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RAHLONNIR

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Posts posted by RAHLONNIR

  1. I understand that. Judging from the vid, that is sure some hardworking you got there. I remember this Brainiac, originally wasn't even have any combo, just attack button only, more like a alpha version. Don't know what happen to the creator of this Brainiac, he just missing like that.

     

    Okay back to the topic, I really like the combo you make there. Are you gonna add his wire tentacle move? You can just take Omega Red wire for that one I think. And the floating skull in the background, what's up with that? That was his spaceship right? Is it gonna do any move/attack or just floating around on the background?

     
    On the tentacle move yes on the throw and one special where he pulls the enemy kinda like scorpions spear
     
    And on the floating skull yes that is his ship. I had this idea that he can pull the enemy inside the ship and fight there but with the stage zooming on 1.1 etc. There is a small chance of it happening. Cause I need to restrict the camera but it may conflict with super jumps etc.
    So maybe I'll remove it or make unique specials when it is summoned.
     
    ADDED NEW HITSPARKS(credits to AlexRedfish on DevianArt check him out his work is great)
     
    1rkjHGO.gif
     
    ADDED NEW THROW
     
    M9OaGvZ.gif
  2. Brainiac WIP
     
    https://www.youtube.com/watch?v=CJiIpLwDlEE
     
    SCREENSHOT
     
    cd1Fp6V.png
     
    Things you need to know
     
    Movelist is 6 button style the x,y,z/a,b,c from stand to crouch combos etc.
     
    Just added a few moves like rolling while down by using forward or backward
     
    Recover in air using up
     
    Roll recover using fwd/back
     
    Z is the power attack and also the launcher while crouching
     
    Grab is fwd/back z depending where you want to throw
     

    Credits
    ledernieraztlan for the sprites. This demo has been abandoned for a long time
    I've checked and the author hasn't been active in 7 years so I can't wait his approval
    I'll use hiss sprites for my own coded braniac

  3. UPDATED 5/15/15

     

    -FIXED AI ACTIVATION DELAY(FROM CMD BASED TO 1.0)(thanks for the tip borewood)

     

    -FIXED DAMPENER(thanks for the tip borewood)

     

    -ADDED MORE AI CODES

     

    -FIXED LVL3 GUARDED HYPER BUG

     

    -ADDED X VEL FOR THE LVL3 HYPER CHAIN TO AVOID CORNERS

     

    p.s

     

    I'll just release my characters in v.09 so i can fix the issues from different feedbacks from here and other forums

     

    also beats having to flood the threads with different topics

  4. TrinitroMan lol no man I'm gonna finish this one
     
    I just coded this last night so forgive any misplaced effects and whatnot but the basics are pretty solid and also the two specials I created seems to work better than the "child of the atom" game specials. Also the audio when he is winning is fucked up, don't worry it's only on the video.
     
    ADDED VIDEO 4/30/15
     
    TACHYON STRIKE, MIST COUNTER AND THE GRAB + GAMEPLAY
  5. Silver Samurai WIP
     
    https://www.youtube.com/watch?v=eMtZyN7LBjc
    SCREENSHOTS
     

    Tachyon Strike
     
    FexzyCU.png
    DnlqLuM.png
     
    Mist Counter
     
    55TFjDY.png
    1NzluFs.png
    nCq1lsX.png
     
    Grab
     
    f2NuKBX.png
    U3NJede.png
     
    Critical
     
    zLSjLOx.png
     
    Winning while Critical
     
    IubgfnY.png

     
     
    Things you need to know
     
    Movelist is 6 button style the x,y,z/a,b,c from stand to crouch combos etc.
     
    Just added a few moves like rolling while down by using forward or backward
     
    Recover in air using up
     
    Z is the power attack and also the launcher while crouching
     
    Grab is fwd/back z depending where you want to throw
     
    Critical when your life is at 1/4 for my critical finishers
     
    which is like fatalities but all you need to do is grab someone when they are critical
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