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dchan250

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Everything posted by dchan250

  1. I've been wanting to find the source of which game Choujin used to get most of his icon mugshots? Does anyone know which game it was? Or did he entirely sprite those icons by himself?
  2. This stage was originally created by Ken Masters, which was later edited again by Stig87 for the DBZ Dream Project. I decided to give this stage a 1.1 enhancement, experimenting with the now not so new zoom feature. Feel free to give any feedback on the stage. [NOTES] *This stage is animated. *This stage supports characters with super jumps. *Although this stage does work for 1.0, the boundleft and boundright camera is incorrect. I might give this stage a 1.0 release sometime in the future. Also apparently I have a problem with some characters (such as OMEGAPSYCHO's E Honda) where the camera will go higher than it's suppose to be. Is there anyway to fix this? Link: http://www.mediafire.com/download/eeou637fjans6l7/dbz_arena_touri.rar
  3. The links are down! We need to re-upload them. ;(
  4. I'm not sure if this person edited Dhalsim's potrait in this blog that I found but it says that MASA made a different Dhalsim: http://360mugenworld.blogspot.com/2011/06/street-fighter-2-mugen-edition-by.html plus keep in mind that MASA sometimes deletes old characters like his 'CE Chun Li.
  5. That one's based on SUPER Street Fighter 2. So it's not that one...thanks for trying though.
  6. Not quite what I was looking for, I already have that version of Dhalsim.
  7. Does anyone have this guy? I'm not sure if he's a 'CE one or a World Warrior one. I know he's also made an SF2' Chun Li, which thankfully the link to the character is recovered: http://www.mediafire.com/download/1if5cg1zt733i25/Masa%27s-Sf2-Chun-Li.zip
  8. This will need to be moved to the edits section.
  9. Today I had trouble ripping sprites out from the DBZ1 arcade game. I can't seem to find a way to rip sprites unless you take the time to remove everything, and even then the hitspark was still blocking Piccolo's arm. So, I had to use Piccolo Daimaoh by Choujin and find the exact same sprite to copy his arm. I also went into the debug mode, but it also had things blocking the characters (the collision boxes). I wonder how other people (ex. http://www.spriters-resource.com/submitter/Solink/) is able to rip all the sprites.
  10. I found Warner's version of Krusty more or less than a spriteswap of Bridie, so I decided to edit the character. It also makes a pretty good opponent against JS Homer. What's Done? *CvS hitsparks. *3 specials and supers. *Dodge button. *Super moves rearranged. What's Left? *Change hyper BG. *Add more supers (maybe). *Change throw command. *Any feedback or bugs. Download him here: http://www.mediafire.com/download/i8526u14vralahv/krustytheclown.rar EDIT: Aperson98 should be on the readme for special thanks, since he did add the special/super sparks and edited the super moves to how I liked it. I'll add him in the next update.
  11. Won't change my opinion about SM64, though.Nothing can replace it in my collection.
  12. If joke characters are not your thing, DON'T DOWNLOAD IT. Anyways, Flappy Bird can't attack what so ever and his health is extremely low. However, he can jump 10 times in the air (which doesn't actually help) and has super armor when attacked in training mode. Don't expect this character to be anything special. Download Link: http://www.mediafire.com/download/80ausywmxamv7mu/flappybird.rar Please give any feedback to make this character better. I know that the falling/hit sprites have some issues with alignment.
  13. Hello everyone. I'm new to this forum and new to coding my own characters. That said, I need help coding my own jump, since every time my character (Flappy Bird that is lol) jumps, there's always a puff of dust (or smoke idk) when he lands. Since it is pre-installed to the MUGEN engine, I want to code a jump so that it doesn't appear. Is there any way to do this? I'm also sorry I didn't post a picture on this topic to help.
  14. I would just use OMEGAPSYCHO's Sub-Zero, as it is more accurate in every single way besides the fatalities and doesn't need to be done on a specific distance.
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