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Gladiacloud

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  1. Upvote
    Gladiacloud got a reaction from Himeko_Tatsumi in Magma Dragoon released by Gladiacloud & Beximus   
    Gladiacloud here.

    I and Beximus are back with a new MVC style character!

    After Akainu, I decided to create for him a sort of rival. He comes from the Capcom universe, and it is not a main character.

    He is one of my favorite boss from the game Rockman X4, as well as the only Maverick robot with references to the Street Fighter characters.

    As well as able to control the magma. :3

    MAGMA DRAGOON!

















    (no spriteswap)
    DOWNLOAD LINK (Updated 05/04/14):
    http://www.sendspace.com/file/05naf7

    Although Beximus helped me a lot in creation of Magma Dragoon, he will not be part of his full game. Who knows in the future.

    I wanted to create him because I've always wanted to see him fight in Mugen (and I think many others Mugen fans).

    I could never make him, if, back in 2002, a retired mugen creator called Jack Bandit not created a Magma Dragoon using a lot of edited sprites and a
    six buttons system. His Magma Dragoon was practically incomplete: he had not get hits, he was full of bugs, and his FX were a little messed up.

    We can say that, after 12 years, I was able to complete and improve the work left unfinished by Jack Bandit. ;)

    Have fun!
  2. Upvote
    Gladiacloud got a reaction from Ex✭Cᴀʜᴍ in Akainu released by Gladiacloud   
    Gladiacloud here.

    After almost a couple of months, I managed to complete my new character.

    I state to be returned to the characters in Choujin style, as in the past, but this time it is not a character in Dragon Ball, but One Piece.

    And one of my favorite characters.

    AKAINU SAKAZUKI







    DOWNLOAD LINK (UPDATE 3/1/14):
    http://www.sendspace.com/file/0iwnkc
    The sprites were created by me, one by one, using as a reference the original sprites in the game "One Piece Gigant Battle 2".

    My Akainu, rather than a character, is an experiment to see if I can transfer the Choujin style in characters outside of Dragon Ball.

    It seems that my experiment is quite successful judging from the work I've done.

    Thanks due to Choujin (as always), and NBA01 and Xasor, for their Akainu characters that I used as a reference. Especially I want to thank Xasor, for magma sprites who created and that I revamped for my Akainu.

    My next character will be the main competitor of Akainu, even if it comes from another universe.

    As always, I can not promise to complete it.

    In the meantime, enjoy! ;)
     
    I'll wait for feedbacks.
  3. Upvote
    Gladiacloud got a reaction from DJ HANNIBALROYCE in Akainu released by Gladiacloud   
    Gladiacloud here.

    After almost a couple of months, I managed to complete my new character.

    I state to be returned to the characters in Choujin style, as in the past, but this time it is not a character in Dragon Ball, but One Piece.

    And one of my favorite characters.

    AKAINU SAKAZUKI







    DOWNLOAD LINK (UPDATE 3/1/14):
    http://www.sendspace.com/file/0iwnkc
    The sprites were created by me, one by one, using as a reference the original sprites in the game "One Piece Gigant Battle 2".

    My Akainu, rather than a character, is an experiment to see if I can transfer the Choujin style in characters outside of Dragon Ball.

    It seems that my experiment is quite successful judging from the work I've done.

    Thanks due to Choujin (as always), and NBA01 and Xasor, for their Akainu characters that I used as a reference. Especially I want to thank Xasor, for magma sprites who created and that I revamped for my Akainu.

    My next character will be the main competitor of Akainu, even if it comes from another universe.

    As always, I can not promise to complete it.

    In the meantime, enjoy! ;)
     
    I'll wait for feedbacks.
  4. Upvote
    Gladiacloud got a reaction from Galvatron in Akainu released by Gladiacloud   
    Gladiacloud here.

    After almost a couple of months, I managed to complete my new character.

    I state to be returned to the characters in Choujin style, as in the past, but this time it is not a character in Dragon Ball, but One Piece.

    And one of my favorite characters.

    AKAINU SAKAZUKI







    DOWNLOAD LINK (UPDATE 3/1/14):
    http://www.sendspace.com/file/0iwnkc
    The sprites were created by me, one by one, using as a reference the original sprites in the game "One Piece Gigant Battle 2".

    My Akainu, rather than a character, is an experiment to see if I can transfer the Choujin style in characters outside of Dragon Ball.

    It seems that my experiment is quite successful judging from the work I've done.

    Thanks due to Choujin (as always), and NBA01 and Xasor, for their Akainu characters that I used as a reference. Especially I want to thank Xasor, for magma sprites who created and that I revamped for my Akainu.

    My next character will be the main competitor of Akainu, even if it comes from another universe.

    As always, I can not promise to complete it.

    In the meantime, enjoy! ;)
     
    I'll wait for feedbacks.
  5. Upvote
    Gladiacloud got a reaction from Thrillo in Akainu released by Gladiacloud   
    Gladiacloud here.

    After almost a couple of months, I managed to complete my new character.

    I state to be returned to the characters in Choujin style, as in the past, but this time it is not a character in Dragon Ball, but One Piece.

    And one of my favorite characters.

    AKAINU SAKAZUKI







    DOWNLOAD LINK (UPDATE 3/1/14):
    http://www.sendspace.com/file/0iwnkc
    The sprites were created by me, one by one, using as a reference the original sprites in the game "One Piece Gigant Battle 2".

    My Akainu, rather than a character, is an experiment to see if I can transfer the Choujin style in characters outside of Dragon Ball.

    It seems that my experiment is quite successful judging from the work I've done.

    Thanks due to Choujin (as always), and NBA01 and Xasor, for their Akainu characters that I used as a reference. Especially I want to thank Xasor, for magma sprites who created and that I revamped for my Akainu.

    My next character will be the main competitor of Akainu, even if it comes from another universe.

    As always, I can not promise to complete it.

    In the meantime, enjoy! ;)
     
    I'll wait for feedbacks.
  6. Upvote
    Gladiacloud got a reaction from Krypto 'SAM' saiyaN in Akainu released by Gladiacloud   
    Gladiacloud here.

    After almost a couple of months, I managed to complete my new character.

    I state to be returned to the characters in Choujin style, as in the past, but this time it is not a character in Dragon Ball, but One Piece.

    And one of my favorite characters.

    AKAINU SAKAZUKI







    DOWNLOAD LINK (UPDATE 3/1/14):
    http://www.sendspace.com/file/0iwnkc
    The sprites were created by me, one by one, using as a reference the original sprites in the game "One Piece Gigant Battle 2".

    My Akainu, rather than a character, is an experiment to see if I can transfer the Choujin style in characters outside of Dragon Ball.

    It seems that my experiment is quite successful judging from the work I've done.

    Thanks due to Choujin (as always), and NBA01 and Xasor, for their Akainu characters that I used as a reference. Especially I want to thank Xasor, for magma sprites who created and that I revamped for my Akainu.

    My next character will be the main competitor of Akainu, even if it comes from another universe.

    As always, I can not promise to complete it.

    In the meantime, enjoy! ;)
     
    I'll wait for feedbacks.
  7. Upvote
    Gladiacloud got a reaction from Ex✭Cᴀʜᴍ in E-123 Omega released by Gladiacloud   
    Gladiacloud here!

    As I have mentioned in the past, I decided to create different characters, not only the characters from Dragon Ball universe.

    Here is my new character: E-123 Omega!



    DOWNLOAD LINK:
    http://www.sendspace.com/file/gt1odd (link updated 27/08/13)

    Sonic's fans will be very happy to have him in their Mugen. ^_^
  8. Upvote
    Gladiacloud got a reaction from Werewood in E-123 Omega released by Gladiacloud   
    Gladiacloud here!

    As I have mentioned in the past, I decided to create different characters, not only the characters from Dragon Ball universe.

    Here is my new character: E-123 Omega!



    DOWNLOAD LINK:
    http://www.sendspace.com/file/gt1odd (link updated 27/08/13)

    Sonic's fans will be very happy to have him in their Mugen. ^_^
  9. Upvote
    Gladiacloud got a reaction from Galvatron in Omega Shenron Released by Gladiacloud   
    I've updated Omega Shenron again. This is the final update: - I've fixed some hurting collision box for small characters; - The sphere of Lv.3 super now has more effect when is hitted by energy beam.
  10. Upvote
    Gladiacloud got a reaction from Kiske Otoko in MVC Tagteam project tutorial   
    I decided to open this topic (I hope I have chosen the right section) to help lovers of fighting with tag system (like me) to patch their characters with the only tag patcher available and, in my opinion, more reliable: MVC tagteam project .

    I have carefully studied this tag patcher and I managed to patch the 100% most of the characters who had problems when patched (missing dual hyper, missing assist, etc.).

    Then I will create this tutorial that will update daily.

    Let's go! (images will be posted soon)

    1) Go on http://www.infinitymugenteam.com/

    2) Click on "Tools" and go on "MvC Tagteam Project", then click on "Download" and on "Source" for download the files.



    3) Unpack the two .rar files and put their files in a single folder (that I'll rename "Tag Patcher").

    4) Well, now open the file "MVC Project 1.6.ini" with the notepad:



    and search this line:


    5) Remove the "&&" at the end of the line. Why this? Because, if you patched your characters without removing that "&&", the Mugen will reveal an error in the patched .cmd file of your characters. Done this, save the file.

    6) Now go on the folder "Tag Patcher" and open "Tag Team Workshop 1.8"

    7) In the panel "available patches" choose "mvc project 1.6", then click on the button "Character directory" and create your directory to patch your characters.

    8) When the characters will appear on the window "Characters (0/n):", select your characters and click on the button "Patch characters"



    But.... WAIT! Is still too early to say "have fun". Why? I'll tell you shortly.

    End of part 1
  11. Upvote
    Gladiacloud got a reaction from Flowering Knight in Cooler released by Gladiacloud   
    Finally, after a month (and three days before my birthday), I completed my 7th Dragon Ball Z character:


    COOLER!

    Download:
    http://www.sendspace.com/file/9zmk4r (UPDATED 22/4/13: fixed the most important things)

    Also in this case, I have to make some thanks:

    Thanks to Miaoyu/Pt_wu, which created a Cooler that he never released ... And that inspired my Cooler (like Uub);

    Thanks to G.O.D./Alex S., for having ripped the voices.

    Very big thanks to Choujin for his Freeza, that I used like a template for my Cooler.
     
    Good luck and have fun! ;)
  12. Upvote
    Gladiacloud got a reaction from LightFlare_Da_Realest in Cooler released by Gladiacloud   
    Finally, after a month (and three days before my birthday), I completed my 7th Dragon Ball Z character:


    COOLER!

    Download:
    http://www.sendspace.com/file/9zmk4r (UPDATED 22/4/13: fixed the most important things)

    Also in this case, I have to make some thanks:

    Thanks to Miaoyu/Pt_wu, which created a Cooler that he never released ... And that inspired my Cooler (like Uub);

    Thanks to G.O.D./Alex S., for having ripped the voices.

    Very big thanks to Choujin for his Freeza, that I used like a template for my Cooler.
     
    Good luck and have fun! ;)
  13. Upvote
    Gladiacloud got a reaction from Ryon in Mugen Lifebar Tutorial   
    Great! GREAT! :D
  14. Upvote
    Gladiacloud got a reaction from Ryon in MVC Tagteam project tutorial   
    Part 7:

    Although we have solved the main problem of patching, there are still some problems to resolve and which must be corrected after the patching operation.

    There are several problems, and this is perhaps the most important: the statedefs -2 and -3.

    During the patching, in fact, the new constants of tag system will be added in statedef -2 and -3 of your characters.

    However there are two categories of characters: the characters that have the statedef -2 and -3 in their main .cns file, and the characters that have the statedef -2 and -3 in one or more .cns files separately.

    If a character gets patched with statedef -2 and -3 in its main .cns file, there will be no problem. The new tag constants will be added together with the other -2 and -3 constants.

    But if a character gets patched with statedef -2 and -3 in another .cns file, the tag constants will be added in its main .cns file, creating two new statedef -2 and -3 that the Mugen will read at the expense of the original statedefs.

    And it's a big problem. In statedef -2 and -3 are contained some constants essential for the character, and, without them, the character may have different problems.

    What should we do, then, to solve it?

    It's very easy:

    1) First of all, patch a character with statedef -2 and -3 in other .cns files.

    2) When you open the patched main .cns file of you character, you can found this tag constants:


    3) Copy the.... "-2-3.cns" file of the character and paste it into the "tag" folder.

    4) Cut the tag constants from the old patched .cns file and paste them in the statedef -2 and -3 of the file that you have just pasted, then save the file.

    5) Open the tag def file, put the "tag" folder at the new file and save.
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