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RAHLONNIR

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Posts posted by RAHLONNIR

  1. UPDATED 5/28/16

    -FIXED THE ISSUES IN THE CYCLE HYPER NAMELY
    *it doesn't connect with normal punches
    *the bullet misses
    *The bullet doesn't connect when the enemy is on the far corner of the screen

  2. Alter - Honestly Idk why he does that I removed the clsn and tweaked with the screenbound yet it still does it

     

    UPDATED 5/17/16

    Feedback Credits to Darkflare

    -REMOVE AI STRING BUG
    -REDUCE DASH SUPER CHIP DAMAGE
    -REMOVED INVULNERABLE DASH SUPERS
    -ADDED DISSAPOINTED STATE IF FPS HYPER DOESN'T HIT
    -MADE RECOVER AFTER CYCLE HYPER FASTER
    -REDUCED DAMAGE THROUGH DAMAGE DAMPENER
    -ADDED NEW SMALL PORT THANKS TO SolidZone 26 CREDITS TO HADES
    -VAN HYPER IS NOW BLOCKABLE

    -ADDED VICTORY PORT

     

    EDIT: Wrong version uploaded please re download again for the latest update

  3. Morbid Joe, thanks

     

    Dragon Sam, I got the interrogation hyper to finally work so I'm just polishing him. On flash idk but after watching flashpoint paradox I'll probably code him

     

    You can press x,y,z for pistol whip a,b,c for stabbing
    New coat intro
    New van intro
    New Punisher van sprite

     

  4. On 1/19/2016 at 9:40 PM, Dragon Sam said:

    Man, when you told me you want to make a surprise for your released, this one indeed surprise me a lot! :sugoi:

    Din't expect you will make Luffy and you using Xasor's version, god know how I love Xasor's work. He used to be here too before, a nice person to me. Great to see you decided to make his Luffy.

     

    It's not versatile as his though, it's an experiment. If you have played PW2 before you will enjoy it

  5. hXRbLJ1.gif

    DvLioYH.gif

     

    http://rahlonnir.blogspot.com/2016/01/pirate-warriors-2-monkey-d-luffy-1192016.html

    MOVELIST

     

    Spoiler

     

    LUFFY by RAHLONNIR

    ONE PIECE PIRATE WARRIORS 2 LUFFY


    *NORMAL*                                                         

    PPPPP - PISTOL,WHIPLOW,WHIPHIGH,GATLING,GIGANTO PISTORU

    KKK - WHIPMEDIUM,WHIPLOW,WHIPHIGH

    PKK - PUNCH,ONO LAUNCHER, GO UP - GATLING

    PPKK - PISTOL,WHIPLOW,FLAILSPIN,PUNCH

    PPPK - PISTOL,WHIPLOW,WHIPHIGH,ROCKET-CHARGEABLE-SHELL

    PPPPK - PISTOL,WHIPLOW,WHIPHIGH,GATLING,UFO-HOLD FOR LONGER

    KPPP - WHIPMEDIUM,GRAB-THROWDOWN,BOUNCE OFF GROUND, GRAB AIR- BELL

    KKPP - WHIPMEDIUM,WHIPLOW,CHARGEABLE - BULLET SMASH GROUND, GRAB PINWHEEL 

    *STYLE ACTION*

    PPPPP - JET PISTOL,JET WHIPLOW,JET WHIPHIGH,JET GATLING,ELEPHANT GUN

    KKK - WHIPMEDIUM,WHIPLOW,WHIPHIGH

    PKK - JETPUNCH,CHARGEABLE-JET ONO LAUNCHER, GO UP-JET GATLING, JET PISTORU DOWNWARD

    PPKK - JET PISTOL,JET WHIPLOW,JET FLAILSPIN,JET PUNCH

    KPPP - JET PISTOL,GRAB-THROWDOWN,BOUNCE OFF GROUND, GRAB AIR- BELL,GRAB AIR - JET HAMMER 

    KKPP - WHIPMEDIUM,WHIPLOW,CHARGEABLE - BULLET SMASH GROUND, GRAB PINWHEEL - LONGER SPIN

    *SPECIALS*

    UA - JET PISTOL  - CHARGEABLE - TRIPLE JET PISTOL
    Hold UA/c for second special
    FIRST SPECIAL - RED HAWK(1 pwr bar)
    SECOND SPECIAL - ELEPHANT GATLING(2 pwr bar)

    *MISC*

    POWER BAR IS USED AS THE MUSOU BAR
    CAN CANCEL COMBOS AND GRABS WITH RUN OR HOP BACK/LIKE PIRATE WARRIORS DASH

    *LEGEND*
    P-x
    K-y
    Special-a
    SA-b
    UA-c

    *PALETTE*

    pal1=M.act
    pal2=Black.act
    pal3=Dressrosa.act
    pal4=Red.act
    pal5=Yellow.act
    pal6=Roger.act

     

     

    Credits to Xasor for the sprites

    https://www.youtube.com/watch?v=RjqkZpznhAI

  6. On 1/12/2016 at 7:01 AM, Laharl said:

    it rarely connects in my testing.

    I tried it and it really does vary cause of different hitbox sizes. Maybe I'll add a custom state on the bike hit and just add my own hitbox so that any character can have the same hitbox.

  7. 5 minutes ago, Laharl said:

    I have to agree on making the punisher motorcycle super gun actually connect would be alot more epic like a slow down type thing? its hard to explain basically it would actually always hit then on contact make a big impact.

    Wait in doesn't connect ? I added the pausetime slowmotion and tried it on small characters and it hits.....I need to test it more

  8. Dragonsam - Idk about doomsday the proportions and animations are well......horrible

    O RION -Yes its voiced by Thomas Jane and that game was underrated as hell.

     

    BrawlTheMan -

    -The bullet is more for aesthetics rather than practicality since it mostly misses so I put majority of the damage on the bike hit

    - I'll make the firing rate faster

    - Also that

    - I made it freeze so that you can chain it with the combos since the animation is too long

     

    Thanks for the feedback man, I'll fix this  later when I get home

     

    Laharl - The time freezes but it is still blockable, and yes I'm considering ghost rider

     

    Ryon - lol wut :)

  9. Dragon Sam - lol, that brainiac is a mess and best be forgotten trust me

     

    Hellzone - Thanks bruh

     

    12/17/15
    UPDATED THE FIRST POST EXPLAINING THE GEM SYSTEM
    ALSO SHOW CASING HIS NEW LOOK AND SCALE
    -you can toggle between gems by pressing start and it will give different effects to your attacks

  10. Dragonsam - added instructions on the movelist


    UPDATED 12/17/15

    credits to borewood for the feedback
    -MODIFICATIONS TO THE AI
    -ADDED INSTRUCTIONS ON HOW TO ADD CUSTOM VOICES FOR INTROS
    -FIXED THE MOVELIST ERRORS
    -FIXED NEMEAN LION POUNCE AIR ANIMATION

    credits to gartanham
    -ADDED NEW INTRO,TAUNT SPRITES

  11. Dragon Sam,Hellzone, Thanks bro, enjoy the character

     

    UPDATED 12/14/15

    -ADDED AI CODES
    -FIXED SOME VARS
    -ADDED MORE TICKS TO SOME ANIMATIONS
    -ADDED MORE FRAMES TO SOME ATTACKS
    -BASICALLY MADE HIM SLOWER TO FIT A POWER TYPE CHARACTER

    Credits to BrawlTheMan for the feedback
    -REDUCED DAMAGE THROUGH THE DAMPENER
    -FIXED BEING ABLE TO MOVE AFTER HYPER LVL2

  12. Hercules MARVEL Released 12/13/15

     

    ackqEu7.gif

     

    Movelist is in the folder

     

    Credits to andersontavars for the sprites

     

    Please tell me if there are bugs so I can fix it

     

    bp9NkH9.png

     

    DOWNLOAD
    http://rahlonnir.blogspot.com/2015/12/hercules-marvel-121315.html

    P.S
    Also updated my other characters minor stuff like new hyper spark etc.

    About the palettes they pretty fucked cause of the sprites but anyway, I hope you enjoy the character

     

    https://www.youtube.com/watch?v=bQ3U_EQOTw0

     

     

  13. Hellzone - thanks bruh

    Axseeker - valid point but we are not talking about intellectual property of MARVEL, MUGEN's purpose is to have a melting pot of different characters. We are talking about the sprites themselves. The author should be given be given credit but at the same time they can't expect something that is posted online to always be their property. Especially if they are too lazy to update or finish it.

    ADDED NEW VIDEO 12/2/15 to this post and the first

    -New hair color
    -AI base
    -New specials
    -Gameplay showcase (incomplete though case the specials aren't done)

  14. theres a large number of decently sprited but badly coded chars from some teams one of them is ghost rider. I honestly would LOVE a GOOD ghost rider. Infinite was going to make one but ended up not cause of how bad the pallete was on making new palletes so color separation was a thing he wanted to do. the sprites themself are not terrible and have potential also Etrigan by the same person Wucash.

    Make sure you ignore anybody threatening you or asking you not to use their sprites thats a popular thing with comic book characters and a mentality that does not matter in the least as long as credit is given.

    Hmm I just checked the character, and as far as I can see this guy surpasses my coding ability. He has quick time events and stuff. Is Wucash still active ?

    Those raggedy ass flames could use some work though. I usually just pick up stuff from before 2010 and code it but I would love to code him, I'll think about it

    sidenote

    Do you know a way to damage dampen the "lifeadd" of a throw, according to hitcounts?

    Two new specials


    PILLARS OF KRONOS
    2qsZNV2.gif

    GIANTS TOE
    FuKsB0X.gif

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