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Laharl

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Everything posted by Laharl

  1. ive known this lol deadpool is hilarious in his comics and everything hes ever been in.
  2. This screenpack is for Mugen 1.0 at 640x480. What's new? -2 types of lifebars. One with regular portraits, one with custom ones. -Custom announcer voice. -Graphical updates to Victory, Vs, and Options screens. -Updated Custom Small Portrait version. -New Title/Select music. It comes in 4 flavors: -Small Portrait Regular- -Small Portrait Custom- -Category Regular- -Category Custom- Small Portrait Regular: This is essentially the default screenpack with no custom portraits, and contains 146 slots. Small Portrait Custom: This is the same as above, but with custom select screen and victory portraits. Category Regular: This is a category select screen with no custom portraits. Category Custom: This is a category select screen with custom portraits. !!!There are two ReadMe files included. One is for installation help, and the other is for making custom portraits. Please read them before asking any questions.!!! Download link - http://www.mediafire.com/?47sx2p5sn5jrm1y If you have a lot of HiRes characters, here's a patch to make them look better in the Vs. screen. http://www.mediafire.com/?51uh5gs5cff4ryf
  3. Kohaku v1.4 - Adjusted hit velocities of Flying Amber Kick. - Initial hit of Flying Unsealed Amber Kick is now unblockable. - Flying Unsealed Amber Kick will now wall slam on final hit. - EX Air Blast deals less damage. - EX Rude Dismissal now causes wall slam. - Changes to the damage dampener so it's not as strict anymore. - Adjustments to damage on some attacks to accomodate the updated dampener. - Adjusted collision boxes on some gethit anims. - Revamped parry mechanic to address problems with parrying projectiles. - Implemented a defense modifier that adjusts according to the character's remaining life. - Implemented side step. - Normal attacks will now cause chip damage while in Overlimit. - Fixes to cmd file to prevent clashing of certain commands. - Adjusted command time of all super and special moves. - Changed up the envshakes of most attacks for better effect. - New Super FX and sounds. - Made compatible with Akiha's Kemono wo Kogasu. - Intro with Akiha. - New small and big portrait. White Len v1.3 - Increased damage output of Utakata and Kochou no Yume. - EX Swan Lake now causes wall slam. - Revamped havey version of Capriole. - Changes to the damage dampener so it's not as strict anymore. - Adjustments to damage on some attacks to accomodate the updated dampener. - Revamped parry mechanic to address problems with parrying projectiles. - Implemented a defense modifier that adjusts according to the character's remaining life. - Implemented dodge roll. - Normal attacks will now cause chip damage while in Overlimit. - Fixes to cmd file to prevent clashing of certain commands. - Made compatible with Akiha's Kemono wo Kogasu. - New Super FX and sounds. - New small and big portrait. Nanaya v1.1 - Low version of Meigokushamon now deals less damage and won't travel as high. - Added some after image effects to both versions of Meigokushamon. - Both versions of Ichiroyotsuji will now only KO on the last hit (unless guarding). - Increased push back on Hattenshou and will now only cornerpush on the last hit. - EX Rikuto doesn't launch the opponent as high anymore. - Changes to the damage dampener so it's not as strict anymore. - Adjustments to damage on some attacks to accomodate the updated dampener. - Revamped parry mechanic to address problems with parrying projectiles. - Fixes to cmd file to prevent clashing of certain commands. - Implemented a defense modifier that adjusts according to the character's remaining life. - Implemented dodge roll. - Normal attacks will now cause chip damage while in Overlimit. - New Super FX and sounds. - Changed up the envshakes of most attacks for better effect. - Made compatible with Akiha's Kemono wo Kogasu. - Intro with Rajaa's Shiki (1.0 version only). - New running animation. - New big portrait. get them here - http://kohaku.mugen-infantry.net Type-Mugen 1.0+-->Characters
  4. oh don't worry once hes done yuyu he will be posted on mffa first before anywhere, well aside from Mugen coder lol. I will let you know as soon as I release him. that voice is the direct rip from ninja storm 2 thanks to PhantomBlood and Alexei for doing it for me. and lol I know it works though you finally drilled into my skull some permanent knowledge.
  5. Hey guys as most of you know I have been working on Tobi From naruto coding in the style of Alexei/kenshinx0 my teacher http://mugenfreeforall.com/public/style_emoticons//smile.png. this is a preview video of my progress thus far its nowhere near done need more effects moves and much much more but this is just a video to show whats been done so far. More sounds WILL be added so will attacks Hope you all enjoy whats been done so far and please do leave any suggestions below, no damage is final it will all probably be changed before release this is just guesses to what i think works. this is my REAL first character I know i tried itachi but gave up alexei took on that task and did him great justice but Tobi is MY creation I could not have done this without alexeis help of course but I did code this myself with him coaching. I am learning many new things each day from him and I will continue to. Thanks bud this wouldn't be possible without you yelling at me when i fuck up and helping me understand whats correct and whats not. like i said post any comments about my progress you wish just none about damage any suggestions for moves would be nice just remember im using what sprites I have and im still having more made to fit tobi rather than copy all the other akatsuki from NZC. here is the preview video. http://youtu.be/keAMeKIjrZg
  6. .... all i can say is NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO WHY does he keep doing this ive lost track of how many updates ive had to do with these.
  7. cool shes been updated whats changed?
  8. oh hey its finally done? this has been being worked for a long ass time.
  9. its a pokemon its actually in the pokemon section i believe
  10. well shes nice but how the hell do i do her specials 0_o ive tried every combination i can think of all over the place even button mashing and nothing happened id look in her cmd but i cant read it lol anyone able to pull off any specials?
  11. welcome to the forum and where is she from? glad to have you here I have seen you around on mfg you know your stuff when it comes to releases : ) nice to have another one on board who has those connections.
  12. ah that looks interesting the one aperson made actually looks better ryon lol
  13. thanks phantom downloading as we speak lol my god 56 mb
  14. truth be told negaducks voice is actually darkwings really really pissed off voice, sounds just like him plus they have the same voice actor.
  15. yeah i think negaduck if you make him should be his own character hes alot more evil than darkwing lol i know what he does, he has every weapon imaginable.
  16. but his dudley is the best version of all of them
  17. lol whats the problem kamekaze makes good characters like REALLY good ones.
  18. seems he needs some color separation for his cape and mask then do you have a boyoing sound playing when it shoots out lol?
  19. bahahaha yes i like that thats nice god job dude. also for the negaduck pallete his mask needs to be black not yellow also i think the inside of his cape is yellow
  20. OK this is a bit better than that pixel version ill try him out lol
  21. at least it wasn't a kite this time.
  22. HA yeah who in their right mind would think thats the shoe size ppl want.
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