: http://www.hardcoregaming101.net/shinobi/shinobi5.htmhttp://www.mobygames.com/game/sega-saturn/shinobi-legions - some online source game videos: please see credits below - source game manual: please see the included Sega_Saturn_Shin_Shinobi_Den_JP_Manual.pdf file ---------- Custom Shinobi Shou ---------- Normal Moves: Light Slash x Medium Slash y Hard Slash z Throw Moves: hold forward + y hold forward + z (can juggle P2 afterwards) Unique Moves: Crouching walk (hold down while walking) Wall jump (back and front) High jump (hold up while running, and hold down to drop faster) "Golden Axe style air down sword thrust" (run -> jump -> hold downward -> y) Special Moves: Shinobi Shuriken (ground only) D,DF,F, x/y/z (can be destroyed by P2's attacks) Shinobi Shurikens (air only) D,DB,B, x/y/z (can be destroyed by P2's attacks) Shinobi Spin (ground only) D,DB,B, x/y/z (in the first few frames, hold forward or backward to move side ways) * before the end of animation, press x for a forward spin * before the end of animation, press y for a upward spin * before the end of animation, press z for a downward spin Shinobi Kick (ground only) F,D,DF, x/y/z (the on-ground last hit can hit a lying P2) Shinobi Stealth (ground only) B,D,DB, x/y/z (press x/y/z in stealthing to reset) * B,D,DB, x to do backward ground roll when hit by P2 * B,D,DB, y to do upward small jump when hit by P2 * B,D,DB, z to do forward ground roll when hit by P2 ** Shou takes half the damages hit by P2 Super Moves: Shadow Dancer (ground only) D,DF,F,D,DF,F, x (requires and consumes power=1000/3000) * for a limited time period, all normal attacks except "Golden Axe style air down sword thrust", can hit P2 multiple times * for a limited time period, all normal attacks except "Golden Axe style air down sword thrust", can be chained into each other but not a single self * Shou cannot use Shadow Dancer when Bishamon is activated Thunder Dragon (ground only) D,DF,F,D,DF,F, y (requires and consumes power=1000/3000) * Shou summons Thunder Dragon to release thunder attack * Thunder Dragon will not appear when P2 is guarding/blocking, so, only 500/3000 will be consumed Bishamon (ground only) D,DF,F,D,DF,F, z (requires and consumes power=1000/3000) * for a limited time period, all normal attacks except "Golden Axe style air down sword thrust", can call at most two Bishamon helpers at a time * Shou cannot use Bishamon when Shadow Dancer is activated Hyper Move: Ultimate Technique of Ninjutsu (ground only) a/b/c (requires and consumes power=1000/3000 and Shou's life is about 100/1000 left) * Shou runs forward and when he is near P2 he will make the ultimate instant-kill slash * P2 without guarding/blocking it will take out 100% of P2's life * P2 with guarding/blocking it will take out 50% of P2's life * P2 can probably dodge it during the bullet-time slow slash moment This MUGEN character comes with its own MUGEN stage and BGM i.e. Custom_Shinobi_Shou/Custom_Shinobi_Shou.def, stages/ShinShinobiDenStage2Boss.def, music=sound/ShinShinobiDenStage2Boss.mp3 Credit: cubex55 - Sega Saturn Shinobi X Longplay ( ) amagishien - Sega Saturn Shin Shinobi Den Longplay ( ) replacementdocs.com - Sega Saturn Shin Shinobi Den manual (http://www.replacementdocs.com/download.php?view.7496) Thank you: Sega - Shin Shinobi Den (Sega Saturn)http://www.gamefaqs.com/saturn/574699-shinobi-legions/imageshttp://www.hardcoregaming101.net/shinobi/shinobi5.htmhttp://www.mobygames.com/game/sega-saturn/shinobi-legions FessX - SSF (Sega Saturn emulator) VirtuallTek Systems - Fighter Factory Classic MUGEN Free For All http://mugenfreeforall.com/ - Borewood's new MUGEN home Elecbyte http://www.elecbyte.com/ - MUGEN Moneyspider_Todd 1 "I still care to share because I believe in Sharing is Caring" - Werewood
Staubhold Posted August 11, 2013 Posted August 11, 2013 Again, nice one... Didn´t had much time to test, but... - normal jump is way too low, make him jump higher... Why not use that great rolling animation in his jump, like you used for the air Shurikens? Animation looks so smooth in the source game...
Werewood Posted August 11, 2013 Author Posted August 11, 2013 Again, nice one... Didn´t had much time to test, but... - normal jump is way too low, make him jump higher... Why not use that great rolling animation in his jump, like you used for the air Shurikens? Animation looks so smooth in the source game... normal jump too low? well, his normal jump height is about KFM's level which I think is appropriate, for I already gave Shou a running high jump. in the Sega Saturn source game, Shou has two levels of jumps, 1st is the one you consider too low in MUGEN, 2nd one is the spinning one I used for Shou's air Shurikens and Shinobi Spin (D,DB,B, x/y/z) in MUGEN. I think I have already ripped all of Shou's jump animations from (SSF Sega Saturn emulator by FessX). If you recall my old Golden Axe The Duel Kain Blade and Golden Axe final boss then you know I used the same SSF emulator to rip most of their sprites. And, by looking at the number of SF4 Juri Han and Omni and SSFIV AE PC Oni "2.5D sprites" I ripped, I guess you don't have to doubt the power of my current PC when it comes to game emulator ripping..........because I usually rip as many frames as I can see on my screen..... "I still care to share because I believe in Sharing is Caring" - Werewood
Staubhold Posted August 11, 2013 Posted August 11, 2013 Maybe it has something to do with that low clsn on his leg while jumping... Try it, sometimes I can´t jump WITH Shinobi over Shinobi... Stand clsn needs a little work on the head... Maybe you can position p2 in the Ultimate Technique of Ninjutsu hyper that he get´s hit by the end of the sword and not so near to the hilt. How about adding some Shinobi X blood effect? NERDGASM... If I remember correct, Shinobi had a double jump in the Mega Drive games (hitting jump twice), and he would do that rolling animation after the normal jump in that games... Dunno how it was in Shinobi X. Just sayin´... XD IMO Shadow Dancer after images have to look "more solid", this "blue" doesn´t fit. Dunno how and if he had that move in Shinobi X and I can´t remember how it looked in those Mega Drive games... I really enjoy how much passion and work I can see in your creations! Keep up the good work!
Werewood Posted August 11, 2013 Author Posted August 11, 2013 update_notes_2013-06-12: - fixed the standing animation blue hit box for Shou's head - fixed the jumping animation blue hit box for Shou's extended right leg - made the after images resulted by the Shadow Dancer (D,DF,F,D,DF,F, x) of Shou more solid and more red - used HitDef Snap= 70, 0 to move P2 close to the sword red hit box when P2 is hit by the Ultimate Technique of Ninjutsu (a/b/c) As for the source game blood VFX, I actually tried to rip but failed.......just too hard.......... >> NERDGASM... If I remember correct, Shinobi had a double jump in the Mega Drive games (hitting jump twice), and he would do that rolling animation after the normal jump in that games... Dunno how it was in Shinobi X. Just sayin´... XD Well, the Sega Saturn version also uses press-jump-button-twice to make Shou double jump. Shou's 1st jump is like that, both in the source game and in MUGEN. I just used the 2nd double jump animation (rolling/spinning) for Shou's air Shurikens and Shinobi Spin (D,DB,B, x/y/z) in MUGEN, so it is one of the inaccurate part that I made. "I still care to share because I believe in Sharing is Caring" - Werewood
Staubhold Posted August 11, 2013 Posted August 11, 2013 WOW, you´re fast... Good update! As for the source game blood VFX, I actually tried to rip but failed.......just too hard.......... Maybe use MK blood sprites? Well, the Sega Saturn version also uses press-jump-button-twice to make Shou double jump. Shou's 1st jump is like that, both in the source game and in MUGEN. I just used the 2nd double jump animation (rolling/spinning) for Shou's air Shurikens and Shinobi Spin (D,DB,B, x/y/z) in MUGEN, so it is one of the inaccurate part that I made. It´s not all about "source accuracy" (p.e. can´t rip the blood from the source game, use a fitting substitute instead). It´s good the way you made it.
Lord Batros Posted August 11, 2013 Posted August 11, 2013 awesome, i think i might have been one of the only people i knew that liked this shinobi game , thanks for the release My Reason For Living My little Demon Joesph Jr & My Demon Princess Lilly R.I.P Dad i miss u everyday
Staubhold Posted August 11, 2013 Posted August 11, 2013 Again, add a AssertSpecial with flag = nomusic to the intro, win & ko animation. The intro/win/ko music is so low, you can´t hear it in his own stage...
Werewood Posted August 12, 2013 Author Posted August 12, 2013 update_notes_2013-08-12b: - added blood splash effect for all slashes - increased the volume of intro, KO, and win music - added AssertSpecial flag = nomusic for intro, KO, and win states Please re-download the Custom_Shinobi_Shou_2013-08-12b.zip :) And thank you Staubhold and ZombieBrock for your kind support! "I still care to share because I believe in Sharing is Caring" - Werewood
Staubhold Posted August 12, 2013 Posted August 12, 2013 Good update! Love the blood effect! Looks like the nomusic AssertSpecial is not working properly. BG music starts way to soon in the intro (you can still hear the Shinobi intro music, but the stage music already kicks in) and it´s NOT working in his KO animation. Win is working fine...
Werewood Posted August 27, 2013 Author Posted August 27, 2013 Good update! Love the blood effect! Looks like the nomusic AssertSpecial is not working properly. BG music starts way to soon in the intro (you can still hear the Shinobi intro music, but the stage music already kicks in) and it´s NOT working in his KO animation. Win is working fine... I see........well I will see what I can do to fix this........thank you again! "I still care to share because I believe in Sharing is Caring" - Werewood
Werewood Posted September 13, 2013 Author Posted September 13, 2013 update_notes_2013-09-13: - made sure that AssertSpecial flag = nomusic for intro, KO, and win states now are working... "I still care to share because I believe in Sharing is Caring" - Werewood
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