-
Posts
70 -
Joined
-
Last visited
Posts posted by RAHLONNIR
-
-
Alter - Honestly Idk why he does that I removed the clsn and tweaked with the screenbound yet it still does it
UPDATED 5/17/16
Feedback Credits to Darkflare
-REMOVE AI STRING BUG
-REDUCE DASH SUPER CHIP DAMAGE
-REMOVED INVULNERABLE DASH SUPERS
-ADDED DISSAPOINTED STATE IF FPS HYPER DOESN'T HIT
-MADE RECOVER AFTER CYCLE HYPER FASTER
-REDUCED DAMAGE THROUGH DAMAGE DAMPENER
-ADDED NEW SMALL PORT THANKS TO SolidZone 26 CREDITS TO HADES
-VAN HYPER IS NOW BLOCKABLE-ADDED VICTORY PORT
EDIT: Wrong version uploaded please re download again for the latest update
-
Command list and AI Weaknesses in the MOVELIST.txt file
DOWNLOAD LINK
http://rahlonnir.blogspot.com/2016/01/punisher-10-51616.html
Credits to aPoCaLyPsE,Excursion,WuCash for the sprites
-
-
It's been awhile
New Progress on the Punisher DL not yet available
Remove pause on the bike hyper
Added more blood
Added better bullet impact sprites and effects
Added new hyper bazooka -
Thanks for compliments, surprised that you guys like it cause it's an experiment.
I'm actually thinking of making this a full 6 button character, or do you guys actually prefer this style ? -
On 1/19/2016 at 9:40 PM, Dragon Sam said:
Man, when you told me you want to make a surprise for your released, this one indeed surprise me a lot!
Din't expect you will make Luffy and you using Xasor's version, god know how I love Xasor's work. He used to be here too before, a nice person to me. Great to see you decided to make his Luffy.
It's not versatile as his though, it's an experiment. If you have played PW2 before you will enjoy it
-
UPDATED 11/19/16
-FIXED INTRO ANIM
-SCALED DOWN THE SPRITE
-FIXED POWER RESTRICTIONS
-FIXED GOMU GOMU ONO - GATLING COMBO
-FIXED HAWK GATLING - ELEPHANT GUN COMBO
-REMOVED GEAR SECOND SMOKE WHILE ON DEAD ANIMATION
-ADDED KINGS HAKI DIZZY CUSTOM STATE -
Fixed the link
-
http://rahlonnir.blogspot.com/2016/01/pirate-warriors-2-monkey-d-luffy-1192016.html
MOVELIST
SpoilerLUFFY by RAHLONNIR
ONE PIECE PIRATE WARRIORS 2 LUFFY
*NORMAL*PPPPP - PISTOL,WHIPLOW,WHIPHIGH,GATLING,GIGANTO PISTORU
KKK - WHIPMEDIUM,WHIPLOW,WHIPHIGH
PKK - PUNCH,ONO LAUNCHER, GO UP - GATLING
PPKK - PISTOL,WHIPLOW,FLAILSPIN,PUNCH
PPPK - PISTOL,WHIPLOW,WHIPHIGH,ROCKET-CHARGEABLE-SHELL
PPPPK - PISTOL,WHIPLOW,WHIPHIGH,GATLING,UFO-HOLD FOR LONGER
KPPP - WHIPMEDIUM,GRAB-THROWDOWN,BOUNCE OFF GROUND, GRAB AIR- BELL
KKPP - WHIPMEDIUM,WHIPLOW,CHARGEABLE - BULLET SMASH GROUND, GRAB PINWHEEL
*STYLE ACTION*
PPPPP - JET PISTOL,JET WHIPLOW,JET WHIPHIGH,JET GATLING,ELEPHANT GUN
KKK - WHIPMEDIUM,WHIPLOW,WHIPHIGH
PKK - JETPUNCH,CHARGEABLE-JET ONO LAUNCHER, GO UP-JET GATLING, JET PISTORU DOWNWARD
PPKK - JET PISTOL,JET WHIPLOW,JET FLAILSPIN,JET PUNCH
KPPP - JET PISTOL,GRAB-THROWDOWN,BOUNCE OFF GROUND, GRAB AIR- BELL,GRAB AIR - JET HAMMER
KKPP - WHIPMEDIUM,WHIPLOW,CHARGEABLE - BULLET SMASH GROUND, GRAB PINWHEEL - LONGER SPIN
*SPECIALS*
UA - JET PISTOL - CHARGEABLE - TRIPLE JET PISTOL
Hold UA/c for second special
FIRST SPECIAL - RED HAWK(1 pwr bar)
SECOND SPECIAL - ELEPHANT GATLING(2 pwr bar)*MISC*
POWER BAR IS USED AS THE MUSOU BAR
CAN CANCEL COMBOS AND GRABS WITH RUN OR HOP BACK/LIKE PIRATE WARRIORS DASH*LEGEND*
P-x
K-y
Special-a
SA-b
UA-c*PALETTE*
pal1=M.act
pal2=Black.act
pal3=Dressrosa.act
pal4=Red.act
pal5=Yellow.act
pal6=Roger.actCredits to Xasor for the sprites
-
UPDATED 1/19/16
-Fixed ammo bar position(credits to borewood)
-Added AI
-S.SK now has higher hit y vel
-Fixed spammable FN P90
-Changed walking sound
-Cut long speech intro shorter
-Added new stance thanks to (X & demunlawin)
-Added new portrait thanks to Xedarts
-Added new HYPER M16 CARBINE - DB,x/y/z - 1pwr -
On 1/12/2016 at 7:01 AM, Laharl said:
it rarely connects in my testing.
I tried it and it really does vary cause of different hitbox sizes. Maybe I'll add a custom state on the bike hit and just add my own hitbox so that any character can have the same hitbox.
-
5 minutes ago, Laharl said:
I have to agree on making the punisher motorcycle super gun actually connect would be alot more epic like a slow down type thing? its hard to explain basically it would actually always hit then on contact make a big impact.
Wait in doesn't connect ? I added the pausetime slowmotion and tried it on small characters and it hits.....I need to test it more
-
Dragonsam - Idk about doomsday the proportions and animations are well......horrible
O RION -Yes its voiced by Thomas Jane and that game was underrated as hell.
BrawlTheMan -
-The bullet is more for aesthetics rather than practicality since it mostly misses so I put majority of the damage on the bike hit
- I'll make the firing rate faster
- Also that
- I made it freeze so that you can chain it with the combos since the animation is too long
Thanks for the feedback man, I'll fix this later when I get home
Laharl - The time freezes but it is still blockable, and yes I'm considering ghost rider
Ryon - lol wut :)
-
lol, I think I should stop making WIP threads and just do surprise releases.
Or just let my avatar and signature announce it.
Since I really do change my mind alot
-
I'm actually thinking about cancelling thanos for a DBZ or DC character, since I lost my drive in making him
-
I'm actually thinking about cancelling thanos for a DBZ or DC character, since I lost my drive in making him
-
Punisher 0.8 Released 1/12/16
P.S
MOVELIST is in the folder, explains the mechanics gameplay etc.
WIP
Clean his coat
3 more hypers
Palettes
AI
If you find bugs or infinite's let me knowCredits to aPoCaLyPsE for the sprites
http://rahlonnir.blogspot.com/2016/01/punisher-08-11216.html
- Galvatron, 00EccoTenshi, AxSeeker and 1 other
- 4
-
Dragon Sam - lol, that brainiac is a mess and best be forgotten trust me
Hellzone - Thanks bruh
12/17/15
UPDATED THE FIRST POST EXPLAINING THE GEM SYSTEM
ALSO SHOW CASING HIS NEW LOOK AND SCALE
-you can toggle between gems by pressing start and it will give different effects to your attacks -
Dragonsam - added instructions on the movelist
UPDATED 12/17/15credits to borewood for the feedback
-MODIFICATIONS TO THE AI
-ADDED INSTRUCTIONS ON HOW TO ADD CUSTOM VOICES FOR INTROS
-FIXED THE MOVELIST ERRORS
-FIXED NEMEAN LION POUNCE AIR ANIMATIONcredits to gartanham
-ADDED NEW INTRO,TAUNT SPRITES -
- Popular Post
- Popular Post
Thanos WIP
SOUL GEM
EACH HIT STEALS LIFE FROM THE ENEMY BASED ON THE DAMAGE
TIME GEM
FREEZES THE GAME TIMER AND ON EACH PUNCH SLOWS DOWN TIMESPACE GEM
]
TELEPORTS INFRONT OF THE ENEMY ON THE FIRST HIT OF THE COMBOSMIND GEM
EACH HIT STEALS POWER FROM THE ENEMY BASE ON THE DAMAGEREALITY GEM
EACH HIT DOUBLES DAMAGE FROM MULTIPLE DIMENSIONS OF THANOS
SUMMONS DIFFERENT VERSIONS OF THANOS RANDOMLY ON SCREEN FOR CONFUSIONPOWER GEM
EACH HIT TRIPLES DAMAGE TO THE ENEMYMovelist is 6 button style the x,y,z/a,b,c from stand to crouch combos etc.
Just added a few moves like rolling while down by using forward or backward
Recover in air using up
Z is the power attack and also the launcher while crouching
Grab is fwd/back z depending where you want to throw
I'll post the video later or tommorow since youtube is giving me problems uploading.
-
Dragon Sam,Hellzone, Thanks bro, enjoy the character
UPDATED 12/14/15
-ADDED AI CODES
-FIXED SOME VARS
-ADDED MORE TICKS TO SOME ANIMATIONS
-ADDED MORE FRAMES TO SOME ATTACKS
-BASICALLY MADE HIM SLOWER TO FIT A POWER TYPE CHARACTERCredits to BrawlTheMan for the feedback
-REDUCED DAMAGE THROUGH THE DAMPENER
-FIXED BEING ABLE TO MOVE AFTER HYPER LVL2 -
Hercules MARVEL Released 12/13/15
Movelist is in the folder
Credits to andersontavars for the sprites
Please tell me if there are bugs so I can fix it
DOWNLOAD
http://rahlonnir.blogspot.com/2015/12/hercules-marvel-121315.htmlP.S
Also updated my other characters minor stuff like new hyper spark etc.About the palettes they pretty fucked cause of the sprites but anyway, I hope you enjoy the character
https://www.youtube.com/watch?v=bQ3U_EQOTw0
-
Hellzone - thanks bruh
Axseeker - valid point but we are not talking about intellectual property of MARVEL, MUGEN's purpose is to have a melting pot of different characters. We are talking about the sprites themselves. The author should be given be given credit but at the same time they can't expect something that is posted online to always be their property. Especially if they are too lazy to update or finish it.
ADDED NEW VIDEO 12/2/15 to this post and the first
-New hair color
-AI base
-New specials
-Gameplay showcase (incomplete though case the specials aren't done) -
theres a large number of decently sprited but badly coded chars from some teams one of them is ghost rider. I honestly would LOVE a GOOD ghost rider. Infinite was going to make one but ended up not cause of how bad the pallete was on making new palletes so color separation was a thing he wanted to do. the sprites themself are not terrible and have potential also Etrigan by the same person Wucash.
Make sure you ignore anybody threatening you or asking you not to use their sprites thats a popular thing with comic book characters and a mentality that does not matter in the least as long as credit is given.
Hmm I just checked the character, and as far as I can see this guy surpasses my coding ability. He has quick time events and stuff. Is Wucash still active ?
Those raggedy ass flames could use some work though. I usually just pick up stuff from before 2010 and code it but I would love to code him, I'll think about it
sidenote
Do you know a way to damage dampen the "lifeadd" of a throw, according to hitcounts?
Two new specials
PILLARS OF KRONOSGIANTS TOE
The Punisher 1.0
in [ RELEASES ]
Posted
UPDATED 5/28/16
-FIXED THE ISSUES IN THE CYCLE HYPER NAMELY
*it doesn't connect with normal punches
*the bullet misses
*The bullet doesn't connect when the enemy is on the far corner of the screen