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RobotMonkeyHead got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in New Admin and G.Moderator
Thank you all for the warm welcomes. It really does mean a lot to me.
Ryon, what you've built here is certainly no small accomplishment, and I will do my best to make sure this forum continues to thrive and grow. It goes without saying, but as our founder and builder and just as an awesome and knowledgeable person to have around, you will be missed. I know I'm looking forward to the times you come back around.
Guys, don't expect any major changes or anything like that right off the bat. The first thing I'm doing after the transition is just trying to make sure business as usual continues with minimal interruption from the change over process. (And yea, on that note, sorry about the chatroom. It's fixed now, but that was me missing a confirmation e-mail.) Eventually you might start to see little changes here and there, but that's a ways off. Anyway in the meantime if anyone has any questions, suggestions or if I can be helpful in any way, please don't hesitate. My door's always open, so to speak.
And to back what Galvatron said, I think we can all at least respect the global mugen community as a whole for all the awesome stuff that comes out of it, and the time, creativity and dedication that goes into it. On that common respect / common ground / common project, hopefully we all have enough of a reason to deal with our personal differences responsibly and considerately towards others and the over all community.
Anyway, I'm just happy to be doing this, and I hope it all works out as well as I think it's going to. Here's looking forward fellas :)
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RobotMonkeyHead got a reaction from CoolAnimeHustler in New Admin and G.Moderator
Thank you all for the warm welcomes. It really does mean a lot to me.
Ryon, what you've built here is certainly no small accomplishment, and I will do my best to make sure this forum continues to thrive and grow. It goes without saying, but as our founder and builder and just as an awesome and knowledgeable person to have around, you will be missed. I know I'm looking forward to the times you come back around.
Guys, don't expect any major changes or anything like that right off the bat. The first thing I'm doing after the transition is just trying to make sure business as usual continues with minimal interruption from the change over process. (And yea, on that note, sorry about the chatroom. It's fixed now, but that was me missing a confirmation e-mail.) Eventually you might start to see little changes here and there, but that's a ways off. Anyway in the meantime if anyone has any questions, suggestions or if I can be helpful in any way, please don't hesitate. My door's always open, so to speak.
And to back what Galvatron said, I think we can all at least respect the global mugen community as a whole for all the awesome stuff that comes out of it, and the time, creativity and dedication that goes into it. On that common respect / common ground / common project, hopefully we all have enough of a reason to deal with our personal differences responsibly and considerately towards others and the over all community.
Anyway, I'm just happy to be doing this, and I hope it all works out as well as I think it's going to. Here's looking forward fellas :)
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RobotMonkeyHead got a reaction from White Ranger in New Admin and G.Moderator
Thank you all for the warm welcomes. It really does mean a lot to me.
Ryon, what you've built here is certainly no small accomplishment, and I will do my best to make sure this forum continues to thrive and grow. It goes without saying, but as our founder and builder and just as an awesome and knowledgeable person to have around, you will be missed. I know I'm looking forward to the times you come back around.
Guys, don't expect any major changes or anything like that right off the bat. The first thing I'm doing after the transition is just trying to make sure business as usual continues with minimal interruption from the change over process. (And yea, on that note, sorry about the chatroom. It's fixed now, but that was me missing a confirmation e-mail.) Eventually you might start to see little changes here and there, but that's a ways off. Anyway in the meantime if anyone has any questions, suggestions or if I can be helpful in any way, please don't hesitate. My door's always open, so to speak.
And to back what Galvatron said, I think we can all at least respect the global mugen community as a whole for all the awesome stuff that comes out of it, and the time, creativity and dedication that goes into it. On that common respect / common ground / common project, hopefully we all have enough of a reason to deal with our personal differences responsibly and considerately towards others and the over all community.
Anyway, I'm just happy to be doing this, and I hope it all works out as well as I think it's going to. Here's looking forward fellas :)
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RobotMonkeyHead got a reaction from Galvatron in New Admin and G.Moderator
Thank you all for the warm welcomes. It really does mean a lot to me.
Ryon, what you've built here is certainly no small accomplishment, and I will do my best to make sure this forum continues to thrive and grow. It goes without saying, but as our founder and builder and just as an awesome and knowledgeable person to have around, you will be missed. I know I'm looking forward to the times you come back around.
Guys, don't expect any major changes or anything like that right off the bat. The first thing I'm doing after the transition is just trying to make sure business as usual continues with minimal interruption from the change over process. (And yea, on that note, sorry about the chatroom. It's fixed now, but that was me missing a confirmation e-mail.) Eventually you might start to see little changes here and there, but that's a ways off. Anyway in the meantime if anyone has any questions, suggestions or if I can be helpful in any way, please don't hesitate. My door's always open, so to speak.
And to back what Galvatron said, I think we can all at least respect the global mugen community as a whole for all the awesome stuff that comes out of it, and the time, creativity and dedication that goes into it. On that common respect / common ground / common project, hopefully we all have enough of a reason to deal with our personal differences responsibly and considerately towards others and the over all community.
Anyway, I'm just happy to be doing this, and I hope it all works out as well as I think it's going to. Here's looking forward fellas :)
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RobotMonkeyHead got a reaction from Cook4251 in New Admin and G.Moderator
Thank you all for the warm welcomes. It really does mean a lot to me.
Ryon, what you've built here is certainly no small accomplishment, and I will do my best to make sure this forum continues to thrive and grow. It goes without saying, but as our founder and builder and just as an awesome and knowledgeable person to have around, you will be missed. I know I'm looking forward to the times you come back around.
Guys, don't expect any major changes or anything like that right off the bat. The first thing I'm doing after the transition is just trying to make sure business as usual continues with minimal interruption from the change over process. (And yea, on that note, sorry about the chatroom. It's fixed now, but that was me missing a confirmation e-mail.) Eventually you might start to see little changes here and there, but that's a ways off. Anyway in the meantime if anyone has any questions, suggestions or if I can be helpful in any way, please don't hesitate. My door's always open, so to speak.
And to back what Galvatron said, I think we can all at least respect the global mugen community as a whole for all the awesome stuff that comes out of it, and the time, creativity and dedication that goes into it. On that common respect / common ground / common project, hopefully we all have enough of a reason to deal with our personal differences responsibly and considerately towards others and the over all community.
Anyway, I'm just happy to be doing this, and I hope it all works out as well as I think it's going to. Here's looking forward fellas :)
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RobotMonkeyHead got a reaction from Mr. KOtik in New Admin and G.Moderator
Thank you all for the warm welcomes. It really does mean a lot to me.
Ryon, what you've built here is certainly no small accomplishment, and I will do my best to make sure this forum continues to thrive and grow. It goes without saying, but as our founder and builder and just as an awesome and knowledgeable person to have around, you will be missed. I know I'm looking forward to the times you come back around.
Guys, don't expect any major changes or anything like that right off the bat. The first thing I'm doing after the transition is just trying to make sure business as usual continues with minimal interruption from the change over process. (And yea, on that note, sorry about the chatroom. It's fixed now, but that was me missing a confirmation e-mail.) Eventually you might start to see little changes here and there, but that's a ways off. Anyway in the meantime if anyone has any questions, suggestions or if I can be helpful in any way, please don't hesitate. My door's always open, so to speak.
And to back what Galvatron said, I think we can all at least respect the global mugen community as a whole for all the awesome stuff that comes out of it, and the time, creativity and dedication that goes into it. On that common respect / common ground / common project, hopefully we all have enough of a reason to deal with our personal differences responsibly and considerately towards others and the over all community.
Anyway, I'm just happy to be doing this, and I hope it all works out as well as I think it's going to. Here's looking forward fellas :)
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RobotMonkeyHead got a reaction from Ryon in New Admin and G.Moderator
Thank you all for the warm welcomes. It really does mean a lot to me.
Ryon, what you've built here is certainly no small accomplishment, and I will do my best to make sure this forum continues to thrive and grow. It goes without saying, but as our founder and builder and just as an awesome and knowledgeable person to have around, you will be missed. I know I'm looking forward to the times you come back around.
Guys, don't expect any major changes or anything like that right off the bat. The first thing I'm doing after the transition is just trying to make sure business as usual continues with minimal interruption from the change over process. (And yea, on that note, sorry about the chatroom. It's fixed now, but that was me missing a confirmation e-mail.) Eventually you might start to see little changes here and there, but that's a ways off. Anyway in the meantime if anyone has any questions, suggestions or if I can be helpful in any way, please don't hesitate. My door's always open, so to speak.
And to back what Galvatron said, I think we can all at least respect the global mugen community as a whole for all the awesome stuff that comes out of it, and the time, creativity and dedication that goes into it. On that common respect / common ground / common project, hopefully we all have enough of a reason to deal with our personal differences responsibly and considerately towards others and the over all community.
Anyway, I'm just happy to be doing this, and I hope it all works out as well as I think it's going to. Here's looking forward fellas :)
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RobotMonkeyHead got a reaction from Scrombo in Wario WIP by RobotMonkeyHead
Thanks mang, that thing took way more work than I expected. XD Yea the logo in the joystick ball is a theme I'm using in a screen pack I've been working on for a couple years now. That'll be my next wip thread. (sry for the latte reply btw)
I didn't really. I just used a superpause and figured it's going to be a tiny bit glitchy every once in a while. Meaning if you try to activate the moveslist during anothe superpause, it will wait for the original superpause to finish before the moves list opens. No biggie as far as I'm concerned.
And yes let's definitely talk soon.
Thanks!
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RobotMonkeyHead reacted to jenngra505 in Wario WIP by RobotMonkeyHead
Feedback:
Notes.txt on the character def crashes Mugen.
Standing Hard Punch has +3 advantage frames.
Crouching Medium Punch has +4 advantage frames.
Crouching Medium Kick has -15 advantage frames.
Captain's Pile Driver is too underpowered.
Gimme Your Lunch Money sometimes glitches out and heals over 500 damage.
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RobotMonkeyHead reacted to jenngra505 in Wario WIP by RobotMonkeyHead
I would make Standing Hard Punch have less advantage frames than Standing Medium Punch and have Crouching Medium Punch have less advantage frames than Crouching Light Punch, I would make Crouching Medium Kick less unsafe. I was thinking of giving a Standing Medium Kick a slight increase in advantage frames too.
On another note, Max Fasosity Dasherator and Give Me Your Lunch Money have the wrong commands in the interactive movelist.
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RobotMonkeyHead reacted to cldz in How do I apply the default palette to relevant sprites?
1.open the sff on ff3
2.make new project-->sprites+import from another project,click ok and save
if all the char sprite have the same pal this should fix it
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RobotMonkeyHead got a reaction from black dragon in crossbones by Black Dragon
For the punch you just finished, maybe consider just switching the 2nd and 3rd frames?
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RobotMonkeyHead got a reaction from black dragon in crossbones by Black Dragon
These are coming along really nicely.
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RobotMonkeyHead got a reaction from black dragon in crossbones by Black Dragon
For the skull in the 4th frame, I'd angle the mouth down a little.
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RobotMonkeyHead got a reaction from black dragon in crossbones by Black Dragon
Hell yea, def lookin good!
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RobotMonkeyHead got a reaction from black dragon in crossbones by Black Dragon
Nice. Once you finish the walk, it looks like you've got the walk, jump, crouch and dash movements basically done, right?
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RobotMonkeyHead got a reaction from black dragon in crossbones by Black Dragon
I like it. Looks a little like his pose off the Marvel card that introduced me to him back when I was a kid. Anyway, yea sprites are looking really good so far. Looks like you've been getting the bones symbol to map onto his chest properly.
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RobotMonkeyHead got a reaction from CoolAnimeHustler in The time has come!
Ok, that's good to know. It shouldn't be a problem tho, I'm just going to auto pay it annually anyway. I'm actually looking forward to the tech support. I've been studying HTML, PHP, and CSS a bit and I want to see how accessible the sites code is to me in case we end up wanting to tweak some details or something. Eventually if I can get comfortable with it to a point where we don't need (at least constant) tech support anymore, that could be a pretty nice financial lift off our shoulders.
@CoolAnimeHustler
Man, I hear you. Ryon really has built the foundation of an awesome fucking community here. There are soo many cool people and so much hard work in art and coding, so much beautifully organized Fucking Sweet mugen content on this forum it would just suck beyond measure to see it go down. Thanks for helping foot the bill man, it really does help :)
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RobotMonkeyHead got a reaction from CoolAnimeHustler in The time has come!
I like it. A lot. It's much easier on both of us financially, plus I think we'll make a really solid team. You're all over this forum and I'm pretty good with technical and artistic stuff. That's the feeling I get anyway, I say let's go for it.
And thanks for covering the year @Ryon, that's pretty freakin awesome.
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RobotMonkeyHead got a reaction from Flowering Knight in Grasshopper (Character Balancing / Frame Data Tool)
Hello MFFA peoples!
This is a character balancing / frame data tool I made a couple years back called Grasshopper. I finally just finished polishing it off.
It allows you to gather multiple characters' frame data and damage values on a chart. You can easily copy / paste / move them around for averaging and comparison. It's geared for creators and editors who want to make highly balanced characters, or balance out existing characters or rosters.
You can group the characters data however you want. By game, or play style, etc. Grasshopper will then tell you the frame data averages for these groups and allow you to compare that average against specific characters data. It will show you either the difference between the two, or the average between the two, whichever you prefer. This will give you a clear sense of what damage and frame advantage you should set for each attack of your character.
Frame data for comparisons can be found on a reference site, or by using the Training character to get the frame data from existing Mugen characters. Grasshopper actually comes with about 5 or 6 characters frame data already loaded on it. If anyone decides to upload and share their frame data (partially or fully filled charts) for the good of the community, here's a thread specifically for that project. Hopefully, over time it could build up to a little library type resource of frame / damage data which could help bring much needed balance to the Mugen!
(A couple SF2 / SF3A characters frame data are included, along with links to pages where you can find more.)
Here's a gif that nicely shows the type of data Grasshopper works with:
Other possible uses:
Here's some pics:
And here's the link:
Download Grasshopper 1.0 - Contains original OpenOffice version, and a Microsoft Excel '97 exported version.
Download Microsoft OpenOffice - Free open source excel / word / draw clone. The program Grasshopper was made in, and the sure way to run it.
tl;dr
Spreadsheet for viewing, comparing and averaging characters frame data and damage.
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RobotMonkeyHead got a reaction from Scrombo in Wario WIP by RobotMonkeyHead
I almost certainly will, but not till he's finished.
(If for whatever reason I don't end up doing it, it would be a really easy conversion for whoever does.)
Steady progress on the in game moves list. That's actually turning out to be quite the project. It has a configure page which allows for In game palette switching, and option toggling. Here's a preview of one of the finished pages:
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RobotMonkeyHead got a reaction from Gaulbetti in Wario WIP by RobotMonkeyHead
I almost certainly will, but not till he's finished.
(If for whatever reason I don't end up doing it, it would be a really easy conversion for whoever does.)
Steady progress on the in game moves list. That's actually turning out to be quite the project. It has a configure page which allows for In game palette switching, and option toggling. Here's a preview of one of the finished pages:
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RobotMonkeyHead got a reaction from Scrombo in Wario WIP by RobotMonkeyHead
Ok, I know I haven't been the best about staying current with this wip thread, but despair not!!
Progress has not stopped! Not once, actually, and it's not about to now! I've just gotten a little lazy with the updates (2 months already!?)
Feedback
Fixed. No dancy.
1 - You can ignore the readme. It's in the process of being replaced by an in-game moves list.
2 - Fixed. Silly mistake :)
3 - Yea good call, the Dasherator's a bit unsafe. Made it so he's invincible to all attacks except other hypers now.
4 - Yes coin sound effects are a definite. All the sound will be overhauled once the coding is done.
5 - Bike and Bossummon commands fixed.
6 - I don't know what the dark area around Wario during the dash attack is all about... I can't seem to replicate it. Could it be the stage?
Thanks, too, glad you like the Bossummon hyper so far :) It's gotten a little better recently too, I added a zoom feature, along with some environment shake, and explodes.
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Progress Update:
* A lot of minor tweaks and touch ups to specials and hypers.
* Complete in-game moves list implemented (double tap taunt to toggle). Working "configure" page allows you to change his palette and any configurable options mid-fight. It also makes keeping track of your treasure collecting easy.
* I'll be starting in on the sounds very soon, and thank you very much@Clownmanfor the sound files!
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RobotMonkeyHead reacted to Clownman in Wario WIP by RobotMonkeyHead
Happy new year~! Good news: Your voices for Wario are finally here too.
http://www.sounds-resource.com/wii/wariolandshakeit/sound/5906/
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RobotMonkeyHead reacted to Noctis in Character W.I.P Video Showcase
I had the time yesterday and decided to make some test videos of Agrias.
She's all black because I'm color separating her, but I accidentally chose the palettes that didn't have all the separated colors.
Combo testing
https://www.youtube.com/watch?v=dO2pGkm5iAw
Magic testing
https://www.youtube.com/watch?v=2bAg2ksK2Ys