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Everything posted by wicloud
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Moku made an original, she's a furry character. her looks are more dog like than anything else. Her AI kinda...derps in a team fight...im guessing it's not fully done or like his ponies it's failing to recognize more than one opponent... Her gameplay is very similar to his ponies, however she can't combo forever like them. So be careful if you choose to fight her. Download: https://onedrive.live.com/?id=C72E9F7073C84A19!243&cid=C72E9F7073C84A19
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oh hey! regigigas' cousin! eeeeyyyyy how you doin' ? I look forward to a new mon with a sharp new look. it's design actually reminds me of the regi's.
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the image wasn't showing up for me so im reposting the image link. it's showing now XD. also good job bud. looks great.
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a better Vash the Stampede a better Travis Touchdown Spyro the Dragon *i think one exists....i recall a tiny chibi version* Accel from powerstone 2 Pride from powerstone 2 Ms Fortune from Skullgirls
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the best i always get is 30 fps...im always full screened so, that's what could be hurting me...but for some odd reason it records videogames like gmod or an emulated game better...
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Qua by Dakusei Tetsu by XCB and.... Refrigerator a.k.a. freeze by Kurogoma
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CS-X-TBM Greninja (BETA 2 UPDATE Release)
wicloud replied to thebestmlTBM's topic in [ CREATION LAB ]
yeah...im willing to help avion and tbm, dunno what help i'd be, apologies dizzy, mornings aren't my best time...since i have problems irl, i do try to show my patience as much as i can, also, crashem...i dunno what haughty means, but if you were offended by my comment i would also like to apologize, seeing a friend of mine be upset kinda...get's me in my smart-ass mode and i don't like doing that... on topic, tbm, avion, if either of you need my help with sprites, then i'd be glad to help you there, i'll even try to help you fix any of the pointed out mistakes, mentioned by brawl and dizzy. -
CS-X-TBM Greninja (BETA 2 UPDATE Release)
wicloud replied to thebestmlTBM's topic in [ CREATION LAB ]
simple...point out what's wrong and give suggestions to fix it...if i knew more about coding...i'd do it. I have patience young grasshopper, im sure you do as well. -
CS-X-TBM Greninja (BETA 2 UPDATE Release)
wicloud replied to thebestmlTBM's topic in [ CREATION LAB ]
sorry if this seems a bit rude but caillou and tbm are friends of mine...they're doing their best, give them time, the feedback is useful but we don't need any negative comments... -
Transform updated, Stance completed. http://imgur.com/ZJoFyVI stance complete, more may get added laterz.
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one moooore thing....she gets stuck performing infinite fatals on characters with hyper armor...like mechabirdo or headlesshorseman....these characters have constant hyper armor...but her AI still keeps attempting it on them no matter what.
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thanks man, now her psycho crusher won't be as useless as it was...most fighters in my roster always slapped her out of it, also...is the "pinky party" mode suposed to make her invincible?
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Hey all! I've been busy a lot in reality, however i have been making sprites constantly, and an idea popped in my head about 2 days ago. I thought of making a transformation for an existing character, Qua by Dakusei. I was inspired by seeing Pokemon fusions on google and in some youtube videos. So i thought to myself...."why not try this on a pokemon and a mugen character?" and wallah! I made a fused sprite of Lopunny by EnderCreeper9999 and Qua by Dakusei. http://imgur.com/mrc3UAq I'll be animating this sprite very soon! Also I have made an original character sprite as well, but it'll be a while before i make sprites for her...her name is Aurisha. Im into the idea of making a few anthro/furry characters since mugen doesn't have a lot of originals in that category. http://imgur.com/HPUipu6 Aurisha's sprite was made last year...it'll be reworked and she'll be a bit smaller....this sprite is too large for fighter factory XD If more projects or sprites are made by me, i'll post them here!
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Purple Man FNAF by LoquendoAnimal000
wicloud replied to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ's topic in [ EDITS ROOM ]
i've not tested it any...i can only assume it's a charlie nash clone.... -
Purple Man FNAF by LoquendoAnimal000
wicloud replied to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ's topic in [ EDITS ROOM ]
a Charlie Nash who drank entirely too much grape juice and took an animatronic to the knee. -
Adapting Character Sprites to another palette
wicloud replied to wicloud's question in [ MUGEN CODING HELP ]
ok...i found out something....my computer has been opening stuff up in ultimate...........not 3...simple mistake...thanks ryon it works perfectly! and...i need to adjust the open program... -
Adapting Character Sprites to another palette
wicloud replied to wicloud's question in [ MUGEN CODING HELP ]
i have all 3 ultimate, classic and 3. i attempted it in 3. if a sprite whose palette doesn't match the rest of the palette is detected, fighter factory 3 attempts to auto organize the sprites' palettes. That causes the character in my roster to lose access to all palettes except pal 1. I messed with Qua and Gum attempting to make a cool intro with those two *since they're on the same team* and Gum can only access it's pal 1 now, *qua remained fine* -
Is there a way for preventing "Can't load .sff" messdeage?
wicloud replied to DarkSniperZX's question in [ MUGEN CODING HELP ]
well, it depends, are the characters you've mentioned even compatible to mugen 1.1? if not then chances are you'll have to ask someone to try and convert them or try it yourself. -
So im attempting to add a custom striker to a character using another characters striker, however im hitting a problem here, when i insert the sprite it makes it's own palette and that naturally causes the characters palette to mess up. my question is, am i able to adapt a different character's palette to another characters without having to repaint it? if not...I won't mind but the process of adding a striker to Pill will be a lot longer...
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Thanks! It works to a good extent! however she still floats a tiny bit when throwing/attempting attacks. However the code forces her back down rather quickly instead of allowing her to float forever.
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I'll give the "are you floating" code a try on Pill and see if it'll work on her.
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Im not sure why but in some fights while im fighting or the AI is fighting I encounter characters who get stuck up in the air. What causes this? Can it be fixed or can i use a debug key to fix it? I press CTRL + I hoping that might do something and sometimes it does. The character's AI will jump down but other times it'll stand there and try to hit the opponent. This is never an issue while im not recording but it's a problem while i am. Floating is sometimes caused by the following: Countering Grapples, Grappled during Pausetime, initiating Pausetime moves while user or opponent is jumping/launched into the air and using pausetime as part of a counter attack. I know it's never just a random mishap, some characters may have missing states/sprites and others are just interrupted during certain actions at the wrong time. If anyone knows how I may be able to fix this let me know. It could occur by certain characters causing different situations. Pill by Robo<---has a move that pauses time and uses it at any time. She causes floating on herself and her opponents so I'll see if I can get her fixed and use the helpful advice on any future floaters. She's my main focus since she does it a lot.
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here ya go! WARNING Hentai sprites and nude KO included! https://onedrive.live.com/?cid=05314913AB5A7000&id=5314913AB5A7000%21131
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I got A-Shi she's compatible with both WinMugen and 1.0. however she still has that sexy KO I've been meaning to remove...not sure how yet. But disabling the sprites won't be enough...gotta remove the code too. Lemme know if you want it and I'll upload it to my mediafire or onedrive.
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I tried this character it's good but it's only 2 buttons. Couldn't get it to do any hypers either? Still a Beta/early release? probably is or isn't but I couldn't get it to do a lot of moves.