PlasmoidThunder Posted April 14, 2013 Posted April 14, 2013 Copypasta from what I said over at the Guild (nothing has changed, so it may or may not make sense): Story mode is possible. Hasn't been updated for quite a while, though. I completely agree with the whole "advanced pause menu" stuff with character movelists, changing options during a fight, etc. A big old gripe with me personally is that you can't just plug in a gamepad when MUGEN is open - you have to close it first, plug in your gamepad and THEN open MUGEN... ---- -Something that determines the time of a round, or how long an Arcade mode is. -A proper character unlocking system, like that of which MSM gives. -Something that sets the amount of rounds you could have (say a trigger that forces the amount of rounds of a particular character to be 1). -Something that toggles the vs. screen on/off for certain characters. -Something that toggles the "K.O.!", "Round 1!", etc. stuff on/off for certain characters. With this, you could do something clever with Arcade mode: You could've beaten Arcade in a pretty swift time, beaten the final boss and gotten to the "exit door" (which'd be another character, but it'd stay as a door that you walk through if you've beaten Arcade too slowly). The door disappears and something emerges from the background (the final FINAL boss) - you beat him/her/it, go through the actual door and the win screen shows. Project LG said: God knows you shit out characters like a friggin' gumball machine.
Super Nicholas Posted May 12, 2013 Author Posted May 12, 2013 Some more that would be cool to see: Tag-Team Mode: Switch out between teammates. Shared Health Mode: Teams share the same health. Could be interesting. A character organizer: It's hard to organize your characters when you have so many... Separate power bars in team mode: Each fighter has their own power bar. A pause menu... Tournament Mode: Like in Smash Bros., except in MUGEN. Mah Boi! This MUGEN is what all true warriors strive for!
DarkWolf13 Posted May 12, 2013 Posted May 12, 2013 Something I always wanted to see: Tag-Mode with Dual Hyper Combo attacks
PlasmoidThunder Posted May 12, 2013 Posted May 12, 2013 An actual mode detection code.Something like: GameMode = Arcade GameMode != Training (GameMode = Arcade || Versus) && (enemy,name = "Rotom") && (enemy,authorname = "GarchompMatt") ^If only this existed, I could get something to work properly! Project LG said: God knows you shit out characters like a friggin' gumball machine.
DBScourge Posted May 17, 2013 Posted May 17, 2013 Well... - A working tag team system - A simpler way to add characters, stages, music, ect. (Not that it's simple enough, but it gets a bit old typing the same thing) - Pre-fight dialog - A way to have another song play in a stage after one's finished Called Audacity Combine two or more songs in one file
DBScourge Posted May 17, 2013 Posted May 17, 2013 What do you hope Elecbyte puts in the next version of MUGEN? I hope for: Online Multiplayer (Doesn't everyone hope for this?) Multiple songs for stages Better control input for multiplayer (For some reason, it doesn't enter commands as well in multiplayer) Quicker loading times for larger rosters Human vs CPU mode instead of having to use debug in watch mode A way to restore all health/all power without restoring the cpu's (Like spacebar, but without restoring cpu's health) Better system for using F5 in survival (Restarting a match with the amount of health you started with instead of full health) A way to set randomization of characters using randomselect (so you don't end up with a punching bag, a cheap character, or a boss) Ctrl+2 in versus mode
PlasmoidThunder Posted May 17, 2013 Posted May 17, 2013 Ctrl+2 in versus mode Ctrl+2 is a debug key. He specifically stated without debug keys. Project LG said: God knows you shit out characters like a friggin' gumball machine.
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