Phantom Blood Posted February 20, 2013 Share Posted February 20, 2013 *Not a tutorial but thought i would post some steps *Sprites ripped by Aokmaniac *Mugen 1.1 only Phase 1 1) Make a new canvas in photoshop the size of the bars you are making. Eg: 1280 x 720 (Going this route makes alignment a piece of piss later on) 2) Grab an equivalent sized actual game screenshot and have that as your background layer Phase 2 1) Take the ripped sprites and layer them over the image 2) Make sure they are aligned equal distance left and right, top and bottom Take your time! Phase 3 1) Turn off the game screenshot (layer background) Et Voilà, we have started More later Ex✭Cᴀʜᴍ and Ryon 2 Link to comment Share on other sites More sharing options...
Demitri Posted February 20, 2013 Share Posted February 20, 2013 piece of piss LMAO Et Voilà, we have started More later Way to lead me on Looking good so far. Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted February 20, 2013 Share Posted February 20, 2013 Damn... That looks good... Just like the other tho =/ Wait,,,You don,t have to remove the semi-transparent parts on 1.1??? Link to comment Share on other sites More sharing options...
Phantom Blood Posted February 20, 2013 Author Share Posted February 20, 2013 Wait,,,You don,t have to remove the semi-transparent parts on 1.1??? Nope Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted February 20, 2013 Share Posted February 20, 2013 Oh sweet news! Dindt know that, Link to comment Share on other sites More sharing options...
ArtistofLegacy Posted February 21, 2013 Share Posted February 21, 2013 I honestly never thought of doing this. I should try this later on. Link to comment Share on other sites More sharing options...
Phantom Blood Posted February 22, 2013 Author Share Posted February 22, 2013 Not so much progress since wednesday Phase 4 1) Added the back section on the template that will spin behind the timer background God bless you 1.1 sprite rotation 2) Added the life bar frame drop shadows that i missed 3) Made some p3 and p4 bars by cropping, gradient overlay, editing of power bars 4) cropped the alphabetical/numerical images into individual numbers/letters The (Not a)tutorial will continue on sunday with assembly Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted February 23, 2013 Share Posted February 23, 2013 Nice (Non) Tutorial. I may try this too since i have the rips from the pack too..... Tho you make it looks easy. +1 Again one queation. 1-You plan to merge down the P1 and P2 Lifebars and powerbars in to a single layer? Becuz it give me the impresion of that as i see..... Link to comment Share on other sites More sharing options...
Ryon Posted February 24, 2013 Share Posted February 24, 2013 Im impressed, this explains ALOT about your lifebar works. Link to comment Share on other sites More sharing options...
Phantom Blood Posted February 25, 2013 Author Share Posted February 25, 2013 Houston, we have a layering problem. Let's look at a game screenshot and how the bars are with the portraits The shadow, lifebar frame, small circle, and the larger circle are all above the portraits (Take note of the anti aliased sprite edges. no amount of portrait editing is getting over the fact they should be behind the sprites) In mugen the lifebars portraits are layered after the bar sprites, so they will appear above any sprites in the [Lifebar] section. We could try adding layerno = lines and get over this, but here are the problems Method1: Portraits at layerno = 0 and lifebars at layerno = 1 Outcome: characters when jumping would pass in front of the portraits, but behind the lifebars and that we don't want Method2: Portraits at layerno = 1 and lifebars at layerno = 2 Outcome: characters when jumping would pass behind the portraits, and behind the lifebars Now i know method 2 sounds like the solution, but in my opinion having characters obscured by the bars when jumping looks stupid What we want is the portraits at layerno = 0 and the lifebar sprites at layerno =0 but layered over the portraits. Mugen is basically gonna say "fuck you that ain't happening" to that idea So next time we will look at ways of getting around this issue by using other options Link to comment Share on other sites More sharing options...
Okami Posted February 27, 2013 Share Posted February 27, 2013 GJ on this, this will be good. A simple tutorial to get started on 1.1 is great. And making the Aquapazza lifebars to start is a wonderful idea. I wonder if Aokmaniac can try to rip out the character sprites =P Link to comment Share on other sites More sharing options...
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