Jump to content

Black chaos

Member
  • Posts

    339
  • Joined

  • Last visited

Everything posted by Black chaos

  1. Golden Sun 1 and 2 my all time favorites rpg games ever Sonic Battle
  2. your going to get banned if you play online lol
  3. If we don't already have the character then go right ahead and upload it
  4. Ok so I kind of bs around during Evo and missed my chance to Play this but I did get a chance to watch the game being played it looks fun and is a bit different then SSB, I love the idea behind the levels as they are being built as the match goes on which looks nice I can say. One thing that good is whos helping behind the game for those of you who don't know Seth Killian left Capcom about a week or 2 before Evo since then he has joined up with Sony and is helping with this game.
  5. I've been asking Ryon to make a Raging Jon Talbain for years lol
  6. I wish you had a ninja undercover mod thing that could be me I do it on twitch all the time take my mod off the streams I'm on and timeout those trying to act up thinking no mod is there lol
  7. yeah I'm still around check on the forums just about everyday just not much of a poster like I once was lol
  8. I know man it's crazy looking back and seeing how far we have come I feel manly tears coming along lol
  9. http://web.archive.org/web/20071114074502/http://mugenfreeforall.com/Forums/viewtopic.php?t=1001&postdays=0&postorder=asc&start=0&sid=08ee28d28e14bb113bb81c6c9ca737cb omg I didn't think about how long I've been here till I saw my post I was 16 when I first joined MFFA and I'm 21 now LOL
  10. When I'm forum watching I see the News section getting alot of post.
  11. It was announced that Sora Ltd. and Namco Bandai are working together on the latest Super Smash Bros. title, for the Wii U and 3DS. Project lead, Masahiro Sakurai, and Namco Bandai producer, Masaya Kobayashi (Ridge Racer, Go Vacation), talked about the collaboration. Masahiro Sakurai Hello, I’m Masahiro Sakurai, the director of the Super Smash Bros. series. It’s my personal belief that the only time a creative product really resonates is in that first moment when it’s actually in front of you. With that said, I’ve realized that if we keep the new Super Smash Bros. title’s development structure secret, it’ll only create more and more speculation, and I won’t be able to develop the game with any freedom. That’s why I’ve decided to announce this news right now, even though it’s still very early on. I would love to provide more information, but for now, I’m going to stay quiet until I have something solid to show you. The project has just gotten started. Bear in mind that not only are we developing two titles simultaneously, but we announced the project before we even started actual development, so I’m afraid we will likely have to keep you waiting for quite a while. Please be patient. Currently, the prototype prepared by Namco Bandai Games and Namco Bandai Studios’ special team looks pretty good, and it’s working great. In order to take advantage of the fact that there will be versions for two different systems, and to maximize and offer fun new gameplay elements, the entire team is going to work hard together. Thank you. Masaya Kobayashi Hello, everyone. I’m Masaya Kobayashi of Namco Bandai Studios. I’m so honored to be able to join the Smash Bros. team–that globally popular series of which Japan is particularly proud—and to work alongside of Mr. Sakurai. In order to make Mr. Sakurai proud, we will take on this project with Namco Bandai’s best staff! Yoshito Higuchi, the producer and the director of the “Tales” series, Tetsuya Akatsuka, producer and director of “Mobile Suit Gundam: Extreme Vs.,” the art director/sound director of the “SoulCalibur” series, the main development team staff from the “Tekken” series… and that’s just for starters. All the top creators from Namco Bandai are gathered here to create a never-before-seen dream team for this project. We will fully utilize our experience and knowledge in action/fighting game development, technical capability, and organizational strength, and we hereby promise you that we will develop the best and most powerful “Super Smash Bros.” title ever! Don’t miss it! Representative works: Masaya Kobayashi “Ridge Racer” series “We Ski” (Wii) series “Go Vacation” (Wii) Yoshito Higuchi “SoulCalibur” series “Tales of the Abyss“ “Tales of Vesperia“
  12. Whats funny is I signed up before I left but because I'm in Vegas I can't play it lol
  13. Welcome to the site hope you enjoy your stay here
  14. Man the GC one was such a underrated game it was one of imo the best on the system I'm so hyped for this game and if does well we may even get a Luigi's Mansion 2 on the Wii U.
  15. Sorry I wasn't saying that you said it wasn't good I was just stating my opinion
  16. In the tournament scene we call SFxT Street Fight X Timeout On the topic of Jabs yes jan have lead into combo but in this game you can just walk forward and hit Jab all day and at times you can't do anything to stop it, Jabs in this game beat out Throws, Crouch Tech, and is hella good on block. Ex. pick Cammy and just walk forward and keep hitting Jab if they don't have quick imput movement you can't stop it. Now the Rolento glitch is something that shows how much time Capcom put in to testing this game it was a glitch that is worse then anything they have had with the game so far if any character has a fireball you can just freeze the game. character diversity in this game is something you can blame Capcom for making some characters so damn good like this version of Ryu is one of if not the best Ryu ever. Now some Gems are really bad but overall not a big problem, Now Rolling forward in this game is a bad move Vs a good player because all you have to do is move to the spot they are rolling and move forward and back so you can get an easy cross up, Cross Assault is nice if you use it smartly or with a 2nd player. Now Pandora is something that wasn't worked on like they should have because if you use it it's auto-lose for the person who does because all you have to do is run and let the 10sec go down. The Time is one of the biggest issues of the game because of all the Fighting game the Time in this one is way to fast. Now if it was slowed down to how it is to Street Fighter 4 Ae it would be better shot even after the games been out this long in tournament play there are still Timeouts happening. If this is true it doesn't change the fact the game isn't that good, I've stopped playing the game all together but I had planned to wait till the dlc characters drop but now not so much.
  17. The only thing I see capcom doing is making a game of the year type version with all the character and stuff unlocked already even if its already on disk the sales for Sfxt wasn't that good and the feedback from player has been worse people are not enjoying the game like Capcom once did even, Pro players who were playing version of the game before it's release have said the game has let them down now some players say the game is good but the bad out weights the good and if Capcom were to release a super version the sales are going to drop even more like UMvC3 did.
×
×
  • Create New...