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OMEGAPSYCHO

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Everything posted by OMEGAPSYCHO

  1. ...... I don't want stop your project, go ahead if you want, actually, I'm glad you like my work but... well... go to the minute 8:40 and see it by yourself.
  2. Hello everyone!, It's time for another MK character and in this occasion is a complete remake of my very first MK character for Winmugen: KINTARO from MORTAL KOMBAT II & Trilogy. FEATURES: *.-This character is a COMPLETE REMAKE from KINTARO for Winmugen (2009). *.-This character was developed under MUGEN 1.1 engine. *.-Include an instalation file (only COPY the main line in the select.def file). *.-Have all techniques and features from "MK2" & "MKT". *.-Can perform "3 FATALITIES". *.-Press Start and you can check the Moves list. *.-You can choose the SOUND MODE pressing "Start" menu : ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds. *.-The fatalities can be performed at almost any distance. *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items). *.-Include CONFIG file. You can config: *-Sound Mode by Default *-You can add FEMALE character names for shows "FINISH-HER!" text. *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO). (So you don't need write names in every MK-char CONFIG file). See you next time with more MKII Chars and the return of "THE KAHNUM OF OUTWORLD". HAPPY GAMING! http://omegapsycho.webs.com/
  3. Hello MFFA comrades, I bring you the next MKII character and here it is. Not much to say about it if you already know my projects; the gameplay is accurate to the source game with some licenses in the Fatalities. Feedback will be welcome. FEATURES: *.-This character was developed under MUGEN 1.1 engine. *.-Include an instalation file (only COPY the main line in the select.def file). *.-Have all techniques and features from "MK2". *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". (Original Fatalities changed for compatibility issues). *.-Press Start and you can check the Moves list. *.-You can choose the SOUND MODE pressing "Start" menu : ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds. *.-The fatalities can be performed at almost any distance. *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items). *.-Include CONFIG file. You can config: *-Sound Mode by Default *-You can add FEMALE character names for shows "FINISH-HER!" text. *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO). (So you don't need write names in every MK-char CONFIG file). HAPPY GAMING! http://omegapsycho.webs.com/
  4. Sorry, I thought I had put it. Fixed. FIXED. ;) I had that idea too but I think "The Great Kung Lao" looks different and his techniques are quite different (he haven't the hat); maybe I'll make him independently in a near future.
  5. Hello guys !, I'm back with a character that a lot of people have asked me since I started the conversion of the characters from MK for Mugen and is finally here; without further ado: KUNG LAO from MORTAL KOMBAT II Features: *.-This character was developed under MUGEN 1.1 engine. *.-Include an instalation file (only COPY the main line in the select.def file). *.-Have all techniques and features from "MK2". *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". (Original Fatalities changed for compatibility issues). *.-Press Start and you can check the Moves list. *.-You can choose the SOUND MODE pressing "Start" menu : ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds. *.-The fatalities can be performed at almost any distance. *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items). *.-Include CONFIG file. You can config: *-Sound Mode by Default *-You can add FEMALE character names for shows "FINISH-HER!" text. *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO). (So you don't need write names in every MK-char CONFIG file). UPDATE FOR KUNG LAO & KHAMELEON KUNG LAO: *.-Mugen 1.0 glitch compatibility fixed. *.-Close Strong Punch blood Dosn't show in corner fixed. KHAMELEON: *.-Helper saturation in Fan Throw attack fixed. *.-New hitdef system in Crouch low punch. *.-New animation method in uppercut punch to stand. *.-New hit reaction method for P2 in Close Strong Punch. *.-Fixed "pausetime" in Close Strong Kick I hope you like it. HAPPY GAMING! http://omegapsycho.webs.com/
  6. Hello guys! I bring a new character for your collection from Mortal Kombat, and although isn't in the original game, it takes all the features from the female ninjas; that's right is: Khameleon based on MKII Gameplay. This character appeared for first time in MKTrilogy for the N64 as a secret character, and if you already know her, then isn't not much to explain but here it is a short list of features: *.-This character was developed under MUGEN 1.1 engine. *.-Include an instalation file (only COPY the main line in the select.def file). *.-Have all techniques and features from "MK2 FEMALE NINJAS" (KITANA, MILEENA, JADE) The movelist change it with the game time. (You can't control it) *.-Can perform "2 FATALITIES and 4 RANDOM FINISHERS". *.-Press Start and you can check the Moves list. *.-You can choose the SOUND MODE pressing "Start" menu : ARRANGED : some sounds from newest MK games & ORIGINAL : all MK2 sounds. *.-The fatalities can be performed at almost any distance. *.-Compatible with the Char-Bosses of my authorship. (He can climb platforms & take items). *.-Include "2" CONFIG files. You can config: *- Female Ninjas Faces & Names Positions. *-Sound Mode by Default *-You can add FEMALE character names for shows "FINISH-HER!" text. *-THIS FILE IS INTERCHANGEABLE WITH THE SAME FILE NAME IN OTHER Mortal Kombat CHARS OF MY AUTHORSHIP: (OMEGAPSYCHO). (So you don't need write names in every MK-char CONFIG file). I hope you like it, and I have plans to release more chars from MK the next week (I hope). Happy Gaming! http://omegapsycho.webs.com/
  7. I aready know that you are a loyal follower of my work but I had no idea that my work involved you in the mugen world in first place; is gratifying to know that my work was the inspiration of someone, besides, isn't that the goal of someone who seeks leave a legacy?; that makes me feel like I accomplish something, for real, thank you very much!. And yes, I also think that POTS should have made more DarkStalkers characters; his Morrigan is so far the best out there in my opinion; totally agree with you. NEXT QUESTIONS: -Favorite video games?. -Favorite topics besides videogames?.
  8. Of course! is one of my favorite fighting games of all time. I want to buy an Xbox One only for the new game. (I'm still saving money for that) and I have hope for see "Eyedol" again. (I really like Aganos and Hisako too). And of course, some questions for you: 1.- When and where you start on the Mugen scene? 2.- Which retired mugen creators that you would like to see their return and what kind of characters do you like to see from them? 3.- Regardless of your mugen programming knowledge or graphic design skills, in other words, hypothetically speaking: What kind of complex character would you like to create for mugen?
  9. It was fun guys! thank you!. ROBOTMONKEYHEAD... I CHOOSE YOU!!!
  10. -Uffff... there's a lot! and are divided into many genres; I couldn't say which one is my top favorite, so, I'll name some titles: Dragon Ball Series, Hokuto No Ken, Ranma 1/2, Saint Seiya, Ore Monogatari!, Working!!, Attack On Titan, Azumanga Daioh!, Oreigaru, Tora Dora, Kagaku No Railgun, Himouto Umaru-chan, Inuyasha, Lucky Star, Suzumiya Haruhi Series, Bakuman, Boku Wa tomodachi, etc, etc, etc. -Of course: Platformers, Beat'em up, RPG (like Shenmue), "Metroidvanias"; as you can see, Iam more a "RETRO-GAMER" like James Rolfe (AVGN). -A "childhood dream", because I was already expecting a "Capcom vs SNK" crossover in the same era of Street Fighter II, Fatal Fury 2, Fighters Histoty, World Heroes, etc. And then, I found the legendary KOf'91 surfing on the web, and eventually I found Mugen, the rest is history. -From MK Universe: Kintaro (he don't have the respect it deserves, he has too much potential to be a real Badass), Smoke/Enenrra, Skarlet, Belokk, Tasia and maybe a New Tarkatan warrior. For guest character: Ellen Louis Ripley (from Alien), a classic version of Freddy Krueger and maybe The Joker.
  11. Well speaking of Fighting games: Super Street Fighter II X (It is impossible for me to finish it with a single credit) and all kind of videogames, I think it would be Castlevania 3 & Ninja Gaiden Trilogy for NES, Fatal Frame: Mask of the Lunar Eclipse for Wii or , House of the Dead 2 for Dreamcast; of course, only for me.
  12. No, I met that game with the "MelvanaInChains" conversions for Mugen. Looks kind of funny, I would like to try it someday. -In the past some people have asked me that and I always say that actually is a kind of "illusion" because I have already some characters done when I start a new season of releases, like this: https://www.youtube.com/watch?v=rzUc11tT1Ss .I work with many chars at the same time and are released one by one for receive the feedback from Mugen community with the objective to fix the reported glitches for the new releases in chars with the same code like MK or SSFIIX. -Maybe when I done the original trilogy, because even I mod and fix the templates all the time, plus, I don't want to compete against "myself" if we see it from that angle. -I like a lot that series but I think all the characters were converted, unless that I receive requests for some char in particular; if I take that route, I would also like to continue with Fatal Fury Special and I always wanted to do characters from Kof'94 & Kof'95, Fighters History, Primal Rage, Time Killers, some fighting Bootleg NES games like Master Fighter III, Power Moves / Athlete, Ranma 1/2 for SNES, etc.
  13. -I hope to release the next wave of characters from SSFIIX in December, included Dictator. -I'm not interested in using the "Aggressor" bar, Brutalities or Animalities (that finishers are awful) I prefer an UMK3 gameplay, but I always try to make a gameplay closer to the source, so, I hope. -"Crocomire" is the one I am most proud but "Alchemy-Lab Bosses" has always seemed me the most fun for the amount of details that I included. (that reminds me... someone already discovered the "secret elevator" that I put in Alchemy-Lab & Legion Bosses?) -Yes, and is horrendous!. In that era the franchise has already too much tiredness; seemed very incomplete, when I saw the intro, I didn't know if I should laugh or cry; PSX gallery had much better games in that time as Soul Reaver or even Fighting Force do it better; finally I gave it to a friend as a gift..
  14. Of course I'll use photoshop for hide those details, dont' worry. and...
  15. YES, this is an exclusive for those involved in this topic (if you question me about this in other place, I'll pretend amnesia ;P I like give surprises): In November will be released a Kotal Kahn figure (and some others) by MezcoToys: http://www.mezcotoyz.com/mortal-kombat-x-series-2-kotal-kahn I'll buy it and digitalize it in the same way that Goro, Kintaro, Sheeva & Motaro were digitized with photographs; for now, I have plans to give it a gamelpay like UMK3 but I don't know, maybe I'll do it in a new gameplay; if I have success in this project, I'll make more. I always have difficult to give release dates because it is complicated take time to set to work in Mugen, in fact, I already should have released Khameleon, Kung Lao and Johnny Cage, but for the daily life issues I can't (I work in their Fatalities in this exact moment). I hope to release Khameleon this week and in the next, Kung Lao & Johnny Cage. I work in parallel in the Male Ninjas, so, when they are finished, i'll release them in pairs (Sub-Zero-Scorpion, Reptile-Smoke, Noob-Ermac, Rain-???).
  16. I feel it DUANE_BOB!. Mmm... maybe not, because I have the feeling that if I reach too far into the MK universe, my character collection might look like as a some MK independient mugen projects like too many out there. (No offending their creators).
  17. -RUGAL, You see, before he even exist, I like a lot Geese Howard and Wolfang Krauser (Fatal Fury series was a blast); Street Fighter II was the king of fighting games in that moment and I was pretty obsesed with play M.Bison in the Champion Edition because it was impossible in World Warrior, so, when Kof'94 was released and I see Rugal for first time with his red suit, he reminds me a lot M.Bison but i said: "haaa... is that a Bison's copy?, how cheap!, I preffer Geese or Krauser... or..." but then shows the second round and this guy launch a Reppuken and a MO***R F*****G KAISER WAVE!!!; he was the combitation of my 3 favorite chars of that era, but wait, there's more, in Kof'95 I was expecting the same because Rugal shows with the same look in the cinematics betwen fights and after beat Saisyu Kusanagi he transforms in the MOST BADASS BOSS CHARACTER EVER MADE!!! "OMEGA RUGAL!!!" I fell in love. My nickname isn't coincidence, (actually is a tribute for Rugal & Vega/M.Bison.;) It's a shame the bad reputation that had this character because of Kof'2002 bootlegs and the cheap/coward gamers. :P
  18. No, I havn't play too many N64 games because at that time I gave a chance to Sony Play Station because a friend of mine spoke wonders of this new console and the rest is history. Let's see... from movies Freddy Krueger or Henrietta from Evil Dead (that bitch gave me nightmares as a kid), from pop culture, Dracula, Werewolfs or some LoveCraft's monsters, from the myth, cyclops, gorgons and krakens, from videogames all Castlevania's monster gallery and from worldwide folklore the Chupacabras, Gargoyles, Bigfoot, La llorona, etc. Isn't necessary to say that I still have hope for a new DarkStalkers. ;) I have a personal rule: if I don't like it, I don't release it; I have between lost folders on my CPUs some unreleased characters, so, all the characters released are in my liking, but if I had to pick one, that would be "Crocomire", I release after "Phalanx" but Crocomire was my "Moby Dick" in that era. When I started to program it, I really had serious doubts if I could do it, I pond myself very often trying to program it, like what happens when a writer don't know how to continue his book, after literally thousands of times to press (Shift + F4) to check what happend if I try it... men, I felt in paradise when was finished... I play against him for first time like a gamer, not as a programmer, and wooooooww, it was amazing, I couldn't believe it was me who did that; in the second battle I put the Ridley theme from Super Metroid but in that moment in my head I heard "The Hymn of Joy" of Ludwig Van Beethoven. I feel too much joy in this moment just to remember it. I start with a template character with the basic moves, explodes, images, helpers in common, etc. That take 2 to 4 months (taking on my everyday life duties and how much study of the original game I put to make it close as possible to the source), then, I chose 4 or 5 chars for start; finish them take other month, but, the rest of characters is in half way in this point thanks to the template; if I calculate how much time I would take a single character from zero, that take two months, but, if I'm on vacation and I have enough enthusiasm to achievement, I'm sure I can finish one character in 3 weeks like my last release "Attack On Titan Boss Stage". -Green. -Like King of Fighters 98' or Capcom Vs Snk 2 N-Groove.
  19. -Sigma (Megaman X), Rugal, Vega/M.Bison, Shao Kahn, Galactus, Galamoth & Legion (Castlevania), Ridley & Mother Brain (Super Metroid), etc. -Just the first 151. ;P No seriously; if you're referring to popular culture, movies or videogames, of course, especially those based on the worldwide folklore.
  20. -It's very hard name one, so I'll mention a few: Castlevania SOTN, King of Fighters series, Mortal Kombat series, Street Fighter, Mega Man, Retro games from Super Mario Bros, etc. -Yes, because it reminds me my girldfriend; I call her and in 15 minutes come to my home pretty hot. -Jumping beans, because I put the sausage.
  21. I guess that empty feeling that cause me the fighting games, I like a lot, so, when a new fighting game is released my very first question to myself is: who or what is the final boss?!!!, I always imagine something epic, grim and imposing and some times, it was, I never felt again what I felt when I see Omega Rugal or Marvel vs Capcom Bosses for first time; I stayed with "hungry" to see more like this.
  22. Hello everyone!!!. As you can see, this is my first post in MFFA and I want to start with something big, LITERALLY. In this occasion I bring another Big boss character (this kind of chars and Mortal Kombat are my speciality). This was based on a Manga / Anime that I fell in love and now is very popular and is: Shingeki NO Kyojin - ATTACK ON TITAN -Boss Stage- I decide make it because I can't find almost anything in the Mugen scene of this awesome anime, and, well, here it is. The gameplay is quite simple and very similar to chars like Apocalypse & Galactus. your objetive is only survive the fight, that's it. This is a little list of features to take in consideration: *- This char was programmed under MUGEN 1.1 engine. *.-Include instalation file (only COPY the main lines in the "select.def" file). *.-Include his own stage and BGM (Dosn't work without it.) *.-Almost all the sprites are extracted from the Anime by me. *.-The Titan's attacks are very basic but lethal if you are too close. *.-In the 1st. round you fight against two titans and in the 2nd. Round you fight against 3. *.-Include special anims inspired in the anime series in the winner and lose screens. I hope you like it, I'll upload some other projects in a few days. ENJOY & HAPPY GAMING! WWW.OMEGAPSYCHO.WEBS.COM
  23. Hello everyone!; for those who don't know me, I will tell you some things about me: *.- I have almost 15 years programming for Mugen and everybody knows me as "OMEGAPSYCHO". *.-My real name is Rodrigo Mercado Calderón. *.-I'm from Mexico City. *.-I'm 33 years old. *.-My specialty in Mugen are the BIG-BOSS mini-game style characters & Mortal Kombat characters, but I also made another kind of characters such as SSF2X, World Heroes, etc. *.-I do not usually participate much in forums but if I have something to say, I do. This is my web site: http://omegapsycho.webs.com/ I hope to spend a good time with all of you. Greetings!
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