Jump to content

Alchemist of Atlas

Member
  • Posts

    127
  • Joined

  • Last visited

Everything posted by Alchemist of Atlas

  1. Because, graphic showcase serves better for feedback.
  2. Alchemist of Atlas

    j

    Because at least, you must specify what the gif means. e_e Also, Such a "beautiful" material we have here, riiiite?
  3. Doesn't harm, but Japaneses authors sometimes take their own stuff down at the request of some companies, then, the restriction is lifted later on. Their works will come back, don't worry.
  4. Take in count DBFC is being ported to the Western Hemisphere in the Summer.
  5. Alchemist of Atlas

    j

    Good for you to be proud of your work, but those who brag a lot are the first to bite the dust. Feel proud of your work if you want to, but be a bit more humble about it.
  6. Because Kirito needs to leanr to not mess with Akiha. <.<
  7. After further analysis, I have to say Tatsuya assist was heavily buffed by Rakurai. According to a friend of mine who actually owns and plays the game on a regular basis, Tatsuya's counter assist has some limits. It can only stop one hit from a projectile, Rakurai's can negate ANY kind of projectile, regardless of how many times it hits (strangely enough, Tatsuya can't negate projectiles from Omegapsycho's MK chars.), and not only that. Tatsuya's counter can also negate ANY kind of throw (normal or special/super) and even can stop LA, other counters and even full screen moves. My reaction... :/
  8. Me dealing with Miyuki Shiba. Something is suspicious about her. e.e
  9. I would like to say, that's not KOF XIII style, but rather an amalgam of KOF with Guilty Gear.
  10. I'm afraid it doesn't. I don't think she can run from one side of the screen to another in... seconds. She has a pretty easy to pull infinite. QCB+X all the time. Also, lack of damage scaling.
  11. Zangief... underrated? *sees K-Zangief, V-Zangief* Raiden... underrated? *sees K-Raiden* Question should be more focused about what do you mean by underrated.
  12. Just like I did in the guild, I'll post my feedback here too.
  13. Reposting my post from the Guild. Comments on bold. What Nitris said, plus I'd add some stuff to this. - No 2003/XI version of Sonic Slaughter? (and should be DC'd) In the case you don't add the 2003/XI version of Sonic Slaughter, at least allow base Sonic Slaughter to also be DC'd as a tradeoff. - While Boomerang Shot can be super canceled, doesn't show the Super Cancel message. - Speaking of Boomerang Shot... Weak version does 128 damage, which is ok. But why strong version jumps right to 208 damage? That's too much damage for a special that is not a special command throw. If anything, you should drop the damage around 150. - Close weak kick should have a slightly lesser pushdown, to ensure she can kick twice. - Also, since this is a mix from XI and 2k2UM, personal preference, but give her the walking speed she has in XI when performing String shots. While you need to polish those details with her, I can tell for a fact you're doing a good job with Whip. She needs some damage scaling as well, but outside those details, you're on the right path with her.
  14. Recorded the match, gonna upload it later. For now though... Enjoy this. <.<
  15. Have you even played DFC to even judge? Also, don't compare MB with DFC. They're way different than you think they are.
×
×
  • Create New...