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cldz

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Everything posted by cldz

  1. cldz

    temple+hilltop

    i have check both version,it's quite different actually that code red is kinda hard to ripp and i don't have the patience to do it using my ripping method i even have trouble ripping manhattan,which is smaller than code red let's say i manage to ripp all the sprites for code red i still have to figure out how to do the script i also never make this kind of stage,so i don't think i will make that one let's just hope somebody will make code red for us ;) if i make more it will be the easy stages,maybe if i somehow make code red,i'll share it ;)
  2. cldz

    temple+hilltop

    i'm not sure maybe i mixed up with other game
  3. cldz

    temple+hilltop

    ty don't know if i'll make more i thought all of the stages have been ported to mugen
  4. https://s5.postimg.org/wd1zxtexz/templeofthehilltop.png http://www.mediafire.com/file/7ft3c1mcdy7s06c/xvsf.zip also available in lowres
  5. cldz

    Undersea City

    ty i have test it on 1.0 actually the first post is a copy paste,so...... to be honest i don't like how the parallax looks on 1.0 i suggest yu give it a try on 1.1
  6. http://s5.postimg.org/6h7p10jjb/UnderseaCity.png http://www.mediafire.com/file/jtvzhytywyb80fz/UnderseaCity.zip it's for 1.1 due to the skewed+tiled parallax,please set the RenderMode to OpenGL for widescreen user set the localcoord to "256,144" set the zoomin/out to your liking if it's too much i never test it on 1.0,probably will works fine but it will not looks like in the preview
  7. https://s5.postimg.org/7e67tg63r/fe72.png http://www.mediafire.com/download/b8l432m1uihzqep/fe720.zip 32 bit for 4;3 user change the localcoord with "960,720" anim = yes parallax = yes boundhigh = -200 alt sff http://www.mediafire.com/file/1cbbcnaa92tbopw/fe32altsff.zip
  8. cldz

    path

    i miss calculated the parallax,so i fix it and also change the bound if you're happy with the old one,there's no need to re dl
  9. cldz

    path

    update re dl if you want
  10. cldz

    Heidelberg

    https://s5.postimg.org/qib0q5aef/Heidelberg.png https://s5.postimg.org/kin9mhplz/h_EIDELBERGc.png anim = yes bgm = not included parallax = yes http://www.mediafire.com/download/r7kdm9p47drz3b5/Heidelberg.zip the stage is for 1.1 only,because...it is set the zoomin/out to your liking if it's too much
  11. update and remove some for now the first stage is not updated yet odin stage also not updated, but a patch available the updated stages have "192,144" localcoord,i think it looks more proper for wide screen user try "256,144" so, yes...lowres version not available will looks better on 1.1 opengl due to the tiled parallax set the zoomin/out to your liking if it's too much ss taken on 1.0 ---------------------------------------------------------------------------------------
  12. cldz

    path

    https://s5.postimg.org/tbnxrq6lj/path.png https://s5.postimg.org/hb2hqzz6v/pathh.png http://www.mediafire.com/download/bzs549agjynepci/pathh.zip
  13. i see i don't have the patience to do it like that unless if i make a stage ty for letting me know
  14. that's what i do at first btw,how did you ripp the sprite if it's a sheet?
  15. -if the sprites maker know what he's doing it will -if the sprites ripper know what he's doing it will but you should take things to consideration if you use this method let's say you want to fix an sff,but the sff maker messed up real bad i guess it's just like what you say
  16. i don't know what's this thread about untill i read all of your reply also have a case like this on 1.0 the parallax wont shows,so i remove the parallax don't know if it's a syntax problem,some kind of mugen script bug,sprite size problem or maybe i put the wrong axis i don't have this kind of problem right now i'll be saving this, just incase i thought maybe you post something about how to calculate parallax stuff and such i was looking for 1.1 related tutorial,since i'm new to it thanks again ;)
  17. check the char def file the author use 854,480 if i'm not mistaken get yourself a screenpack and lifebar with this res
  18. @ArtistofLegacy thanks,glad that you like it hope i didn't messed up that one more stage from the series probably @TopKirby8305 ty for using them and your castle is updated today ;)
  19. i don't stream,that's all can you just give me hints what exactly do i have to do to fix this sort of problem
  20. i can't watch the video can you make a written/typed version
  21. @Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ sorry,sometimes i read too fast "you could" can become "could you" for me ;) i have no idea what Isengard is, so i don't know @Dj Luke ;)
  22. ty most of the stages from this series don't looks so good after i convert it,but just like what you say,atmospheric especially if you use the bgm convert what? i don't understand
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