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Everything posted by RicePigeon
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[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
In other tier news, Mega Diancie, Drought, and Drizzle are all getting a suspect test in UU to see if they should be allowed back in or not. Currently all three are banned from every Singles tier except Ubers and OU. -
[Gen6] Pokemon of the Week ORAS Edition (08/26: The return of PotW)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Fixed. Nobody uses Thunder except in very rare circumstances (not in OU anyway, the only times you'd ever use Thunder usually involve Kyogre and Ubers). Also running both types of entry hazards is way too detrimental to Skarmory's overall performance as it makes you extremely passive, even with the x1.5 boosts to its defenses doesnt mitigate that. -
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Drain Punch is really only useable if you're running Substitute, otherwise you're sacrificing a tremendous amount of power (75 versus 130). Oh and speaking of taking hits: 252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 0 Def Mega Lopunny: 225-265 (83 - 97.7%) -- 25% chance to OHKO after Stealth Rock 252 Atk Landorus-T Earthquake vs. 0 HP / 0 Def Mega Lopunny: 186-220 (68.6 - 81.1%) -- guaranteed 2HKO after Stealth Rock 252 SpA Latios Draco Meteor vs. 0 HP / 0 SpD Mega Lopunny: 220-259 (81.1 - 95.5%) -- 12.5% chance to OHKO after Stealth Rock 252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 0 SpD Mega Lopunny: 192-227 (70.8 - 83.7%) -- guaranteed 2HKO after Stealth Rock 252 SpA Keldeo Hydro Pump vs. 0 HP / 0 SpD Mega Lopunny: 186-219 (68.6 - 80.8%) -- guaranteed 2HKO after Stealth Rock 0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Non-Mega Lopunny: 102-121 (37.6 - 44.6%) -- 3.9% chance to 2HKO after Stealth Rock 0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Mega Lopunny: 204-242 (75.2 - 89.2%) -- guaranteed 2HKO after Stealth Rock 148 SpA Gengar Sludge Wave vs. 0 HP / 0 SpD Mega Lopunny: 150-177 (55.3 - 65.3%) -- guaranteed 2HKO after Stealth Rock 0 SpA Heatran Lava Plume vs. 0 HP / 0 SpD Mega Lopunny: 112-133 (41.3 - 49%) -- 15.6% chance to 2HKO after Stealth Rock 44+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Mega Lopunny: 109-130 (40.2 - 47.9%) -- 4.7% chance to 2HKO after Stealth Rock 0 Atk Ferrothorn Power Whip vs. 0 HP / 0 Def Mega Lopunny: 129-153 (47.6 - 56.4%) -- guaranteed 2HKO after Stealth Rock 0 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Mega Lopunny: 162-192 (59.7 - 70.8%) -- guaranteed 2HKO after Stealth Rock 252 Atk Garchomp Outrage vs. 0 HP / 0 Def Mega Lopunny: 207-244 (76.3 - 90%) -- guaranteed 2HKO after Stealth Rock 252 SpA Mega Manectric Thunderbolt vs. 0 HP / 0 SpD Mega Lopunny: 157-186 (57.9 - 68.6%) -- guaranteed 2HKO after Stealth Rock 0 SpA Rotom-W Hydro Pump vs. 0 HP / 0 SpD Mega Lopunny: 127-151 (46.8 - 55.7%) -- 99.6% chance to 2HKO after Stealth Rock 0 SpA Mega Slowbro Scald vs. 0 HP / 0 SpD Mega Lopunny: 112-133 (41.3 - 49%) -- 15.6% chance to 2HKO after Stealth Rock 252+ SpA Mega Venusaur Sludge Bomb vs. 0 HP / 0 SpD Mega Lopunny: 160-190 (59 - 70.1%) -- guaranteed 2HKO after Stealth Rock 0 Atk Gliscor Earthquake vs. 0 HP / 0 Def Mega Lopunny: 109-129 (40.2 - 47.6%) -- 2% chance to 2HKO after Stealth Rock 0 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Mega Lopunny: 126-148 (46.4 - 54.6%) -- guaranteed 2HKO after Stealth Rock and sandstorm damage 244 Atk Life Orb Mamoswine Earthquake vs. 0 HP / 0 Def Mega Lopunny: 222-263 (81.9 - 97%) -- 18.8% chance to OHKO after Stealth Rock 252 SpA Mega Sceptile Leaf Storm vs. 0 HP / 0 SpD Mega Lopunny: 238-282 (87.8 - 104%) -- 62.5% chance to OHKO after Stealth Rock That's not even all the S, A+, A, and A- ranks in OU and thats with the defense increase provided by the Mega form. Now just imagine without. Mega Lopunny isn't as bulky as you're making it out to be. -
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Iirc, Mega Zam and Zygarde were allowed back in UU shortly before ORAS was released. At least it wasn't like how it was was Klefki, Staraptor, Smeargle, and Togekiss where they got banned, unbanned, and then banned again all within the span of 2 weeks at most. Yeah, unbannings tend to happen alot more frequently in the lower tiers than they do in OU, and not just because of tier shifts. Though they do play a part sometimes, like how Victini was banned then eventually unbanned, and then banned again once Slowbro moved up to OU. -
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Further update; Zygarde and Mega Alakazam have both been banned from UU: -
[Gen6] Pokemon of the Week ORAS Edition (08/26: The return of PotW)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Give Skarmory an evolution and then watch as its evolution sinks to UU while Eviolite Skarmory stays in OU and subsequently raped by Magnezone due to lack of Shed Shell :p -
Elsa (Frozen) vs. Letty Whiterock (Touhou)
RicePigeon replied to Galvatron's topic in [ RANDOM CHATTER ]
Everyone knows who would really win though... .... -
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
I would hardly call 65/84/96 defenses good. Mega Lopunny's rise to OU is due to the immense amount of offensive pressure it provides, its great speed tier, ability to run Scrappy Fake Out so it can Mega Evolve safely, and the fact that it pretty much has a free moveslot to run whatever it wants as it really only needs Return and High Jump Kick to hit everything for neutral damage. -
I said it before and I'll say it again... Dat UNiB Flavens...
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[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
The January 2015 Tier updates are here: Singles Rises : RU -> OU : BL -> OU : UU -> OU : BL -> OU : RU -> OU : BL -> OU : RU -> UU : RU -> UU : BL3 -> RU : BL3 -> RU : PU -> NU : PU -> NU : BL4 -> NU : PU -> NU : PU -> NU Drops : OU -> UU : OU -> BL : UU -> RU : UU -> RU : NU -> PU Doubles Rises : D.OU -> D.Ubers : D.UU -> D.OU : D.UU -> D.OU : D.UU -> D.OU : D.UU -> D.OU : D.UU -> D.OU : D.UU -> D.OU : D.UU -> D.OU : D.UU -> D.OU : D.UU -> D.OU : D.UU -> D.OU : D.UU -> D.OU : D.UU -> D.OU : D.UU -> D.OU : D.UU -> D.OU : D.UU -> D.OU Drops : D.OU -> D.UU : D.OU -> D.UU : D.OU -> D.UU : D.OU -> D.UU : D.OU -> D.UU : D.OU -> D.UU : D.OU -> D.UU : D.OU -> D.UU : D.OU -> D.UU : D.OU -> D.UU : D.OU -> D.UU : D.OU -> D.UU -
[Gen6] Pokemon of the Week ORAS Edition (08/26: The return of PotW)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
To kick off the new year, here's my personal favorite Pokemon in OU (even if I don't use it that much anymore) Skarmory Skarmory general discussion thread: Tier Status (Singles): OU Tier Status (Doubles): DRU Type: Steel/Flying Base Stats: 65 / 80 / 140 / 40 / 70 / 70 Abilities: Keen Eye: Pokemon with this Ability cannot have their Accuracy lowered. As of Generation 6, Pokemon with this ability will also ignore the opponent's Evasion boosts. Sturdy: Pokemon with this ability are immune to the OHKO moves Horn Drill, Fissure, Guillotine, and Sheer Cold. As of Generation 5, Pokemon with this ability are also guaranteed to survive any attack with at least 1 HP remaining as long as they are at full health. Weak Armor (Hidden Ability): When this Pokemon is struck with a physical attack, its Speed increases by 1 stage, but its Defense is lowered by 1 stage. Table of Contents Singles OU Overview Singles Ubers Overview Doubles OU Overview Singles OU Overview ORAS Singles OU Viability: B+ Viability changes from X&Y Singles OU: B+ -> B+ Ah, Skarmory. Where do I even begin? This thing has belonged to OU ever since it was first introduced back in Gen 2, anyone whos played GSC back in the old days remembers the infamous SkarmBliss core; Skarmory put a dead stop to physical attacks while Blissey sponged the special attacks aimed at Skarmory. Skarmory has almost always been used as a physical wall in each subsequent generation, as its unique Steel/Flying type offers it many resistances and immunities while only having 2 weaknesses. Gen 3 gifted Skarmory with Spikes, while Gen 4 gave Skarmory Stealth Rock and Roost, while Gen 5 buffed Sturdy to further enhance Skarmory's potential as a wall and support Pokemon. Gen 6, however, gave Skarmory a big blow by removing its resistances to Ghost and Dark, and with the power creep of Mega Evolutions, Skarmory finds it harder to wall prominent physical threats. Nonetheless, Skarmory's large defense stat, unique typing, and support options allows it to continue to be a reliable answer to many physical attackers in OU. Gen 6 also buffed Defog, granting Skarmory a new role not as a hazard setter, but as a hazard remover, and one of the few Defog users for Stall teams that isn't weak to Stealth Rock. Skarmory, however, is extremely passive; it is very susceptible to Taunt and with only 80 base attack, Skarmory's only reliable means of attacking back is Counter, as even STAB Brave Bird fails to OHKO the Pokemon that it needs to. Furthermore, Skarmory's biggest counter, Magnezone, is more popular than ever, forcing Skarmory to run Shed Shell and limiting its item slot. Additionally, Skarmory also suffers from Four Moveslot syndrome due to its number of support options, and Skarmory's role as a hazard setter in earlier Generations is much harder to do due to Defog, and running both hazards and Defog puts too much pressure on Skarmory to function well. ORAS OU Singles Moveset: Physical Wall Ability: Sturdy / Item: @Shed Shell Nature: Bold or Impish w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense Moves: Roost / Defog / Counter or Brave Bird / Whirlwind or Taunt Tips: Roost is Skarmory's most important move, allowing it to stay healthy and continually switch in against physical attackers. Defog is mandatory as it is Skamory's most important contribution as a utility Pokemon, removing entry hazards as not only is Skarmory immune to Spikes, but is one of the few Defog users not weak to Stealth Rock. The third slot is dedicated to not having Skarmory completely shut down by Taunt. Counter is Skarmory's best option against Mega Pinsir and Mega Metagross, allowing Skarmory to beat them, OHKOing the former. Brave Bird, while weaker, is harder to play around than Counter, and can be used to wear down switch-ins. The last slot is dedicated to preventing Skarmory from being easy setup bait. Whirlwind can be used to phaze out setup sweepers, forcing them to switch out and lose their boosts. Taunt, however, can shut down other support Pokemon such as Ferrothorn, and is best used in conjunction with Counter as it forces physical attackers to attack Skarmory directly, eliminating the need to predict. The given EV spread with Bold/Impish nature is geared to make Skarmory as physically bulky as possible. Bold nature should only be used if running Counter, as Skarmory doesn't need Attack and also reduces damage from confusion and Foul Play, otherwise Impish should be used if running Brave Bird, so that its damage output isn't reduced. Shed Shell is mandatory, as it allows Skarmory to switch out once against its number one counter: Magnezone. Skarmory's primary role is a hazard remover, thus it should be kept healthy until the opponent's hazard setter is KOed or if hazard removal is absolutely necessary (i.e.: to send in Charizard prior to Mega Evolving). Being a physical wall is Skarmory's secondary role, and thus should be kept healthy so that it can put a stop to the opponent's sweeper and use Counter or Whirlwind, appropriately. Double switching with Skarmory helps to scout for Fire and Electric attacks, which can easily exploit Skarmory, and helps to keep it as healthy as possible. Due to its passive nature, Skarmory should not be used on Offense teams. Instead, Skarmory is best suited for Defensive/Stall teams, or as part of a defensive core on Balanced teams. Honorable Mentions: If needed, Skarmory can run Stealth Rock, though this puts alot of pressure on Skarmory to perform the dual role of hazard removal AND hazard setup. Most of the times, Skarmory is paired with another Stealth Rock setter on the team, so the need for Stealth Rock on Skarmory usually isn't needed. Recommended Teammates: Due to Skarmory's low Sp.Defense, Special walls can form defensive cores with it. Eviolite Chansey can recreate the "SkarmBliss" core that its evolution did in previous generations, though is not as effective as it used to be. Specially defensive Heatran also works in this regard, as it is completely immune to Fire attacks due to Flash Fire. Mega Sableye and Mega Slowbro both provide excellent win conditions for Stall teams that Skarmory finds itself on. Mega Sableye, once Mega Evolved, can switch in freely against Taunt users that trouble Skarmory, while also deflecting Stealth Rock attempts, and burn physical attackers that can still give Skarmory trouble. Mega Sableye can also double as a Spinblocker if Skarmory is used on a team that uses multiple entry hazards. Mega Slowbro can switch in against Fire attacks and doubles as another physical wall, while also fishing for Scald burns. Users of Stealth Rock and Spikes make for great partners on Stall teams in general, due to its passive nature of racking up entry hazard damage. Heatran, Hippowdon, and Chesnaught all have the advantage in being able to deal with Magnezone, though Chesnaught must watch out for Hidden Power Fire. Clefable is noteworthy among this bunch for its ability to check Garchomp, Latias, and Tyranitar, all of which commonly carry coverage moves to hit Skarmory for super effective damage. If using Skarmory on a Balanced team rather than full stall, attackers that appreciate having a physical wall to fall back on, such as Tyranitar, Dragonite, Mega Charizard X, Latias and Mega Latias, make for good teammates. On Stall teams, Pokemon that can take Electric and Fire attacks help greatly. Amoonguss, Mega Venusaur, Chesnaught, and Hippowdon can handle the former, while Heatran, Mega Slowbro, Alomomola, and Tentacruel handle the latter. The first two Grass types listed here can also handle Rotom-Wash, a common switch-in to Skarmory, while Chesnaught and Hippowdon can also handle Magnezone. Singles OU Checks & Counters to Skarmory Magnezone and its pre-evolution, Magneton, are the literal bane of Skarmory's existence in OU. With Magnet Pull, Skarmory is completely helpless without Shed Shell as Magnezone/Magneton traps it and OHKOs with Thunderbolt or Volt Switch after Sturdy is broken. It doesn't help that Magnezone is almost always used with physical attackers that Skarmory is meant to counter. Gothitelle and Wobbuffet work in a similar manner with Shadow Tag, though Wobbuffet cannot threaten Skarmory directly, instead using Encore to lock Skarmory into a move as the opponent gains a free switch. Mega Sableye and Mega Diancie can redirect Skarmory's attempts to Whirlwind or Taunt simply by switching in once they have Mega Evolved, while both can set up against Skarmory and hit its low Sp.Defense. Common users of Taunt can shut down Skarmory, especially the faster, more offensive ones. Setup sweepers that carry Taunt, such as Mega Gyarados, can freely setup without fear of Skarmory phazing them away or recovering damage with Roost. Mega Gyarados can also bypass Skarmory's Sturdy with Mold Breaker, allowing it to OHKO a full health Skarmory once it acquires enough boosts. Due to Skarmory's pitiful Sp.Defense, special attackers can easily exploit this. Some physical attackers, such as Diggersby, Garchomp, and Black Kyurem, also carry Fire and Electric type coverage moves; even physical Fire and Electric moves can spell doom for Skarmory, such as Black Kyurem's Fusion Bolt and Talonflame's Flare Blitz. Singles Ubers Overview ORAS Singles Ubers Viability: B- Viability changes from X&Y Singles Ubers: C+ -> B- Skarmory has just the right tools to function in Ubers. Due to its typing and base stats, Skarmory serves as a check to important threats such as Arceus-Normal, Mega Salamence, and any Rayquaza lacking a Fire type move. Many of Skarmory's old checks from X&Y Ubers have been nerfed due to the presence of new additions to ORAS, such as Primal Groudon and Soul Dew Latios & Latias. Like like in OU, however, Skarmory's low Special Defense, passive nature, and susceptibility to Taunt let it down. As a Defogger, it struggles to make an impact when much better options such as Origin Giratina, support Arceus formes and Soul Dew Latias exist. However, Skarmory can return to its previous OU role as a hazard setter, as its one of the few viable Spikes setters in Ubers. ORAS Ubers Singles Moveset: Physical Wall Ability: Sturdy / Item: @Leftovers, Rocky Helmet, or Shed Shell Nature: Impish or Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense Moves: Roost / Whirlwind / Spikes or Stealth Rock / Brave Bird, Toxic, or Taunt Tips: Roost is Skarmory's most important move, allowing it to stay healthy and continually switch in against physical attackers. Whirlwind allows Skarmory to force out setup sweepers such as Arceus-Normal and Mega Salamence, while also accumulating damage from entry hazards. The third slot is dedicated to entry hazard support. Spikes is the preferred option, as Skarmory is one of the few viable Spikers in Ubers, and can set them up against the Pokemon it walls such as Lugia, Mega Scizor, and Arceus-Normal. Stealth Rock can also be used if you don't have room on your team, but this should not be an issue. For the forth slot, Brave Bird 2HKOs Gengar, preventing Skarmory from being Shadow Tag bait. Toxic cripples common switchins to Skarmory, such as Ho-oh and Primal Kyogre, while also wearing down opposing walls such as Lugia. Taunt is another option that can cripple Lugia, as well as opposing Skarmory. The above EV spread capitalizes on Skarmory's physical bulk, allowing it to wall Mega Salamence and Arceus-Normal, two prominent threats in the Ubers metagame. Impish should be used if running Brave Bird, so as to not cut into Skarmory's attack stat, otherwise a Bold nature should be used. For Skarmory's item choice, Leftovers gives it more longevity, especially when coupled with Sturdy and Roost. Shed Shell prevents Skarmory from being completely helpless against Mega Gengar and Gothitelle, while Rocky Helmet allows Skarmory to further punish the physical attackers that it walls. Do note however that Shed Shell should only be run if not running Brave Bird. Skarmory should be sent in against Pokemon that it walls such as Mega Salamence, Arceus-Normal, and Mega Scizor, and proceed to either set up Spikes or use Whirlwind in order to remove their stat boosts. Recommended Teammates: Due to the prevalence of Primal Groudon in Ubers, Skarmory appreciates having teammates that can check it. Origin Giratina and Lugia fit this role nicely. Cleric support can help Skarmory stay healthy and stay around longer. Xerneas, normal Diancie, Blissey, and Clefable are all capable of doing this. Due to the entry hazard support that Skarmory brings, having a spinblocker helps prevent Rapid Spin from removing them. Origin Giratina and both Sableye and Mega Sableye help in this regard, with the former also being able to check Primal Groudon as mentioned earlier. Arceus-Rock and Mega Diancie can both take on Ho-oh, who threatens Skarmory. Latios and Latias, as well as Palkia to a lesser extent, can check Primal Kyogre for Skarmory. Primal Groudon, Xerneas, and Landorus-Therian can check Zekrom, who can otherwise OHKO Skarmory while bypassing Sturdy thanks to Teravolt, and pivoting out with Volt Switch, which Primal Groudon and Landorus-Therian also block completely. In addition to checking Zekrom, Primal Groudon also checks Xerneas quite well. Mega Scizor also works well for this purpose. Singles Ubers Checks & Counters to Skarmory Skarmory's pitiful Special Defense stat leaves it highly susceptible to special attackers. Xerneas, Primal Kyogre, Arceus-Ghost, Arceus-Dark, Mewtwo, and Mega Mewtwo Y are some of the more notable ones in this category. Pokemon that commonly carry Fire-type coverage moves, most notably Primal Groudon and Ho-oh, can easily roast Skarmory. Even Mega Salamence, a Pokemon that Skarmory normally checks, sometimes runs Fire Blast for the sole purpose of luring in and KOing Skarmory. Due to Skarmory's passive nature, Taunt can shut down most of Skarmory's options, especially if not running Brave Bird. Yveltal, Deoxys-Speed, and Thundurus-Incarnate are some of the more common users of Taunt. Doubles OU Overview ORAS Doubles OU Viability: F Viability changes from X&Y Doubles OU: F -> F Like most passive walls in Singles, Skarmory simply isn't cut out for Doubles. Its low Special Defense is even more exploitable with double targeting, and even powerful physical attacks can't be stomached that well for the same reason. Skarmory does get a few tools that are quite good in Doubles, such as Tailwind, Sky Drop, and Icy Wind, but there are generally better users of this move, such as Aerodactyl, who can actually utilize the former two moves effectively due to its better Attack and Speed stats. External Links Smogon Analysis (Singles, OU) Smogon Analysis (Singles, Ubers) -
Elsa (Frozen) vs. Letty Whiterock (Touhou)
RicePigeon replied to Galvatron's topic in [ RANDOM CHATTER ]
All Letty and Cirno needs to do is put their differences aside and... ..."chill out" -
Low and/or limited accessibility has never played a role in any aspect of competitive battling, nor will it ever. You're also acting as if GTS, Wifi trading, and Poke Transporter don't exist anymore, which is false. ORAS's move tutors have changed nothing in OU aside from making Greninja broken and actually making some lower tier gen 6 mons like Chesnaught and Pangoro more viable in the upper tiers.
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@Trinitronity: While this may be true, this is not acceptable behavior. We don't let another person's activities at another forum/website dictate how we should handle a user if he isn't doing anything wrong here. As long as he behaves himself here, which he has so far, then there is absolutely no reason to even bring that up. I'm letting you off with a verbal warning this time. Make sure that it doesn't happen again.
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Tiering discussion now has its own thread here:
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[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Doubles NU (can only be used in DUbers, DOU, DUU, and DNU matches) Any Pokemon not listed in DUbers, DOU, and DUU -
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Doubles UU (can only be used in DUbers, DOU, and DUU matches) (Last updated 05/13/15) Banned Moves: N/A Banned Abilities: N/A Banned Items: Salamencite, Soul Dew Restricted Moves: None Restricted Items: N/A Current Suspect Test(s): N/A Queued Suspect Test(s): N/A -
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Doubles OU (can only be used in DUbers & DOU matches) (Last updated 08/20/15) Banned Moves: N/A Banned Abilities: N/A Banned Items: Salamencite, Soul Dew Restricted Moves: None Restricted Items: N/A Current Suspect Test(s): N/A Queued Suspect Test(s): N/A -
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Doubles Ubers (can only be used in DUbers matches) (Last updated 08/20/15) -
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Singles PU - Smogon Version (can be used in any Singles matches) Any Pokemon not listed in the above Singles tiers or Untiered. Banned Moves: Double Team, Minimize, Assist, Attract, Confuse Ray, Flatter, Supersonic, Sweet Kiss, Teeter Dance Banned Abilities: Drizzle, Drought, Shadow Tag Banned Items: Focus Band, King's Rock, Lax Incense, Quick Claw, Razor Claw, Razor Fang Restricted Moves: Baton Pass (only 1 per team, cannot be used with Shell Smash or Speed Boost, cannot pass Speed + any other stat boost), Knock Off (only 1 per team) Restricted Items: N/A Current Suspect Test(s): N/A Pokemon Online currently does not have any equivalent tier to Smogon's NU tier. -
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Singles NU - Smogon Version (can only be used in AG, Ubers, OU, UU, RU, and NU Singles matches) (Last updated 08/03/15) Banned Moves: Double Team, Minimize Banned Abilities: Drizzle, Drought, Shadow Tag Banned Items: Cameruptite, Kangaskhanite, Mawilite, Pinsirite Restricted Moves: Baton Pass (only 1 per team, cannot pass Speed + any other stat boost) Restricted Items: N/A Current Suspect Test(s): N/A -
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Singles RU - Smogon Version (can only be used in AG, Ubers, OU, UU, and RU Singles matches) (Last updated 08/19/15) Banned Moves: Double Team, Minimize Banned Abilities: Drizzle, Drought, Shadow Tag Banned Items: Galladite, Houndoominite, Kangaskhanite, Mawilite, Pinsirite Restricted Moves: Baton Pass (only 1 per team, cannot pass Speed + any other stat boost) Restricted Items: N/A Current Suspect Test(s): N/A Singles BL3 - Smogon Version (can only be used in AG, Ubers, OU, UU, and RU Singles matches) -
[Gen6] Tier List: Shaymin-S banned from Doubles OU (08/20/15)
RicePigeon replied to RicePigeon's topic in [ NINTENDO ]
Singles UU - Smogon Version (can only be used in AG, Ubers, OU, and UU Singles matches) (Last updated 08/19/15) Banned Moves: Double Team, Minimize Banned Abilities: Drizzle, Drought, Shadow Tag Banned Items: Alakazite, Galladite, Heracronite, Kangaskhanite, Lucarionite, Mawilite, Medichamite, Pidgeotite, Pinsirite Restricted Moves: Baton Pass (only 1 per team, cannot pass Speed + any other stat boost) Restricted Items: N/A Current Suspect Test(s): Drizzle (BL ↓↓ UU), Drought (BL ↓↓ UU) Singles BL2 - Smogon Version (can only be used in AG, Ubers, OU, and UU Singles matches)