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Legendary DeMoNk@I

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Everything posted by Legendary DeMoNk@I

  1. yep thats what i would do^^
  2. Legendary DeMoNk@I

    j

    https://www.youtube.com/watch?v=XiDqX_TI7nQ
  3. awesome thanks. great stage too. music fit nice to it
  4. Hmm..looks slick. looks like a new video coming up i got do EDIT Hey where did you get that "boys got wings" track? i know thats from wanders from YS III (Fan of snes version)... but i see that track is arranged er somethin....good taste. im curious about that version of the soundtrack
  5. Updates: -Entire human command trigger set revised with more restriction to chain moves. before i had it mistakenly too loose where you can cancel into another move on the fly without contact and just on animation frames. most if not all moves were like that. now i changed that the best way i could (still under observation) -Wolf speed blur revised again but this time by me. Sky79 revamped the first 3 sprites of that i did and now i did the rest since i learned how to index blurred effects without color loss. so the blur of terry when he super dashes now looks clean all the way around. -Geyser Quake super revised in how the hit effects the enemy. i went back to the old idea i went with before and just made it work properly this time. It has a Duel Hit feature Now when the enemy is up fairly close they cab get knocked off their feet off the ground a bit. I was going to do a C viper hit but i didnt think most would like that deal. when hes about half a screen across or further enemy can gets stunned and staggered down to the ground from the quake as before damage effects of hit?: -upclose the hit deals more damage than far away. damage raised to a decent level again. its a level 3 super but before it hardly packed a punch after i nerfed it..
  6. I got help from a better source....figured it out....topic canceled
  7. yeah its been over. was there something else i needed to do?
  8. ah groovy thanks. now we are in business. I think this should be shared here in the stages area. if you dont have a mediafire account just let me know and ill just upload it through my account
  9. damn.....file crashed. opened and nothing was in it....is there anyway you can upload it again but to maybe medifire?
  10. Im looking for a good tutorial on how to add in extra colors to your palette so that the projectiles share the palette of your character. You know You press a certain button and the projectile color changes? that. theres a method to processing that but i dont know how to do that so im looking for a good tutorial or maybe someone here has a helpful full tip on that. NOTE: im not asking for a tip on how to change the color of a character. i know how to do that already These are examples of what im trying to do with FF for projectiles. Extra color blocks to put in here while i can have my projectile with different colors like this yes this is for my legendary terry character. so i want to learn this for that and future works thanks in advance
  11. http://www.youtube.com/watch?v=QkbdDpjqO80 http://www.youtube.com/watch?v=vUOTxshMIlg
  12. lol thats a 1UP on handling my terry . too easy. Pots ryu they may win but they will have to work for it....especially how V3 AI is now^^
  13. Lung surgery. Disease had to be removed. Bad luck i guess since i dont smoke. pretty harsh experience but im fine now...i just look a bit like kenshiro now on one side of my chest....
  14. pretty fuckin cool character man. im not even a pokemon fan but the animation and stuff you did to it is pretty slick work. nice lil amusing character to keep....Im curious to see more these types now
  15. yeh i kinda knew what ya meant on AI watch mode. terry had a lot of invincible advantages in V2 i cut out...trust me ive watched those two scrap a few times. AI combat is fine especially on level 8. i always have it that way.....try playing against my updated V3 terry on level 8 and maybe pick pots ryu to use for a challenge and watch what happens^^ Send those characters by mediafire or sendspace in my inbox. im curious to observe them....
  16. hmm looks interesting. Gonna take a closer look
  17. My old old Fan art of Aphrodite xi. screwed up at the bottom of her buns but eh its just a sketch did this being bored at work one day
  18. Yeah somebody send me that yojiro and Ikaruga kyo so i can see what yall talking about @Lando what up brotha man im diggin that sig! lol yeh ill be waiting patiently for that situation! @squatch812 yeh that terry was broken in a lot ways like i said especially with that AI so im not surprised about him beating certain types. As for the hold start thing. yeh that was an original idea but i didnt know how to do that or get any support to help me birth that kind of terry. he was gonna be tame and paced pretty much like Warasuki3 & Vyns terry but had a "Awakened" mode when you hold start. im a fan of that kind of stuff
  19. Thanks for the feedbacks again guys. i dig it. @ ultrafatality18 Yeah sorry about that. during that recent update of changing some hit sparks dealing the launcher attacks i forgot to replace the old hit spark i removed of that counter with the new ones. ill fix that sometime today. That super you mean with C' heavy kick is the shattering senpuuken kicks. i tried it on KFM and it seems fine. what character did you use it on? I'll look into it. some things maybe isolated and im aware of that happening. @squatch812 The thing about V2 was there was a lot of things wrong with that AI aside from his game play which i was trying to code right also. I knew that. Im happy that at least youre another person out there who seems to get the idea of what i was doing with that whole Fighting game boss syndrome meets anime vibe. Yes i purposely coded that AI that way for the CPU and not human player but if i had it any other way id do it how im doing it right now how its supposed to be. he can work up to that level during combat if pushed that far. since ive gotten better at understanding how AI works and how Pots and Vyn coded certain things now my terry is way more paced in that area i feel. The "Danger" text is still there but i removed the announcer voice. I dont know i might put that back in there who knows. But entirely the AI of that V2 was broken. even his parry was overkill. I knew that too but didnt care because i didnt know how to fix it better at the time. so now that i understand how pots did his parry AI mines is exactly how his is in performance or damn close at least. Im sure you saw old videos of my terry just charging up constantly for no reason at all. that was a clear sign i didnt have important things in his AI coded and connected right. I was still learning and struggling....now when you see him he charges at a distance and tries to cancel it just before he gets hit way more effectively, i studied pots geese howard to get that right. so what im saying is that old AI was bad and i had to step up. Hes still aggressive as hell though bet that, As for Ikaruga patch id be honored if he did that actually. im a fan of his works. love what he did for Buckus stuff Anyway check this new video i did recently. it exposes his AI and how effectively he uses his Ultimate super on low health and 4 bars of power as he should. V3 turned out to be in better ways more polished The easiest thing you can do yourself is just change his AI in this area Make this triggerall=!var(20)&&power>=4000&&life<=200 && var(20)<=60 become this triggerall=!var(20)&&power>=1000&&life<=200 && var(20)<=60 and then he will do that Ultimate on 1 bar of power each time when his health is low if you want
  20. nah not flash...just think of this scene here from the anime when krauser moves so fast it catches terry off guard.... Its that ability pushed to the max....
  21. http://www.youtube.com/watch?v=DmQ8n_Ew6T4
  22. http://www.youtube.com/watch?v=eRu_e9ki7MQ http://www.youtube.com/watch?v=9t_IdRMe4CE Love the soundtrack and i still have yet to play that gorgeous looking game
  23. I have one thats a lot more plain and smaller...but i see this one in the video here is the real deal http://www.youtube.com/watch?v=Q0OPZnoc264#t=43
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