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RicePigeon

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  1. High OU maybe, but not uber... Thats reserved for Mega Salamence :p
  2. Thanks to the folks at Smogon dissecting the ORAS demo, we now know the base stats for four of the new Mega Evos: Sceptile -> Mega Sceptile HP: 70 -> 70 Atk: 85 -> 110 (+25) Def: 65 -> 75 (+10) SpAtk: 105 ->145 (+40) SpDef: 85 -> 85 (+0) Speed: 120 -> 145 (+25) Swampert -> Mega Swampert HP: 100 -> 100 Atk: 110 -> 150 (+40) Def: 90 -> 110 (+20) SpAtk: 85 ->95 (+10) SpDef: 90 -> 110 (+20) Speed: 60 -> 70 (+10) Glalie -> Mega Glalie HP: 80 -> 80 Atk: 80 -> 120 (+40) Def: 80 -> 80 (+0) SpAtk: 80 -> 120 (+40) SpDef: 80 -> 80 (+0) Speed: 80 -> 100 (+20) Steelix -> Mega Steelix HP: 75 -> 75 Atk: 85 -> 125 (+40) Def: 200 -> 230 (+30) SpAtk: 55 -> 55 (+0) SpDef: 65 -> 95 (+30) Speed: 30 -> 30 (+0) Mega Sceptile and Mega Swampert's base stats look sexy as fuck. Mega Swampert confirmed as new Rain sweeper. Mega Steelix strikes me as meh. Base 95 SpDef is nice, but it just seems like an inferior Mega Aggron that needs sand support to be effective, just like Mega Garchomp, and we all know how that Mega turned out. Mega Glalie is just mediocre, though... EDIT: At least Mega Glalie can do this: 252+ Atk Refrigerate Mega Glalie Explosion vs. 252 HP / 252+ Def Skarmory: 276-325 (82.6 - 97.3%) -- 62.5% chance to OHKO after Stealth Rock
  3. Well shit... Considering that theyre actually adding new moves and abilities, this is going to completely fuck up compatibility.
  4. As compensation for the lack of a PotW last Monday, I'll be covering an Ubers threat, and perhaps one of the more controversial ones: Aegislash Aegislash-Shield Base Stats (Max Stats Lv.100) (- Nature) (+ Nature) HP: 60 (230-324) Attack: 50 (105-199) (94-179) (115-218) Defense: 150 (305-399) (274-359) (335-438) Sp.Atk: 50 (105-199) (94-179) (115-218) Sp.Def: 150 (305-399) (274-359) (335-438) Speed: 60 (125-219) (112-197) (137-240) Aegislash-Blade Base Stats (Max Stats Lv.100) (- Nature) (+ Nature) HP: 60 (230-324) Attack: 150 (305-399) (274-359) (335-438) Defense: 50 (105-199) (94-179) (115-218) Sp.Atk: 150 (305-399) (274-359) (335-438) Sp.Def: 50 (105-199) (94-179) (115-218) Speed: 60 (125-219) (112-197) (137-240) Current Tiers: Singles: Ubers Doubles: DOU Tier Metagame Viability (Singles): Ubers: B OU: Banned UU: Banned RU: Banned NU: Banned PU: Banned Tier Metagame Viability (Doubles): DUbers: WIP DOU: A DUU: Banned DRU: Banned Singles Aegislash, perhaps the most controversial Pokemon introduced in Gen 6. The first Ghost/Steel type Pokemon in the series, Aegislash was quickly heralded as one of Singles OU's most prominent threats besides the Mega Evolutions. Its typing granted it a huge plethora of resistances and 3 immunities with only 4 weaknesses, two of which were granted to it by the nerf to Steel types. Its signature ability, Stance Change, allows it to change from Shield to Sword forme when using an attacking move, and from Sword to Shield forme when using its signature move King's Shield, a Protect clone that drops the opponent's physical attack by 2 stages if hit by a contact move. Stance Change, along with its absurd 150 base stats in both offenses and defenses, which Aegislash can easily abuse by virtue of its poor speed, grants it a virtual base stat total of 720, rivaling that of Arceus. With an effective base 150 in all stats except HP and Speed, Aegislash could easily fit onto any team, in most cases providing the role of both a wall and a wallbreaker. While the steel type nerf granted Aegislash weaknesses to Ghost and Dark, the nerf was also a double-edged sword, as now only Dark and Normal types could safety switch in to Aegislash's STAB Shadow Balls, 2HKOing most of the tier. Those that could live its Shadow Balls were either manhandled by Sacred Sword, such as Bisharp, or crippled by Toxic in the cases of Mandibuzz and Hippowdon. Most physical sweepers were forced to carry moves specifically for handling Aegislash, such as Earthquake, thereby restricting them from using alternatives that would make them much more threatening. In fact, it was due to Aegislash that the Psychic type was almost nonexistant in OU, due to both Aegislash's high use as well as Bisharp and Mandibuzz's high use to check it. The coinflips created by trying to play around King's Shield would more often than not end in Aegislash's favor, and on August 3rd 2014, Smogon had banned Aegislash from OU by majority vote. Ubers Overview Ubers Viability: B In the Ubers environment, Aegislash's typing and base stats allows it come in on many attacks, and is the only wall that cannot be trapped by Mega Gengar and Gothitelle due to its Ghost typing. It is perhaps one of the better checks to Geomancy Xerneas, a very threatening S-rank Pokemon in Ubers, and can also check powerful physical attackers with King's Shield, including Zekrom, Mega Mewtwo X, and Mega Kangaskhan. However, Aegislash lacks any form of recovery outside of Leftovers, so it can be worn much much more easily than it could back in its glory days in OU. Aegislash's stab moves, with the exception of Gyro Ball, are only 80 base power maximum, which does not pack much of a punch in the ubers environment compared to other attackers, so Aegislash is mostly restricted to fulfilling the role of a defensive Pokemon. Ubers Singles Moveset: Special Wall Ability: Stance Change / Item: @Leftovers Nature: Sassy w/ EVs: 252 HP / 4 Attack / 252 Sp.Defense IVs: 31 HP / 31 Attack / 31 Defense / 31 Sp.Atk / 31 Sp.Def / 0 Speed Moves: King's Shield / Toxic / Gyro Ball or Iron Head / Pursuit, Shadow Ball, or Shadow Sneak Tips: King's Shield is a crucial move that allows Aegislash to not only obtain extra Leftovers recovery, but also to scout the opponent's attacks and obtain a 2 stage attack drop on opponents trying to utilize contact moves such as Outrage. It also synergizes well in conjunction with Toxic. Toxic allows Aegislash to cripple switch-ins and opposing walls such as Lugia and support Arceus. Gyro Ball in conjunction with STAB, a -speed nature, and 0 speed IVs enables Aegislash to score a clean OHKO on Xerneas, a very threatening Pokemon in the tier, even with minimal attack investment. Other fast Pokemon such as Darkrai are also hit hard by STAB Gyro Ball. Iron Head is an alternative for a more consistent base power against slower opponents, but will fail to OHKO Geomancy Xerneas even after Stealth Rock damage. It does, however, deal more damage to defensive variants of Xerneas who lack the speed necessary to enable an OHKO from Gyro Ball. Pursuit allows Aegislash to damage Mega Gengar as it flees, since Aegislash cannot be trapped by Shadow Tag nor OHKOed by Mega Gengar's Shadow Ball. Shadow Ball can be used instead, as it hits frailer Pokemon hard and also allows Aegislash to 3HKO Groudon, 2HKO Landorus-Therian and Hippowdon, and KO all variants of Mewtwo. Shadow Sneak is another alternative that allows Aegislash to revenge kill weakened sweepers and frail Pokemon, such as Arceus-Ghost and Deoxys-Attack, but is very weak otherwise. Another option for the 4th move is to run Head Smash with max speed and a Jolly nature, allowing Aegislash to lure in and OHKO Ho-oh, but this compromises Aegislash's bulk significantly, as well forcing Aegislash to run Iron Head over Gyro Ball. The EV and IV spreads gives Aegislash maximum special bulk to survive the many special attacks in the tier, while also giving Aegislash as little speed as possible to not only reduce the chances of Aegislash being hit while in Blade forme, but also to maximize the damage output of Gyro Ball. Since Aegislash can and will be worn down, it cannot wall certain powerful Pokemon such as Kyogre. Aegislash should be used in conjunction with at least one other defensive Pokemon for this purpose. Aegislash should mostly be restricted to spreading Toxic and walling with King's Shield until it has an opportunity to attack, as its moves are generally weak without investment. Aegislash should be played conservatively, as King Shield will not prevent status moves such as Will-o-Wisp, which will cripple Aegislash's ability to counter Xerneas. It is advised to take advantage of Stance Change's ability to automatically revert Aegislash back into Shield forme when switching out, so that it can spread chip damage to the opponent's team while simultaneously taking minimum damage itself. Aegislash is a utility Pokemon before anything else, and should only be put onto a team that is in need of its qualities. Recommended Teammates: Ho-oh (Resists Fire, immune to Ground, can take a hit from Yveltal, lures in Rock moves for Aegislash to switch in against.) Landorus-Therian (Immune to Ground, checks/counters many Fire types, can set up Stealth Rock) Yveltal (Resistant to Ghost & Dark, beats Excadrill and Arceus-Ghost) Palkia (Counters Kyogre, lures in Dragon attacks for Aegislash to switch in against) Checks and Counters to Aegislash: Yveltal (OHKOs with Dark Pulse) Ho-oh (Blocks Toxic with Substitute, can burn Aegislash, Sacred Fire does not activate attack drop from King's Shield. Can be OHKOed if Aegislash runs Head Smash) Groudon (Survives Shadow Ball and KOs with Earthquake) Kyogre (Burns with Scald, KOs with Water Spout, defensive variants can Rest off Toxic) Darkrai (Puts Aegislash to sleep with Dark Void or KOs with Dark Pulse, can set up Substitute to block Toxic) Arceus-Dark & Arceus-Normal (Dark KOs with Judgement while removing/preventing Toxic with Refresh or Substitute, Normal KOs with Earthquake and sets up with Swords Dance during King's Shield) Arceus-Steel & Arceus-Poison (Immune to Toxic, burns Aegislash or set up against it) Fire types (Can beat Blaziken and Mega Charizard X with prediction, but hard countered by Reshiram, Heatran, Arceus-Fire, and Mega Charizard Y) Dialga (Immune to Toxic, walls Aegislash's attacks, KOs with Fire Blast) Excadrill (Immune to Toxic, KOs with Earthquake) Gliscor (Heals HP from Toxic and slowly KOs with Earthquake. Loses to Shadow Ball variants.) Doubles DUbers Overview DUbers Viability: WIP DOU Overview DOU Viability: A While Aegislash is a monster in Singles that was ultimately banned from OU, such is not the case in DOU. It can check many threats including Mega Kangaskhan, Cresselia, Terrakion, and Hitmontop. Its base stats in both forms allow it to function as an excellent pivot to switch in to attacks and then hit back hard. Due to its low base Speed, Aegislash also serves as an effective answer to Trick Room teams, KOing most of them with its STAB Moves. Aegislash can also provide team support with Wide Guard, blocking spread moves such as Surf, Heat Wave, and Earthquake from hitting Aegislash and its partner, especially considering that the latter two also happen to hit Aegislash super effectively. Aegislash, however, must deal with the plethora of Fire and Ground types in Doubles, which limits its effectiveness. Doubles OU Moveset: Wide Guard Tank Ability: Stance Change / Item: @Sitrus Berry or Lum Berry Nature: Quiet w/ EVs: 252 HP / 252 Sp.Attack / 4 Sp.Defense IVs: 31 HP / X Attack / 31 Defense / 31 Sp.Atk / 31 Sp.Def / 0 Speed Moves: King's Shield / Wide Guard / Shadow Ball / Flash Cannon Tips: King's Shield should be self-explanitory, as it allows Aegislash to revert to its Shield forme in order to capitalize on both its offensive and defensive capabilities, while simultaneously threatening physical attackers with the possibility of a -2 attack drop. Wide Guard provides excellent team support, blocking spread moves that are common in Doubles, most of which Aegislash happens to be weak to. Additionally, Wide Guard can also be used to block a teammate's Earthquake from harming Aegislash on turns where King's Shield can fail. Shadow Ball and Flash Common are accurate and reliable STAB moves, both threatening most of the tier when backed by a fully invested base 150 Sp.Attack stat. Additionally, the combination of Flash Cannon and Shadow Ball allows Aegislash to obtain super effective coverage on almost every single Trick Room setter. Quiet nature with 0 Speed EVs and a 0 Speed IV allows Aegislash to capitalize on Stance Change, taking a hit in Shield forme before hitting back with its more vulnerable Blade forme, while simultaneously checking Trick Room teams. Sitrus Berry improves Aegislash's survivability, allowing it to take an extra hit from what would otherwise be a 2HKO. Lum Berry, however, can be used to compensate for the fact that King's Shield does not prevent status moves. Due to Shield forme's excellent bulk, Aegislash should be switched in against moves that it would normally resist or immune to. If the opponent has a Trick Room team, it is advised to lead with Aegislash, as most Trick Room setters are either Psychic or Fairy type, both of which are hit super effectively by Aegislash's STAB moves. Aegislash can also take advantage of an opponent's Trick Room, turning into an extremely fast nuke that most Pokemon on Trick Room teams will not be able to underspeed. Wide Guard should be used if the opponent's team has an obvious user of Earthquake or Heat Wave, protecting both Aegislash and its teammate, and allowing Aegislash's partner to attack or set up. Try to stay in Blade forme for as little time as possible. You will almost always want to alternate between an attacking move and King's Shield. Recommended Teammates: Pokemon that are weak to Rock Slide, Earthquake, or Heat Wave (Mega Pinsir, Heatran, Mega Charizard Y) Terrakion (Beats Dark and Fire types, has Fairy, Fighting, and Steel weaknesses that Aegislash covers) Trick Room users (Aromatisse, Cresselia, Chandelure, Jellicent) Water types (beats common Rock Slide, Heat Wave, and Earthquake users) Doubles OU Moveset: Offensive Pivot Ability: Stance Change / Item: @Leftovers or Weakness Policy Nature: Quiet w/ EVs: 252 HP / 4 Attack / 252 Sp.Attack IVs: 31 HP / X Attack / 31 Defense / 31 Sp.Atk / 31 Sp.Def / 0 Speed Moves: King's Shield / Shadow Ball / Flash Cannon / Substitute, Shadow Sneak, or Sacred Sword Tips: King's Shield should be self-explanitory, as it allows Aegislash to revert to its Shield forme in order to capitalize on both its offensive and defensive capabilities, while simultaneously threatening physical attackers with the possibility of a -2 attack drop. Shadow Ball and Flash Common are accurate and reliable STAB moves, both threatening most of the tier when backed by a fully invested base 150 Sp.Attack stat. Additionally, the combination of Flash Cannon and Shadow Ball allows Aegislash to obtain super effective coverage on almost every single Trick Room setter. Substitute can be used to make up for King's Shield's inability to block status moves. Shadow Sneak can revenge kill weakened threats and becomes even more threatening if using Weakness Policy. Sacred Sword, however, can KO threats such as Bisharp, Mega Kangaskhan, and Scrafty. Leftovers should be used in conjunction with Substitute, in order to increase Aegislash's longevity. Weakness Policy, however, should be used if running Shadow Sneak or Sacred Sword, allowing Aegislash to easily obtain +2 Attack and +2 Sp.Atk with its Shield forme's bulk. Weakness Policy variants can work very well on Trick Room teams. If using Weakness Policy, your first priority should be to activate it as soon as possible, since Aegislash can live many super effective attacks, especially non-STAB ones. Leftovers variants, however, should focus on switching in to attacks and setting up Substitute while alternating between spamming its attacks and using King's Shield in order to keep it alive for as long as possible. Recommended Teammates: Pokemon that can beat Fire, Dark, and Ground types (Landorus-T, Suicune, Gyarados, Politoed) Dark Types (Scrafty, Tyranitar) Trick Room users (Aromatisse, Cresselia, Chandelure, Jellicent) Water types (beats common Rock Slide, Heat Wave, and Earthquake users) Helping Hand users Rage Power/Follow Me users (Amoongus, Togekiss, Jirachi) Mach Punch users (If running Substitute or Shadow Sneak) Checks and Counters to Aegislash: Ground, Fire, Ghost, and Dark Types (Landorus-Therian, Excadrill, Garchomp, Heatran, Mega Charizard Y, Scrafty, Mega Gengar, Bisharp) Status users Taunt and Encore users (Thundurus-Incarnate, Sableye, Whimsicott, Politoed, Togekiss) Assault Vest users (Ludicolo, Scrafty, Goodra)
  5. http://www.serebii.net/index2.shtml Ice type 325 Base Power STAB Explosion is gonna wreck
  6. Also it seems that I forgot to add a recommended teammates section to the UU movesets, which I have just addressed.
  7. Then the psychics gathered and prayed to their god for their salvation. Mind Plate Arceus, hearing the cries of his people, then delivered forth a mighty Judgement, banishing the oppressive Pharaoh Aegislash to the depths of U'bers. And they gave many thanks. :p (I wish I was joking, but this is pretty much what happened. Psychic types sucked hard in OU before Aegislash got the banhammer)
  8. Now for this week's lower tier PotW: Alakazam & Mega Alakazam Alakazam & Mega Alakazam Alakazam Base Stats (Max Stats Lv.100) (- Nature) (+ Nature) HP: 55 (220-314) Attack: 50 (105-199) (95-188) (115-218) Defense: 45 (95-189) (86-178) (104-207) Sp.Atk: 135 (275-369) (121-206) (148-251) Sp.Def: 95 (195-289) (176-260) (214-317) Speed: 120 (245-339) (220-305) (269-372) Mega Alakazam Base Stats (Max Stats Lv.100) (- Nature) (+ Nature) HP: 55 (220-314) Attack: 50 (105-199) (95-188) (115-218) Defense: 65 (135-229) (121-206) (148-251) Sp.Atk: 175 (355-449) (319-404) (390-493) Sp.Def: 95 (195-289) (176-260) (214-317) Speed: 150 (305-399) (274-359) (335-438) Current Tiers (Normal / Mega): Singles: UU / BL Doubles: DUU / DUU Tier Metagame Viability (Singles): Ubers: F (Both) OU: B+ (Mega only), C (Normal only) UU: Banned (Mega only), A+ (Normal only) RU: Banned NU: Banned PU: Banned Tier Metagame Viability (Doubles): DUbers: F (Both) DOU: F (Both) DUU: F (Both) DRU: Banned Singles Ubers Overview DUbers Viability (Mega): F DUbers Viability (Normal): F With access to powerful offensive psychic types such as Mewtwo, Mega Mewtwo Y, Deoxys-Speed, and Deoxys-Attack, it should stand to reason that Alakazam and its Mega Evolution are outclassed by these Pokemon, and have no role in the Ubers environment. OU Overview OU Viability (Mega): B+ OU Viability (Normal): C In early X&Y OU, Alakazam's Mega Evolution was initially dismissed as inferior to the base form, as it lacked Magic Guard, a tool necessary for Focus Sash Alakazam's claim to fame last generation. As the metagame evolved, Alakazam found that it does not have the same revenge killing potential as it did last gen with the power creep of Mega Evolutions and spammable priority moves, most notably Gale Wings Talonflame's Brave Bird, which ultimately led to it dropping down to UU. Mega Alakazam was then considered too broken for UU, and was banned to BL, where it could only be used in OU and above, but had no real place. Once Aegislash was banned from OU, however, Mega Alakazam began to shine as an effective revenge killer/cleaner. Magic Guard allows it to switch in without fear of entry hazards prior to Mega Evolving, and Trace allows it to copy some of the most clutch abilities in the game, including, but not limited to: Sand Rush, Swift Swim, Protean, and Sheer Force, the former two allowing Mega Alakazam to outspeed and revenge kill Excadrill and Kabutops in the sand and rain, respectively, without the need for priority moves. Additionally, Mega Alakazam's base 150 speed allows it to outspeed many threats even with a neutral nature, allowing it to run Modest for even more offense power, something its base form could never accomplish. However, both Alakazam and Mega Alakazam have paper thin defenses, and cannot afford to switch in against many threats, so it typically cannot be used outside the role of a cleaner or revenge killer. OU Singles Moveset: Mega Revenge Killer Ability: Magic Guard (Trace) / Item: @Alakazite Nature (1): Modest w/ EVs: 32 HP / 252 Sp.Attack / 224 Speed -OR- Nature (2): Timid w/ EVs: 80 HP / 252 Sp.Attack / 176 Speed Moves: Psychic / Shadow Ball / Focus Blast / Hidden Power Fire, Substitute, or Protect Tips: While it may be tempting to run Psyshock instead of Psychic in order to hit Specially Defensive pokemon such as Chansey, Psychic is the better choice as it deals more damage to threats such as Mega Venusaur, Hippowdon, and Landorus-Therian. Focus Blast, while inaccurate, is necessary in order to deal with Dark and Steel types such as Tyranitar, Heatran, Ferrothorn, and Excadrill. Shadow Ball allows Mega Alakazam to threaten Latios, Latias, and Mega Gardevoir, three extremely common and viable Pokemon in OU, as well as Mew, Slowbro, and opposing Mega Alakazam. Hidden Power Fire hits Ferrothorn and Mega Scizor, as well as being more accurate than Focus Blast. However, Substitute can give Mega Alakazam a shield against priority moves and opposing revenge killers, and its useful when up against offensive teams. Protect, on the other hand, guarantees that Alakazam will be able to Mega Evolve safely, especially against Rain and Sand teams where Alakazam will not be able to outspeed Sand Rush Excadrill and Swift Swim Kingdra/Kabutops until the turn after it Mega Evolves. Taunt or Encore can also be used in the last slot to shut down walls, and is useful if Mega Alakazam copies Prankster, allowing it to prevent Thundurus-Incarnate from Thunder Waving or setting up Nasty Plot. However, the three options listed above are generally better. Modest is the preferred nature for the most offensive power, as base 150 speed is often enough to outspeed most threats, as 224 Speed EVs allow it to outspeed Mega Gyarados after a Dragon Dance. However, Timid can be used over Modest if outspeeding Landorus-Therian, Mega Manectric, and Mega Aerodactyl is necessary. In this case, Mega Alakazam should run 176 speed EVs and move the rest to HP. Due to both Alakazam's frailty and its role as a revenge killer, it should only be brought in after an opponent scores a KO or on a predicted switch. Alternatively, a slow user of U-turn or Volt Switch can also bring Alakazam in safely. Mega Alakazam can also be saved until late game to act as a cleaner, when the opponent's team has been significantly weakened. Important to note is that while Mega Alakazam can revenge kill Kabutops and Excadrill, it is also revenge killed by those two if Mega Alakazam has not Traced Swift Swim or Sand Rush, respectively. Recommended Teammates: Fighting types (Breloom, Terrakion, Keldeo) Stealth Rock users (Clefable, Terrakion, Landorus-Therian, Garchomp) Pursuit users to check Latios/Latias (Bisharp, Choice Scarf Tyranitar) Checks to common priority users (Heatran, Amoongus) Slow users of U-turn or Volt Switch (Defensive Landorus-Therian, Rotom-Wash) OU Singles Moveset: Focus Sash Revenge Killer Ability: Magic Guard / Item: @Focus Sash Nature: Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed Moves: Psychic / Shadow Ball / Focus Blast / Thunder Wave, Hidden Power Ice, or Hidden Power Fire Tips: Psychic, Focus Blast, and Shadow Ball are all run for the exact same reasons as the Mega Revenge Killer set. Thunder Wave is the optimal choice in the last slot as the combination of Focus Sash and Magic Guard allows Alakazam to switch in without fear of entry hazards, survive a hit from a dangerous sweeper such as Mega Charizard X, and cripple them with Thunder Wave, potentially ending their sweep. Hidden Power Ice can be used in the last slot to reliably revenge kill Garchomp, both Landorus formes, and Dragonite after Multiscale is broken. Hidden Power Fire, on the other hand, allows Alakazam to handle steel types such as Ferrothorn and Mega Scizor more reliably. Like the Mega Revenge Killer set, Alakazam is too frail to directly switch in to attacks, so it should only be switched in immediately after the opponent scores a KO. Unlike the Mega Revenge Killer, the combination of Focus Sash and Magic Guard allows it to revenge kill faster threats and priority users as it is guaranteed to survive any hit (barring multi-hit moves), and either hit back for a kill, or slow them down with Thunder Wave. Entry hazard support is recommended, as this set lacks the same damage output as its Mega Evolution. Recommended Teammates: Fighting types (Breloom, Terrakion, Keldeo) Stealth Rock users (Clefable, Terrakion, Landorus-Therian, Garchomp) Pursuit users to check Latios/Latias (Bisharp, Choice Scarf Tyranitar) Slow users of U-turn or Volt Switch (Defensive Landorus-Therian, Rotom-Wash) UU Overview UU Viability (Mega): Banned UU Viability (Normal): A+ Currently, Alakazite is banned from UU, so players of UU will not be able to enjoy the revenge killing potential of Mega Alakazam. Regular Alakazam, however, is perhaps the best revenge killer in the tier, and its current viability ranking at A+ reflects this. What gets even better is that Alakazam can also sacrifice Focus Sash for a Life Orb, allowing it to act instead as a sweeper, giving it a 30% power increase to all of its attacks while taking no recoil thanks to Magic Guard. UU Singles Moveset: Focus Sash Revenge Killer Ability: Magic Guard / Item: @Focus Sash Nature: Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed Moves: Psychic or Psyshock / Energy Ball / Shadow Ball / Dazzling Gleam or Focus Blast Tips: Psyshock is the preferred choice for a psychic-type attack, as it allows Alakazam to hit specially defensive Pokemon such as Blissey, Florges, and Goodra much harder than Psychic. However, Psychic offers more power against most Fighting and Poison types, such as Nidoking. Energy Ball allows Alakazam to deal with the various bulky water types in UU, such as Suicune, Quagsire, Swampert, Starmie, and Mega Blastoise. Shadow Ball is for Ghosts and opposing Psychic types, such Chandelure and Jirachi. Focus Blast allows Alakazam to take down Steel and Dark types such as Empoleon, Mega Aggron, and Hydreigon. Dazzling Geam is a more accurate alternative against Dark types that also allows Alakazam to KO Dragons such as Flygon and Haxorus, while also hitting Hydreigon much harder. Alakazam is too frail to directly switch in to attacks, so it should only be switched in immediately after the opponent scores a KO. Due to the combination of Focus Sash and Magic Guard, Alakazam can revenge kill faster threats, priority users, and most setup sweepers in the tier as it is guaranteed to survive any hit (barring multi-hit moves), and hit back for a kill. Recommended Teammates: Nidoqueen Krookodile Hydreigon Jirachi Ampharos/Mega Ampharos UU Singles Moveset: Life Orb Cleaner Ability: Magic Guard / Item: @Life Orb Nature: Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed Moves: Psychic or Psyshock / Energy Ball / Shadow Ball / Dazzling Gleam or Focus Blast Tips: While this set may look identical to the Focus Sash set, it functions as a late game cleaner/sweeper. Life Orb boosts the power of Alakazam's attacks by 30%, while Magic Guard prevents Life Orb's recoil. Alakazam is too frail to directly switch in to attacks, so it should only be switched in immediately after the opponent scores a KO or on a predicted switch. As a cleaner, Alakazam should be saved until late in the match when the opponent's team has been weakened. Alakazam can also function as a status absorber, as it will take no damage from Poison or Burn thanks to Magic Guard, and once burned or poisoned, can be switched in to any predicted status move to begin cleaning or sweeping. As a cleaner, this set appreciates entry hazard support such as Stealth Rock, in order to maximize its damage output. Recommended Teammates: Nidoqueen Krookodile Hydreigon Jirachi Ampharos/Mega Ampharos Stealth Rock users Doubles Alakazam and its Mega Evolution are not good choices for the doubles environment. Both Pokemon are severely outclassed by Deoxys-Attack, who not only sports Mega Alakazam's speed stat, but also a slightly higher Sp.Atk stat, the ability to hold any item of its choice, a much more expansive movepool, and, most crucially, the ability to run physical or mixed with its 180 base Physical Attack stat. Moreover, Deoxys-Attack is also tiered at DUU, rendering Alakazam and Mega Alakazam outclassed. To put it simply, if you wish to use Alakazam or Mega Alakazam in Doubles, use Deoxys-Attack instead as anything Alakazam can do, Deoxys-Attack does better. DUbers Overview DUbers Viability (Mega): F DUbers Viability (Normal): F DOU Overview DOU Viability (Mega): F DOU Viability (Normal): F DUU Overview DUU Viability (Mega): F DUU Viability (Normal): F External Links Smogon Analysis (OU)
  9. Yeah having different storylines all going on at once is way too confusing. Having a roleplay section would make it much easier to follow. If a storyline is dependent on another, they could very easily put a link into the first post for people to catch up on.
  10. Actually that only prove that it IS Ecole doing it. Naming the files the same but putting random non-MB related stuff (you could put pictures of goatse and tubgirl for all I care) and having it taken down by "Ecole", however, would instantly prove that its a false claim.
  11. "Sa..kuya?" *she holds her head in pain* "Uhh... my head hurts... is that? No, that isn't my name... or is it? I don't know. I... I have no name."
  12. "I... don't know... I can't really remember anything... not even my own name"
  13. Kohaku's characters just got hit with copyright claims on Mediafire:
  14. "The year... Season 328... though I awoke some time toward the end of season 128 I believe."
  15. *the woman looks at Time with a confused stare* "Scarlet... sisters?"
  16. "I'm already well aware with the current Hakurei shrine maiden.. but this Reimu person.. I feel as if I know her on a more personal level..."
  17. "You mentioned someone named Reimu... why does that name sound so familiar?"
  18. You forgot Gliscor, who doesn't give a damn about Knock Off after its Toxic Orb activates, and even runs Acrobatics now to take advantage of it so it can OHKO Mega Heracross.
  19. Night Slash isn't used anymore ever since Knock Off got that stupidly high buff to 97.5 base power if your opponent is holding a removable item. Also it wouldn't be fair to compare Mega Gardevoir to Mega Alakazam. Mega Gardevoir and Mega Alakazam both have different roles. Mega Gardevoir is mostly a wallbreaker meant to punch holes into the opponent's defensive cores so that a Pokemon can sweep your opponent's team later, while Mega Alakazam is a revenge killer/cleaner that is supposed to be saved until late game when your opponent's team has been weakened and their defensive Pokemon removed (which is what wallbreakers like MegaGardevoir are for) or after your opponent scores a KO. Speaking of Alakazam, I'll most likely be doing him next to cover the lower tier slot of PotW.
  20. *the woman looks at them* "Mansion's head maid... and you are... the shrine maiden I see. This mansion was supposed to have been destroyed 200 years ago. I woke up to see it in ruins and have wandered since. What caused this to happen? Why was I there just after it happened? How did I get there? But right now, the mansion stands strong. I can only assume that as of right now, I am standing in Gensokyo's past. A time from before the war."
  21. Good news, I'll be able to start on PotW again, though progress might be slower than usual. With that said, here's Gardevoir, who recently rose in viability again: Gardevoir & Mega Gardevoir Gardevoir Base Stats (Max Stats Lv.100) (- Nature) (+ Nature) HP: 68 (246-340) Attack: 65 (135-229) (121-206) (148-251) Defense: 65 (135-229) (121-206) (148-251) Sp.Atk: 125 (255-349) (229-314) (280-383) Sp.Def: 115 (235-329) (211-296) (258-361) Speed: 80 (165-259) (148-233) (181-284) Mega Gardevoir Base Stats (Max Stats Lv.100) (- Nature) (+ Nature) HP: 68 (246-340) Attack: 85 (175-269) (157-242) (192-295) Defense: 65 (135-229) (121-206) (148-251) Sp.Atk: 165 (335-429) (301-386) (368-471) Sp.Def: 135 (275-369) (247-332) (302-405) Speed: 100 (205-299) (184-269) (225-328) Current Tiers (Normal / Mega): Singles: OU / OU Doubles: DOU / DOU Tier Metagame Viability (Singles): Ubers: F (Both) OU: A+ (Mega only), F (Normal only) UU: Banned RU: Banned NU: Banned PU: Banned Tier Metagame Viability (Doubles): DUbers: F (Both) DOU: A- (Both) DUU: Banned DRU: Banned Singles OU Overview Normal Gardevoir is, for the most part, outclassed by its Mega Evolution. With Aegislash being banned from OU, Mega Gardevoir was one of three Pokemon that had skyrocketed in viability as a powerful wallbreaker, causing Stall teams to adapt to its presence by increasing their offensive presence, leading to an overall drop in viability to previously established walls such as Chansey, Skarmory, and Hippowdon. As a wallbreaker, Mega Gardevoir's purpose is to hit hard for as much damage as possible off the bat, denting defensive Pokemon and softening up teams for a fast sweeper to come in and finish the job. With Pixilate, Hyper Voice becomes a base 117 Fairy-type attack that hits opponents behind substitutes, far outclassing Moonblast and aiding Mega Gardevoir in breaking down Pokemon that are known to run Substitute, such as Gliscor, Gengar, Black Kyurem, and Mega Heracross. However, Gardevoir's physical defense is frail, even after Mega Evolving, so it is prone to physical attackers. While base 100 speed isn't bad, it does just outsped by many offensive Pokemon, a flaw that is made worse by only having base 80 speed prior to Mega Evolving. Singles Moveset: Wallbreaker Nature: Modest or Timid / Ability: Trace (Pixilate) / Item: @Gardevoirite EVs: 24 Defense / 232 Sp.Attack / 252 Speed Moves: Hyper Voice / Psyshock / Focus Blast or Hidden Power Ground / Substitute, Taunt, or Will-o-Wisp Tips: Hyper Voice and Psyshock are the primary moves as both receive STAB. Hyper Voice hits Pokemon using Substitute as well as physically defensive Pokemon, while Psyshock should be used against Specially Defensive Pokemon such as Chansey. Focus Blast and Hidden Power Ground are for steel types that otherwise wall Mega Gardevoir's STAB moves. Both hit Heatran for the same amount of damage, and while Hidden Power Ground is more accurate, Focus Blast will allow you to deal more damage to Pokemon such as Ferrothorn, Bisharp, and Tyranitar. For the last slot, Substitute can be used to create a buffer to allow Mega Gardevoir to ease prediction with its attacks as it forces a lot of switches. Taunt can be used to give Mega Gardevoir an easier time against Stall teams, which tend to use recovery moves such as Softboiled and Roost. Will-o-Wisp can also be used to cripple common checks to Mega Gardevoir such as Ferrothorn and Mega Scizor, and in general helps mitigate Mega Gardevoir's low physical defense. The given EV spread maximizes Mega Gardevoir's speed and offensive power, while the 24 Defense EVs allow Mega Gardevoir to survive 2 Psyshocks from Latios. Since these EVs are taken from Sp.Attack, Modest is used to compensate for this. Trace is the preferred ability prior to Mega Evolving, allowing Gardevoir to take advantage of your opponent's abilities, most notably Speed Boost, Multiscale, Protean, Sand Rush, Swift Swim, Flash Fire, etc. Useful against both offensive and defensive teams, though may have trouble switching in against the former. Mega Gardevoir should be switched in against special attackers such as Latios, or through indirect switching through slow users of Volt Switch and U-turn. Recommended Teammates: Bisharp Any Pokemon that can check/counter Talonflame (Heatran, Rhyperior, Tyranitar) Magnezone Landorus-Therian (Defensive Variants) Thundurus-Incarnate Shuckle (Sticky Web) Singles Moveset: Calm Mind Attacker Nature: Modest / Ability: Trace (Pixilate) / Item: @Gardevoirite EVs: 24 Defense / 232 Sp.Attack / 252 Speed Moves: Calm Mind / Hyper Voice / Psyshock / Focus Blast Tips: This variant uses Stall teams as setup fodder for Calm Mind, where Mega Gardevoir can attempt a sweep. Calm Mind should be used against weaker opponents that cannot break Mega Gardevoir, such as Chansey, or on a predicted switch. The given EV spread maximizes Mega Gardevoir's speed and offensive power, while the 24 Defense EVs allow Mega Gardevoir to survive 2 Psyshocks from Latios. Trace is the preferred ability prior to Mega Evolving, allowing Gardevoir to take advantage of your opponent's abilities, most notably Speed Boost, Multiscale, Protean, Sand Rush, Swift Swim, Flash Fire, etc. Recommended Teammates: Any Pokemon that can check or counter Gengar (Bisharp, Tyranitar) Any Pokemon that can check or counter Talonflame (Heatran, Rhyperior, Tyranitar) Any Pokemon that can check or counter Mega Scizor (Heatran, Magnezone, Talonflame) Any Pokemon that can check or counter Steel types (Magnezone, Heatran, Talonflame, Terrakion, Keldeo, Conkeldur) Landorus-Therian (Defensive Variants w/ Stealth Rock) Doubles DOU Overview Whereas Gardevoir's Mega Evolution eclipses regular Gardevoir in Singles, regular Gardevoir in Doubles is just as viable, if not more so, than its Mega Evolution. Just like in Singles, Mega Gardevoir has access to STAB Fairy type Hyper Voice thanks to Pixilate, which is now 87.75 base power due to it hitting both opponents which, when backed by its base 165 Sp.Atk, hits them hard. Unlike in Singles where Mega Gardevoir can get by with 100 base speed, its speed isn't as effective in Doubles, especially when combined with its physical frailty. To rectify this, Gardevoir can forfeit its Mega Evolution in favor of a Choice Scarf, allowing Gardevoir to snipe specific threats to a team while still possessing a respectable 125 base Sp.Attack. Both sets, however, hate priority moves, so a user of Quick Guard can pair well with it. Doubles Moveset: Mega Attacker Nature: Timid or Modest / Ability: Telepathy or Trace (Pixilate) / Item: @Gardevoirite EVs: 4 HP / 252 Sp.Attack / 252 Speed Moves: Hyper Voice / Psyshock / Focus Blast / Protect Tips: Hyper Voice should be spammed as liberally as possible, tearing through both opponents at once. Caution should be taken if your opponent carries a potential Wide Guard user such as Hitmontop or Aegislash. Psyshock hits Amoongus hard, as well as Pokemon with high Sp.Defense stats Focus Blast compliments Mega Gardevoir's Fairy Stab, and hits threats such as Heatran and Tyranitar while OHKOing the latter, even while in sand. Protect is a staple move on most Doubles Pokemon and Mega Gardevoir is no exception. It should be used to keep Mega Gardevoir healthy when there is a threat it cannot handle that its teammate can use. Thunderbolt is an optional move that can be used to hit Tornadus, Talonflame, and Mega Charizard Y, but finding a spot for it can be difficult. Timid is the preferred nature to give Mega Gardevoir as much speed as possible, which is more important in Doubles than the extra power from Modest, though Modest can be used if your team utilizes speed control moves such as Thunder Wave, Icy Wind, or Tailwind. Telepathy is preferred if your team has spread moves, as Gardevoir will become immune to them prior to Mega Evolving, otherwise Trace should be used instead. A teammate with Quick Guard can boost Mega Gardevoir's longevity, as it is prone to priority attacks. Helping Hand can be used to further boost Hyper Voice's power, potentially nuking both opponents at once. Recommended Teammates: Users of Tailwind or Icy Wind (Talonflame, Jirachi, Togekiss) Heatran Tyranitar Quick Guard users (Hitmontop, Terrakion, Scrafty, Talonflame) Doubles Moveset: Choice Scarf Nature: Modest / Ability: Telepathy or Trace / Item: @Choice Scarf EVs: 4 HP / 252 Sp.Attack / 252 Speed Moves: Moonblast / Psyshock / Will-o-Wisp or Thunderbolt / Trick or Encore Tips: Without Pixilate to boost Hyper Voice, Gardevoir's Fairy STAB move of choice here is Moonblast, which snipes popular Fighting and Dragon types that populate Doubles. Psyshock hits Amoongus hard, as well as Pokemon with low physical Defense such as Gengar. Will-o-Wisp allows Gardevoir to still support the team even if it cannot do much. Thunderbolt, however, is an option for hitting Mega Charizard Y, though it cannot OHKO. Trick allows Gardevoir to cripple support Pokemon such as Cresselia and Hitmontop, rendering them useless for the rest of the match. Encore, however, can be used to lock opponents into moves such as Protect and Leech Seed, rendering them vulnerable. Modest nature enables Gardevoir to score important OHKOs against many Dragon types, while Choice Scarf compensates for its otherwise poor speed, allowing it to outspeed threats such as Sky Forme Shaymin. Dazzling Gleam can be used in any of the last three slots to compensate for the lack of Hyper Voice, but should not be used over Moonblast as Gardevoir misses out on many important KOs. Telepathy is preferred if your team has spread moves, as Gardevoir will become immune to them, otherwise Trace should be used instead. Choice Scarf Gardevoir is difficult to switch in to a match, so it should only come in while maintaining high offensive pressure, or though baiting Dragon types to switch in by using slower Dragons. Recommended Teammates: Heatran Slow Dragon types (Black Kyurem, Mega Garchomp) Users of field spread moves such as Earthquake (Landorus-Therian, Excadrill) Users of Quick Guard (Hitmontop, Terrakion, Scrafty, Talonflame) External Links: Smogon Analysis (OU) Smogon Analysis (DOU)
  22. *as the group arrives at the scarlet devil mansion, they notice a woman with long silver hair wearing a scarf standing there, who bears an uncanny resemblance to Sakuya Izayoi * "So this is place is intact. What horrible truths lay inside at this time? Do I even want to know? What will I find?" *she looks at the group approaching the mansion nearby*
  23. "Yes... Yukari's apprentice was responsible for this but. Go easy on her. She didn't ask for what became of her." *Hikari then proceeds to go over to Reimu* "The realities of war have left her extremely distrusting of youkai. We're lucky she hesitated and didn't blow our heads off, because that rifle she carries utilizes high-powered danmaku, more lethal than what you may be accustomed to."
  24. Unnecessary flamebaiting aside, pretty much what Darkflare said.
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