Jump to content

InfantryDouble00

Member
  • Posts

    65
  • Joined

  • Last visited

Posts posted by InfantryDouble00

  1. 5 hours ago, RMaster007 said:

    As for Rocko:

    - EX Spitball can't be used due to it's number in the CMD file being 1003, but it's actually 1010.

    - Heffer and Bus Driver hyper can't be used. gameguy5TheScratcher managed to fix it, so I'll check with him about that.

    - KO state doesn't work right.

    - Air Boomerang glitch, obviously.

    - Some specials and hypers do too much damage.

    - Suck-o-Matic has a grab state, but it don't work right.

    the idea is. the Air Boomerang is settled in "physics = A" when the projectile hitting on the floor it cause a glitch and the KO state need some invisible control

     

  2. i know the coding the definition

     

    it's look like this 

    4:3

    _f6-owiDZcls3oD864vrHteZMocO8ZQrGJ488prK

    1280x720

    DuxHeFehO3ABCKJvMgyO3j3A-s8cbjBXiuXxuznH

    Just copy the coding .the number sign "#" can insert for number here but can't compatible in winmugen coding

     

     

     

    copy -----> "ifelse(GameHeight < 240 * Const240p(1),##,##)" 

     

    can select the localcoord

    240 * Const240p in localcoord set '320x240'

    480 * Const480p in localcoord set '640x480'

    720 * Const720p in localcoord set '1280x720'

     

    example :scale = ifelse(GameHeight < 240 * Const480p(1),1.5,2),ifelse(GameHeight < 240 * Const480p(1),1.5,2)

  3. You Need Update Graphic Card to dedicate up to 64mb size on your video

     

    td79U2UKEwwRJFAcIAxd08tJQNhLK2Nue6U1Jml8

    Like This

     

    or change the directX on Mugen.cfg

     

    [Video]
     ;Screen rendering mode.
     ;OpenGL - Experimental OpenGL renderer (recommended)
     ;System - default SDL rendering mode (e.g. windib in Windows)
     ;DirectX - DirectX 5 renderer
     ;System and DirectX modes do not support advanced features
     ;such as RGB sprites and window resizing.
    RenderMode = DirectX

    but can Built the PNG Sprite

×
×
  • Create New...