Jump to content

OMEGAPSYCHO

Creator
  • Posts

    24
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    OMEGAPSYCHO got a reaction from Moltar in The Master Fighter III conversion project   
    ......
    I don't want stop your project, go ahead if you want, actually, I'm glad you like my work but... well... go to the minute 8:40 and see it by yourself.
     
  2. Upvote
    OMEGAPSYCHO got a reaction from Krypto 'SAM' saiyaN in NOV/08/2015 KINTARO from Mortal Kombat II (100% REMAKE)   
    Hello everyone!,  It's time for another MK character and in this occasion is a complete remake of my very first MK character for Winmugen:
    KINTARO from MORTAL KOMBAT II & Trilogy.
    FEATURES:
    *.-This character is a COMPLETE REMAKE from KINTARO for Winmugen (2009).
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2" & "MKT".
    *.-Can perform "3 FATALITIES".
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
                ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include CONFIG file. 
                You can config: 
                *-Sound Mode by Default 
                *-You can add FEMALE character names for shows "FINISH-HER!" text.
                *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
                    (So you don't need write names in every MK-char CONFIG file).
    See you next time with more MKII Chars and the return of "THE KAHNUM OF OUTWORLD".
    HAPPY GAMING!  
    http://omegapsycho.webs.com/
     
  3. Upvote
    OMEGAPSYCHO got a reaction from gui0007 in NOV/08/2015 KINTARO from Mortal Kombat II (100% REMAKE)   
    Hello everyone!,  It's time for another MK character and in this occasion is a complete remake of my very first MK character for Winmugen:
    KINTARO from MORTAL KOMBAT II & Trilogy.
    FEATURES:
    *.-This character is a COMPLETE REMAKE from KINTARO for Winmugen (2009).
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2" & "MKT".
    *.-Can perform "3 FATALITIES".
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
                ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include CONFIG file. 
                You can config: 
                *-Sound Mode by Default 
                *-You can add FEMALE character names for shows "FINISH-HER!" text.
                *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
                    (So you don't need write names in every MK-char CONFIG file).
    See you next time with more MKII Chars and the return of "THE KAHNUM OF OUTWORLD".
    HAPPY GAMING!  
    http://omegapsycho.webs.com/
     
  4. Upvote
    OMEGAPSYCHO got a reaction from Galvatron in NOV/08/2015 KINTARO from Mortal Kombat II (100% REMAKE)   
    Hello everyone!,  It's time for another MK character and in this occasion is a complete remake of my very first MK character for Winmugen:
    KINTARO from MORTAL KOMBAT II & Trilogy.
    FEATURES:
    *.-This character is a COMPLETE REMAKE from KINTARO for Winmugen (2009).
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2" & "MKT".
    *.-Can perform "3 FATALITIES".
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
                ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include CONFIG file. 
                You can config: 
                *-Sound Mode by Default 
                *-You can add FEMALE character names for shows "FINISH-HER!" text.
                *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
                    (So you don't need write names in every MK-char CONFIG file).
    See you next time with more MKII Chars and the return of "THE KAHNUM OF OUTWORLD".
    HAPPY GAMING!  
    http://omegapsycho.webs.com/
     
  5. Upvote
    OMEGAPSYCHO got a reaction from DartzPie in NOV/08/2015 KINTARO from Mortal Kombat II (100% REMAKE)   
    Hello everyone!,  It's time for another MK character and in this occasion is a complete remake of my very first MK character for Winmugen:
    KINTARO from MORTAL KOMBAT II & Trilogy.
    FEATURES:
    *.-This character is a COMPLETE REMAKE from KINTARO for Winmugen (2009).
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2" & "MKT".
    *.-Can perform "3 FATALITIES".
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
                ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include CONFIG file. 
                You can config: 
                *-Sound Mode by Default 
                *-You can add FEMALE character names for shows "FINISH-HER!" text.
                *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
                    (So you don't need write names in every MK-char CONFIG file).
    See you next time with more MKII Chars and the return of "THE KAHNUM OF OUTWORLD".
    HAPPY GAMING!  
    http://omegapsycho.webs.com/
     
  6. Upvote
    OMEGAPSYCHO got a reaction from Galvatron in JOHNNY CAGE from Mortal Kombat 2 by OMEGAPSYCHO   
    Hello MFFA comrades, I bring you the next MKII character and here it is.
    Not much to say about it if you already know my projects; the gameplay is accurate to the source game with some licenses in the Fatalities.
    Feedback will be welcome.
    FEATURES:
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2".
    *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". (Original Fatalities changed for compatibility issues).
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
                     ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include CONFIG file. 
                     You can config: 
                     *-Sound Mode by Default 
                     *-You can add FEMALE character names for shows "FINISH-HER!" text.
                     *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
                         (So you don't need write names in every MK-char CONFIG file).
    HAPPY GAMING!  
    http://omegapsycho.webs.com/
     
  7. Upvote
    OMEGAPSYCHO got a reaction from DartzPie in JOHNNY CAGE from Mortal Kombat 2 by OMEGAPSYCHO   
    Hello MFFA comrades, I bring you the next MKII character and here it is.
    Not much to say about it if you already know my projects; the gameplay is accurate to the source game with some licenses in the Fatalities.
    Feedback will be welcome.
    FEATURES:
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2".
    *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". (Original Fatalities changed for compatibility issues).
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
                     ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include CONFIG file. 
                     You can config: 
                     *-Sound Mode by Default 
                     *-You can add FEMALE character names for shows "FINISH-HER!" text.
                     *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
                         (So you don't need write names in every MK-char CONFIG file).
    HAPPY GAMING!  
    http://omegapsycho.webs.com/
     
  8. Upvote
    OMEGAPSYCHO got a reaction from Krypto 'SAM' saiyaN in JOHNNY CAGE from Mortal Kombat 2 by OMEGAPSYCHO   
    Hello MFFA comrades, I bring you the next MKII character and here it is.
    Not much to say about it if you already know my projects; the gameplay is accurate to the source game with some licenses in the Fatalities.
    Feedback will be welcome.
    FEATURES:
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2".
    *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". (Original Fatalities changed for compatibility issues).
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
                     ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include CONFIG file. 
                     You can config: 
                     *-Sound Mode by Default 
                     *-You can add FEMALE character names for shows "FINISH-HER!" text.
                     *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
                         (So you don't need write names in every MK-char CONFIG file).
    HAPPY GAMING!  
    http://omegapsycho.webs.com/
     
  9. Upvote
    OMEGAPSYCHO got a reaction from Kazagami in JOHNNY CAGE from Mortal Kombat 2 by OMEGAPSYCHO   
    Hello MFFA comrades, I bring you the next MKII character and here it is.
    Not much to say about it if you already know my projects; the gameplay is accurate to the source game with some licenses in the Fatalities.
    Feedback will be welcome.
    FEATURES:
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2".
    *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". (Original Fatalities changed for compatibility issues).
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
                     ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include CONFIG file. 
                     You can config: 
                     *-Sound Mode by Default 
                     *-You can add FEMALE character names for shows "FINISH-HER!" text.
                     *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
                         (So you don't need write names in every MK-char CONFIG file).
    HAPPY GAMING!  
    http://omegapsycho.webs.com/
     
  10. Upvote
    OMEGAPSYCHO got a reaction from gui0007 in SEP/25/2015 KHAMELEON from Mortal Kombat II   
    Hello guys!  I bring a new character for your collection from Mortal Kombat, and although isn't in the original game, it takes all the features from the female ninjas; that's right is: Khameleon based on MKII Gameplay.
    This character appeared for first time in MKTrilogy for the N64 as a secret character, and if you already know her, then isn't not much to explain but here it is a short list of features:
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2 FEMALE NINJAS" (KITANA, MILEENA, JADE)
         The movelist change it with the game time. (You can't control it)
    *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS".
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
        ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include "2" CONFIG files. 
        You can config: 
        *- Female Ninjas Faces & Names Positions.
        *-Sound Mode by Default 
        *-You can add FEMALE character names for shows "FINISH-HER!" text.
        *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
             (So you don't need write names in every MK-char CONFIG file).
    I hope you like it, and I have plans to release more chars from MK the next week (I hope).
    Happy Gaming! 
    http://omegapsycho.webs.com/
  11. Upvote
    OMEGAPSYCHO got a reaction from gui0007 in KUNG LAO from Mortal Kombat 2   
    Hello guys !, I'm back with a character that a lot of people have asked me since I started the conversion of the characters from MK for Mugen and is finally here; without further ado:
    KUNG LAO from MORTAL KOMBAT II
    Features:
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2".
    *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". (Original Fatalities changed for compatibility issues).
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
                ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include CONFIG file. 
             You can config: 
             *-Sound Mode by Default 
             *-You can add FEMALE character names for shows "FINISH-HER!" text.
             *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
                  (So you don't need write names in every MK-char CONFIG file).
    UPDATE FOR KUNG LAO & KHAMELEON
    KUNG LAO:  
    *.-Mugen 1.0 glitch compatibility fixed.
    *.-Close Strong Punch blood Dosn't show in corner fixed.
     
    KHAMELEON:
    *.-Helper saturation in Fan Throw attack fixed.
    *.-New hitdef system in Crouch low punch.
    *.-New animation method in uppercut punch to stand.
    *.-New hit reaction method for P2 in Close Strong Punch.
    *.-Fixed "pausetime" in Close Strong Kick
    I hope you like it.      HAPPY GAMING! 
    http://omegapsycho.webs.com/
  12. Upvote
    OMEGAPSYCHO got a reaction from Krypto 'SAM' saiyaN in KUNG LAO from Mortal Kombat 2   
    Hello guys !, I'm back with a character that a lot of people have asked me since I started the conversion of the characters from MK for Mugen and is finally here; without further ado:
    KUNG LAO from MORTAL KOMBAT II
    Features:
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2".
    *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". (Original Fatalities changed for compatibility issues).
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
                ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include CONFIG file. 
             You can config: 
             *-Sound Mode by Default 
             *-You can add FEMALE character names for shows "FINISH-HER!" text.
             *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
                  (So you don't need write names in every MK-char CONFIG file).
    UPDATE FOR KUNG LAO & KHAMELEON
    KUNG LAO:  
    *.-Mugen 1.0 glitch compatibility fixed.
    *.-Close Strong Punch blood Dosn't show in corner fixed.
     
    KHAMELEON:
    *.-Helper saturation in Fan Throw attack fixed.
    *.-New hitdef system in Crouch low punch.
    *.-New animation method in uppercut punch to stand.
    *.-New hit reaction method for P2 in Close Strong Punch.
    *.-Fixed "pausetime" in Close Strong Kick
    I hope you like it.      HAPPY GAMING! 
    http://omegapsycho.webs.com/
  13. Upvote
    OMEGAPSYCHO got a reaction from Kazagami in KUNG LAO from Mortal Kombat 2   
    Hello guys !, I'm back with a character that a lot of people have asked me since I started the conversion of the characters from MK for Mugen and is finally here; without further ado:
    KUNG LAO from MORTAL KOMBAT II
    Features:
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2".
    *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". (Original Fatalities changed for compatibility issues).
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
                ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include CONFIG file. 
             You can config: 
             *-Sound Mode by Default 
             *-You can add FEMALE character names for shows "FINISH-HER!" text.
             *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
                  (So you don't need write names in every MK-char CONFIG file).
    UPDATE FOR KUNG LAO & KHAMELEON
    KUNG LAO:  
    *.-Mugen 1.0 glitch compatibility fixed.
    *.-Close Strong Punch blood Dosn't show in corner fixed.
     
    KHAMELEON:
    *.-Helper saturation in Fan Throw attack fixed.
    *.-New hitdef system in Crouch low punch.
    *.-New animation method in uppercut punch to stand.
    *.-New hit reaction method for P2 in Close Strong Punch.
    *.-Fixed "pausetime" in Close Strong Kick
    I hope you like it.      HAPPY GAMING! 
    http://omegapsycho.webs.com/
  14. Upvote
    OMEGAPSYCHO got a reaction from DartzPie in KUNG LAO from Mortal Kombat 2   
    Hello guys !, I'm back with a character that a lot of people have asked me since I started the conversion of the characters from MK for Mugen and is finally here; without further ado:
    KUNG LAO from MORTAL KOMBAT II
    Features:
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2".
    *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". (Original Fatalities changed for compatibility issues).
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
                ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include CONFIG file. 
             You can config: 
             *-Sound Mode by Default 
             *-You can add FEMALE character names for shows "FINISH-HER!" text.
             *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
                  (So you don't need write names in every MK-char CONFIG file).
    UPDATE FOR KUNG LAO & KHAMELEON
    KUNG LAO:  
    *.-Mugen 1.0 glitch compatibility fixed.
    *.-Close Strong Punch blood Dosn't show in corner fixed.
     
    KHAMELEON:
    *.-Helper saturation in Fan Throw attack fixed.
    *.-New hitdef system in Crouch low punch.
    *.-New animation method in uppercut punch to stand.
    *.-New hit reaction method for P2 in Close Strong Punch.
    *.-Fixed "pausetime" in Close Strong Kick
    I hope you like it.      HAPPY GAMING! 
    http://omegapsycho.webs.com/
  15. Upvote
    OMEGAPSYCHO got a reaction from DartzPie in SEP/25/2015 KHAMELEON from Mortal Kombat II   
    Hello guys!  I bring a new character for your collection from Mortal Kombat, and although isn't in the original game, it takes all the features from the female ninjas; that's right is: Khameleon based on MKII Gameplay.
    This character appeared for first time in MKTrilogy for the N64 as a secret character, and if you already know her, then isn't not much to explain but here it is a short list of features:
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2 FEMALE NINJAS" (KITANA, MILEENA, JADE)
         The movelist change it with the game time. (You can't control it)
    *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS".
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
        ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include "2" CONFIG files. 
        You can config: 
        *- Female Ninjas Faces & Names Positions.
        *-Sound Mode by Default 
        *-You can add FEMALE character names for shows "FINISH-HER!" text.
        *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
             (So you don't need write names in every MK-char CONFIG file).
    I hope you like it, and I have plans to release more chars from MK the next week (I hope).
    Happy Gaming! 
    http://omegapsycho.webs.com/
  16. Upvote
    OMEGAPSYCHO got a reaction from Galvatron in SEP/25/2015 KHAMELEON from Mortal Kombat II   
    Hello guys!  I bring a new character for your collection from Mortal Kombat, and although isn't in the original game, it takes all the features from the female ninjas; that's right is: Khameleon based on MKII Gameplay.
    This character appeared for first time in MKTrilogy for the N64 as a secret character, and if you already know her, then isn't not much to explain but here it is a short list of features:
    *.-This character was developed under MUGEN 1.1 engine.
    *.-Include an instalation file (only COPY the main line in the select.def file).
    *.-Have all techniques and features from "MK2 FEMALE NINJAS" (KITANA, MILEENA, JADE)
         The movelist change it with the game time. (You can't control it)
    *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS".
    *.-Press Start and you can check the Moves list.
    *.-You can choose the SOUND MODE pressing "Start" menu : 
        ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds.
    *.-The fatalities can be performed at almost any distance.
    *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items).
    *.-Include "2" CONFIG files. 
        You can config: 
        *- Female Ninjas Faces & Names Positions.
        *-Sound Mode by Default 
        *-You can add FEMALE character names for shows "FINISH-HER!" text.
        *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO).
             (So you don't need write names in every MK-char CONFIG file).
    I hope you like it, and I have plans to release more chars from MK the next week (I hope).
    Happy Gaming! 
    http://omegapsycho.webs.com/
  17. Upvote
    OMEGAPSYCHO got a reaction from Scrombo in MFFA's Ask a User Thread (Ask OxyontheWolf)   
    It was fun guys!  thank you!.
    ROBOTMONKEYHEAD... I CHOOSE YOU!!!
  18. Upvote
    OMEGAPSYCHO got a reaction from Galvatron in MFFA's Ask a User Thread (Ask OxyontheWolf)   
    -Uffff... there's a lot! and are divided into many genres; I couldn't say which one is my top favorite, so, I'll name some titles: Dragon Ball Series, Hokuto No Ken, Ranma 1/2, Saint Seiya, Ore Monogatari!, Working!!, Attack On Titan, Azumanga Daioh!, Oreigaru, Tora Dora, Kagaku No Railgun, Himouto Umaru-chan, Inuyasha, Lucky Star, Suzumiya Haruhi Series, Bakuman, Boku Wa tomodachi, etc, etc, etc.
    -Of course: Platformers, Beat'em up, RPG (like Shenmue), "Metroidvanias"; as you can see, Iam more a "RETRO-GAMER" like James Rolfe (AVGN).
    -A "childhood dream", because I was already expecting a "Capcom vs SNK" crossover in the same era of Street Fighter II, Fatal Fury 2, Fighters Histoty, World Heroes, etc. And then, I found the legendary KOf'91 surfing on the web, and eventually I found Mugen, the rest is history.
    -From MK Universe: Kintaro (he don't have the respect it deserves, he has too much potential to be a real Badass), Smoke/Enenrra, Skarlet, Belokk, Tasia and maybe a New Tarkatan warrior.
    For guest character: Ellen Louis Ripley (from Alien), a classic version of Freddy Krueger and maybe The Joker.
  19. Upvote
    OMEGAPSYCHO got a reaction from BrawlTheMan in MFFA's Ask a User Thread (Ask OxyontheWolf)   
    No, I met that game with the "MelvanaInChains" conversions for Mugen. Looks kind of funny, I would like to try it someday.
    -In the past some people have asked me that and I always say that actually is a kind of "illusion" because I have already some characters done when I start a new season of releases, like this: https://www.youtube.com/watch?v=rzUc11tT1Ss .I work with many chars at the same time and are released one by one for receive the feedback from Mugen community with the objective to fix the reported glitches for the new releases in chars with the same code like MK or SSFIIX.
    -Maybe when I done the original trilogy, because even I mod and fix the templates all the time, plus, I don't want to compete against "myself" if we see it from that angle.
    -I like a lot that series but I think all the characters were converted, unless that I receive requests for some char in particular; if I take that route, I would also like to continue with Fatal Fury Special and I always wanted to do characters from Kof'94 & Kof'95, Fighters History, Primal Rage, Time Killers, some fighting Bootleg NES games like Master Fighter III, Power Moves / Athlete, Ranma 1/2 for SNES, etc.
  20. Upvote
    OMEGAPSYCHO got a reaction from Galvatron in MFFA's Ask a User Thread (Ask OxyontheWolf)   
    No, I met that game with the "MelvanaInChains" conversions for Mugen. Looks kind of funny, I would like to try it someday.
    -In the past some people have asked me that and I always say that actually is a kind of "illusion" because I have already some characters done when I start a new season of releases, like this: https://www.youtube.com/watch?v=rzUc11tT1Ss .I work with many chars at the same time and are released one by one for receive the feedback from Mugen community with the objective to fix the reported glitches for the new releases in chars with the same code like MK or SSFIIX.
    -Maybe when I done the original trilogy, because even I mod and fix the templates all the time, plus, I don't want to compete against "myself" if we see it from that angle.
    -I like a lot that series but I think all the characters were converted, unless that I receive requests for some char in particular; if I take that route, I would also like to continue with Fatal Fury Special and I always wanted to do characters from Kof'94 & Kof'95, Fighters History, Primal Rage, Time Killers, some fighting Bootleg NES games like Master Fighter III, Power Moves / Athlete, Ranma 1/2 for SNES, etc.
  21. Upvote
    OMEGAPSYCHO got a reaction from SSBKing65✯ in MFFA's Ask a User Thread (Ask OxyontheWolf)   
    I guess that empty feeling that cause me the fighting games, I like a lot, so, when a new fighting game is released my very first question to myself is: who or what is the final boss?!!!, I always imagine something epic, grim and imposing and some times, it was, I never felt again what I felt when I see Omega Rugal or Marvel vs Capcom Bosses for first time; I stayed with "hungry" to see more like this.
  22. Upvote
    OMEGAPSYCHO got a reaction from 00EccoTenshi in ATTACK ON TITAN -Boss Stage by OMEGAPSYCHO   
    Hello everyone!!!.  As you can see, this is my first post in MFFA and I want to start with something big, LITERALLY.
    In this occasion I bring another Big boss character (this kind of chars and Mortal Kombat are my speciality). This was based on a Manga / Anime that I fell in love and now is very popular and is:
    Shingeki NO Kyojin - ATTACK ON TITAN -Boss Stage-
    I decide make it because I can't find almost anything in the Mugen scene of this awesome anime, and, well, here it is.
    The gameplay is quite simple and very similar to chars like Apocalypse & Galactus. your objetive is only survive the fight, that's it.
    This is a little list of features to take in consideration:
    *- This char was programmed under MUGEN 1.1 engine.
    *.-Include instalation file (only COPY the main lines in the "select.def" file).
    *.-Include his own stage and BGM (Dosn't work without it.)
    *.-Almost all the sprites are extracted from the Anime by me.
    *.-The Titan's attacks are very basic but lethal if you are too close.
    *.-In the 1st. round you fight against two titans and in the 2nd. Round you fight against 3.
    *.-Include special anims inspired in the anime series in the winner and lose screens.
    I hope you like it, I'll upload some other projects in a few days.      ENJOY & HAPPY GAMING!  
     

    WWW.OMEGAPSYCHO.WEBS.COM
  23. Upvote
    OMEGAPSYCHO got a reaction from DartzPie in ATTACK ON TITAN -Boss Stage by OMEGAPSYCHO   
    Hello everyone!!!.  As you can see, this is my first post in MFFA and I want to start with something big, LITERALLY.
    In this occasion I bring another Big boss character (this kind of chars and Mortal Kombat are my speciality). This was based on a Manga / Anime that I fell in love and now is very popular and is:
    Shingeki NO Kyojin - ATTACK ON TITAN -Boss Stage-
    I decide make it because I can't find almost anything in the Mugen scene of this awesome anime, and, well, here it is.
    The gameplay is quite simple and very similar to chars like Apocalypse & Galactus. your objetive is only survive the fight, that's it.
    This is a little list of features to take in consideration:
    *- This char was programmed under MUGEN 1.1 engine.
    *.-Include instalation file (only COPY the main lines in the "select.def" file).
    *.-Include his own stage and BGM (Dosn't work without it.)
    *.-Almost all the sprites are extracted from the Anime by me.
    *.-The Titan's attacks are very basic but lethal if you are too close.
    *.-In the 1st. round you fight against two titans and in the 2nd. Round you fight against 3.
    *.-Include special anims inspired in the anime series in the winner and lose screens.
    I hope you like it, I'll upload some other projects in a few days.      ENJOY & HAPPY GAMING!  
     

    WWW.OMEGAPSYCHO.WEBS.COM
  24. Upvote
    OMEGAPSYCHO reacted to Krypto 'SAM' saiyaN in ATTACK ON TITAN -Boss Stage by OMEGAPSYCHO   
    You never failed to impress me Omega. This one is on a whole different level!
  25. Upvote
    OMEGAPSYCHO reacted to RobotMonkeyHead in ATTACK ON TITAN -Boss Stage by OMEGAPSYCHO   
    Dude, an Attack on Titan boss by OMEGAPSYCHO!?  Symphony of the Night bosses (including fucking Legion AND Beelzebub), Mortal Kombat 1 & 2, Ninja Gaiden boss rush, Indiana Jones, and now this?  Impeccable taste, once again.  You, sir, are among the gods of mugen! 

×
×
  • Create New...