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Trinitronity

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Posts posted by Trinitronity

  1. Thanks for the transparency code. It works, but now I have a new problem. I have set animations up like this:

    [VersusBG 2] ;VS Screen Flash
    type  = anim
    actionno = 200
    start = 0,0
    tile  = 1,1
    layerno = 1
    velocity = 0, 0
    
    [VersusBG 3] ;VS Screen Borders
    type  = anim
    actionno = 210
    start = 0,0
    tile  = 1,1
    layerno = 1
    velocity = 0, 0
    
    [VersusBG 4] ;VS Screen Flames
    type  = anim
    actionno = 230
    start = 0,0
    tile  = 1,1
    laverno = 1
    velocity = 0, 0
    
    [VersusBG 5] ;VS Logo
    type  = normal
    spriteno = 200,0
    layerno = 1 ; Front
    start = 0,240
    mask = 1
    
    [Begin Action 200]
    500,0, 0,0,2,,AS256D256
    500,0, 0,0,2,,AS240D256
    500,0, 0,0,2,,AS224D256
    500,0, 0,0,2,,AS208D256
    500,0, 0,0,2,,AS192D256
    500,0, 0,0,2,,AS176D256
    500,0, 0,0,2,,AS160D256
    500,0, 0,0,2,,AS144D256
    500,0, 0,0,2,,AS128D256
    500,0, 0,0,2,,AS112D256
    500,0, 0,0,2,,AS96D256
    500,0, 0,0,2,,AS80D256
    500,0, 0,0,2,,AS64D256
    500,0, 0,0,2,,AS48D256
    500,0, 0,0,2,,AS32D256
    500,0, 0,0,2,,AS16D256
    500,0, 0,0,-1,,AS0D256
    
    [Begin Action 210] ;Placeholder spot for border intro
    220,0, 0,0, -1
    
    [Begin Action 230] ;Flames
    230,0, 0,0, 4
    230,1, 0,0, 4
    230,2, 0,0, 4
    230,3, 0,0, 4

    But the screen flash still appears behind the other stuff, even though the flames appear behind the border correctly. Can someone please help me? Thanks in advance!

  2. Hello guys,

    basically, I'm trying to make the screen flash. For that, I have a tiled sprite of a white rectangle (completely white), and I want to dynamically change its transparency through anim/actionno.

    However, I have no idea how to do that. And on top of that, there exist a and a1 and probably even more variations of addalpha, but what are the differences?

    Please help me out. Thanks in advance!

  3. Speaking of games, I was at Gamescom yesterday, and it really was a ride.

    At one point even literally because Rabbids VR Ride happened.

  4. Ristar%20W.I.P_zpsjqks6mds.png

    NEW W.I.P!! RISTAR!!

    Did you know that on Spriter's Resource, there's a sprite sheet of a Sonic Battle-styled Ristar?

    I'm telling you that because using that sprite sheet instead of the original sprites might make things a lot easier for you.

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