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cldz

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Everything posted by cldz

  1. it seems there's ppl that indexing sprites 1 by 1 this thread is dedicated for those ppl let's pretend that you already rip the sprites from the sheet 1.open ff3 2.add one or more sprites,choose the char sheet and add it to the sff 3.click the pal editor,move the background color to the first slot,save the pal and delete the sheet that you add earlier 4.hit add one and more palettes,open the recently made pal[make this a proper pal if you can,this can be done with ff3 too but i'll say nothing about it] 5.now add all your sprites,on the palette option choose the force the specified palette(adapt the image) notes ; clean the sheet before you do it ------------------------------------------------------ i don't know if there's a software that can maintain the color of an indexed sheet when ripping it if it exist then this tut is kind of useless ------------------------------ if you want to fix a messed up sff this method might help you,but you need to extract all/some of the char sprites from the sff and make a sheet out of it to make the pal,so you don't miss any color after that you can add all the sprites via import
  2. bridge http://s5.postimg.org/4audi0rmv/bridge.png http://www.mediafire.com/download/z4q8gqdl1mrdhqd/bridge.zip dhaos castle https://s5.postimg.org/sz7m62bc7/image.png http://www.mediafire.com/download/ykefdcafrkd8mom/dhaosdb.zip odin stage https://s5.postimg.org/tq0cbudpj/image.png http://www.mediafire.com/download/agcfkb1s2fhg1vs/odin.zip odin def patch http://www.mediafire.com/download/j6p6v9h9y6ovuaf/odindef.zip forest+bonus https://s5.postimg.org/lovefnmcn/forest.png forestdkk bgm http://www.mediafire.com/download/7pu2vb8z75hwy9a/Take_Up_the_Cross.zip zoom version available, but not all
  3. i think it's not a pal problem, you might want to change the title you probably using the wrong group number for the "getting hurt" sprites try to have a look at the docs or check out kfm
  4. 1.open the sff on ff3 2.make new project-->sprites+import from another project,click ok and save if all the char sprite have the same pal this should fix it
  5. cldz

    arena

    http://www.mediafire.com/file/6f3sa5r473qu2gr/gsa.zip bgm http://www.mediafire.com/download/fp8d3kuve5iqlk3/Hurry_Faster!.zip 1.1 only
  6. cldz

    dhaos stage

    the sprites ripped from tales of phantasia ps1 version
  7. cldz

    dhaos stage

    it's a seperate stage the lowres version looks kind of ugly so i make a few alt version with localcoord to make it a little less ugly
  8. cldz

    dhaos stage

    1.0 http://www.mediafire.com/download/ouynhx45340cxem/dhaosc.7z
  9. replacing ram wont make your file gone
  10. cldz

    thailand

    ty ;) it move
  11. cldz

    thailand

    http://s5.postimg.org/an55h944n/thai.png http://www.mediafire.com/download/2k1itgzp5ac86hc/thailand_sf_cps.7z
  12. slight update for 4;3 version hd version available link in the first post
  13. i'll go back to xp once i fix my pc xp is enough for mugen[ just my opinion]
  14. cldz

    ocean

    @ remzy thanks @ryon glad you liked it and you're very nice yourself for starting this site ;) the sprites is from songfu's tenrou kunagi sff file and xenoblip's ggxxr_backgrounds ripp[i hope they don't mind] @dizzy glad you think so
  15. cldz

    ocean

    anim = no bgm = no parallax = yes hires = 1 go to https://www.mediafire.com/folder/b39btxleh98n8/randomstages and look for ocean_hr.7z --------------------------------------------------------------------- i didn't ripp the sprites check the def file if you want to know
  16. cldz

    jail

    http://www.mediafire.com/file/o4auc19dhcycull/jail_.zip
  17. an update for 960x720 new version more detail inside the 960 folder ps;delete the old 960 folder before using it ;----------------------------------------------------------------------
  18. cldz

    shadow[4;3]

    thanks glad you like it
  19. cldz

    shadow[4;3]

    a patch hires version available+custom bgm
  20. http://www.mediafire.com/download/yap3m559xat94b9/shadow2.7z anim = no bgm = no parallax = yes ============================ a remake 960x720 resolution 1.0 and 1.1+winmugen bgm+def patch http://www.mediafire.com/download/pp1zjxss3yxjpca/sv2[bgm_def].zip
  21. no it's not,aligning the sprite would takes alot of time. and those who makes char using the sprite contain inside the pack surely is dedicated i don't think i will released any,making char is too much work for me, let's just say i'm lazy i'm just trying to help,maybe some one having trouble in this kind of thing,what i offer doesn't need a lot of work and time with my help the char will have all the 16 pal if i'm not wrong[i'm not doing the blank pal] and 1 pal will be for the char,the persona and the effect[if there's enough slot] well ryon,if you look at the sff file of an already released p4 mugen char that using this sprite ripp[i'm not gonna say which one] you might understand why i'm doing this if there's an author want me to make a pal patch for their char feel free to let me know,but you have to re-insert all the sprite your self because all i'm going to give is just the pals if all the things i've said give you clues on what to do you might not gonna need my help anymore.
  22. ....okay i should have know[nice goku btw] i also agree with ryon,about a char doesn't have to be well made,i'm sure an author wanted their work to be well made[or maybe not] being well made is a bonus,if it plays well,that's enough,but that's just my opinion for those who's interested incase you want me to put the sprites as an sff file,that i can do but it will be not properly alligned,and it will have the sprite ripp group number
  23. cldz

    baiken

    thanks for the comment guys about the overlapping issue; i make the stage that way and i have no plan on making it not overlapping the life bar because it looks weird at least to me,if you don't like that you may edit it[sorry] umm...i was going to share this much earlier[you may check when did the file uploaded],but my account over at mfg is error and i'm the one who caused it so i decide to post this here,and not in the release board.
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