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dura7ll3ur

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Posts posted by dura7ll3ur

  1. event2014.png
    Enter my so called first ToSix event. Since I took many late in this project this year, I challenged myself to edit 30 new character in a row. 24 ready for now. So what to expect for those characters? Still CNS and CMD basic edits to feet the 6 buttons MVC gameplay I'm so fond of. I didn't code new hypers or specials for them, they have the original ones made by the original creators. So, again, I am just sharing edits made by a fanatic 2d fighting geek. ++

    Day 01 : Decapre edit.

    decapre01.png

    decapre02.png



    http://www.duracelleur.com/mugen

  2. Ok. Almost 3 weeks of tweaking, editing, researching for this -many times requested character to edit-.
    So what's this "ReHyped" crap? Just a fun and original touch to a mugen character that deserves it.

    Ryuuken (by aZCal) went to be a basic ToSix edit but the crazy I am finally decided to practically re-do/revamp everything.
    The sprites base was good for a start, but everything else were a 'beautiful' dockyard.
    The first thing to do was to make a new stance, I am not the best spriter as Balthazar or Diepod but I'm satisfied with the frankensprited one I did. Once the stance done, as I always say, I used my brain to move on and gave the character everything I could.
    Changed his voice for Mitsurugi's japanese voice from Soul Calibur 2.
    And made a bunch of new specials and hypers based on : Infinite's edits (Takuma, Rock, ShenWoo, Nash), Chang's Sokaku, Kdng's Unkoman, HM's Moko... my work would be nothing without their work.
    Mr Infinite gave me a hand with pals which are too hard to do for my colorblinded eyes. Hope to see more palettes...

    Screens :
    ryuuken01.png


    ryuuken02.png
    ryuuken03.png
    ryuuken04.png
    ryuuken05.png
    ryuuken06.png
    ryuuken07.png



    Video :



    Download : duracelleur.com/mugen
  3. M.U.G.E.N 1.1 out, PNG24 finally supported with real transparency effects and no color limits, time to launch my new screenpack dockyard.

    mugen001.png

    So what's kept :
    Sounds and graphics (logo, style, typo, etc.) from Mugen Multiverse 1.0 keeping this retro style I'm liking so much.

    The brain killer select screen style combining slots & unlimited space.
    ** How does this work? : 364 slots for characters you want to show with mini portraits,
    if you go to the left/right you'll have all the other characters under the category selected.

    Custom portraits still good (hope to see animated portraits feature one day....)
    1300+ custom portraits available :
    http://1drv.ms/1VCepxO
    (Thanks to -Zox- and OEB for their contributions)
    Portrait PSD Template : http://sdrv.ms/1io8ImQ

    So what's done/new :
    Everything scaled to 720p : option, title, select, versus, etc. screens adapted.
    Lifebars revamped from scratch inspired by the old low-res ones by Doorhenge.
    New sffv2 "Badaboom" font.
    New simplified intro and victory screen (at last but disable by default...).

     

    Spoiler


    mugen004.png
    mugen005.png
    mugen008.png
    mugen016.png
    mugen018.png
    mugen025.png
    mugen000.png



    Preview video (some fonts outdated) :

     


    UPDATE 14-02-23 :

    Stages previews (90 stages) and no categories 542 slots (by request).

    MM-CGOF-01.png

     

     

     

     

    Spoiler

    MM-CGOF-02.png
    MM-CGOF-03.png
    MM-CGOF-04.png

     

     

    UPDATE 14-06-04 :
    Frequently Asked Questions : http://1drv.ms/S8LTbr

    DOWNLOAD :
    http://www.duracelleur.com/mugen

    ++
    D.

  4. Thanks Borewood & Ryon for your good advices.
    @Risotto : je me suis déjà essayé au Jojo's characters avec Star Platinum. Après ce n'est pas du tout dans mes priorités.
     
    UPDATE 13.12.28 :
    Sprites realigned "Y-wise"
    Dash tweaked
    NoHitBy on hypers added
    Removed invicibility in MultiHado hyper (CLSN were missing)
    Added "hit the ground" sound on ApplePie Special
    Some minor things adjusted
     
    I'm done with Karochi and really satisfied with him right now.
    Sorry if I didn't adjust all the bugs pointed out. Time is lacking as always.
    ++
  5. Time has come to make something really "new" for the Mugen community (not just a character edit or a screenpack). I wanted to take this time on coding from scratch a character never done before.

    My choice went for Karochi Taiki from PSX Tatsunoko Fight, some cool well sprited character originaly created for the game (thanks to Thor on MFG who shared most of the spritesheets, I ripped by myself the specials et hypers sprites).
    I used the KFM and my -ToSix- template, gave the character some original custom moves. Completely changed his voice (PSX version was messy). And we're done.++

    Posted Image

    PREVIEW VIDEO :
    youtube.com/watch?v=m6lmqsqccVQ# (not yet)

    SCREENSHOTS :


    Posted Image

    Posted Image

    Posted Image

    Posted Image



    http://www.duracelleur.com/mugen
    ++

  6. i see you still didnt take time to fix your spawn that i show the bug to you no disrespect but do you even take the time to listen to feedback or do you just ignore it and keep doing what your doing?

     

    Not to be negative, but he's got a point.

     

    Not to be negative, he's got no point. I have no problem with that Spawn right now.

    But Darklight is fully welcomed to take his hand on Spawn coding, if he has the time and the ability to improve it.

  7. Hi everyone!

    1.1 is out, it's the zoom featured day...
    Made my day with the edit of 126 stages (maybe more later).

    Credits goes to the original stages creators :
    Gal129, Daeron, Basara-kun, kyoman, Dark Saviour, Kung Fu Man, Kiwi & Shin Otaru, DonRamon, chok, etc.
    (author = "those who signed their def files...")

    Posted ImagePosted Image



    Be sure to have OpenGL render activated in mugen.cfg
    Check the aa-readme.txt for the list (to put in your select.def)

    aof3-secretsofthesabre.def
    aof3-templeunderthemidnightsky.def
    asurab-castleofbaskervilles.def
    cyberbots-deepsix.def
    deadrising-willamettesmall.def
    ds-redthirst.def
    ds-vanityparadise.def
    jjba-clocktower.def
    jjba-desertnight.def
    jjba-dreamworld.def
    jjba-ndergroundwater.def
    jjba-ruins.def
    jjba-suburbs.def
    jjba-tigerbalmgardens.def
    katekyohitman-trainingroom.def
    kof-beforegate.def
    kof-cave.def
    kof-chinafog.def
    kof-desert.def
    kof-huntingtime.def
    kof-skynoah.def
    kof-thefinalhall.def
    martialmasters-masterhuang.def
    martialmasters-monk.def
    martialmasters-redsnake.def
    matialmasters-lotusmaster.def
    motw-5thave&2ndst.def
    motw-bluewaveharbour.def
    motw-livehouseoldline.def
    motw-orientalcasino.def
    msh-apocalypse...now.def
    msh-centralsuperheroes.def
    msh-headquartersofdevil.def
    msh-infinitirequiem.def
    msh-ironman.def
    msh-libertyunderconstruction.def
    msh-magneto.def
    msh-mutanthunting.def
    msh-puerto.def
    msh-spiderman.def
    msh-uptownexpress.def
    mvc-bathroom.def
    mvc-blueareaofthemoon.def
    mvc-cliff.def
    mvc-insidethebathroom.def
    mvc-livehouseofthedarkrealm.def
    mvc-neostpetersburg.def
    mvc-newyorkcityskyline.def
    mvc-spideyatnight.def
    mvc-thespidersweb.def
    mvsf-apocalypsenowcyberakuma.def
    mvsf-deathvalley.def
    mvsf-hilltopdaytime.def
    mvsf-manhattan.def
    mvsf-nightcooking.def
    mvsf-oilrefinery.def
    mvsf-showdownintheparkatnoon.def
    mvsf-thetempleoffists.def
    ngbc-cubbininthecitynight.def
    ngbc-thewideworldofsnk.def
    pim-ceremony.def
    pim-chinnenslockerroom.def
    pim-hikaruarena.def
    pim-jazzarena.def
    pim-nightcafeteria.def
    pim-pcshop.def
    pim-reijiarena.def
    pim-rotdarena.def
    pocket-barmaximum.def
    pocket-goodtimesatgensdiner.def
    pocket-midnightbliss.def
    pocket-moonlightdarkcastle.def
    pocket-safrilinnertuberentals.def
    pocket-skiresortlamenkoi.def
    pocket-tessasden.def
    pocket-toystore.def
    rb-alfredsstage.def
    rb-showdownatsunset.def
    sf3-dudleystage.def
    sf3-egypt.def
    sf3-gillstage.def
    sf3-gillts.def
    sf3-homesweethome.def
    sf3-inveryhotwater.def
    sf3-kyoto2.def
    sf3-kyoto.def
    sf3-mtfuji.def
    sf3-munich.def
    sf3-newyork2.def
    sf3-newyork3.def
    sf3-newyork.def
    sf3-sanfranharbor.def
    sf3-santosharbor2.def
    sf3-santosharbor.def
    sf3-saopaulo.def
    sf3-shinakumastage.def
    sf3-tokyo.def
    sf3-twistedmetal.def
    sf3-urienstage.def
    ss-danceofshadows.def
    ss-ghosttown.def
    ss-lairofthelion.def
    ss-nightpark.def
    ss-practicemakesdeadly.def
    ss-thedevilyouknow.def
    svc-blockadespace.def
    svc-crystalshrine.def
    svc-factoryabandoned.def
    svc-greenofforest.def
    svc-guardiandogstemple.def
    svc-nudeplace.def
    svc-stationobsolete.def
    tc-catslair.def
    waku7-giantclash.def
    waku7-maurusforest.def
    waku7-midnightpark.def
    waku7-raistageday.def
    wz-birdofparadiselost.def
    wz-defilement.def
    wz-hybridnightmare.def
    wz-twofacedterror.def
    xmcota-avalon.def
    xmcota-moonlight.def
    xmcota-ontheblackbird.def
    xvsf-deadorlivetheshow.def
    xvsf-mallmayhem.def



    http://www.duracelleur.com/mugen
    ++
    D.

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