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Ridley "MOTHERF_____"

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Everything posted by Ridley "MOTHERF_____"

  1. It is already done and he can fly without any limits other than that he can`t block. It allows him to use any aerial attack and replaces his normal fireballs with homing fireballs. Other M elements will be added too, including multiple tail stabs as a aerial hyper. AI won`t need it, so, it won`t use it.
  2. His "Chaos Incarnate" voice is sometimes inconsistent (goes higher, lower or just sounds kinda different even through it was voice from same guy) since his original owner had same problem. But his normal voice is fine and has no issues.
  3. https://www.youtube.com/watch?v=C90UywcDngA Everything other than that hyper at the end can be used by any version of this characters. This hyper called "Virtus Inanis" (translate it by yourself if you want from Latin) and can be used only after this meter/gauge in the corner of the screen is fully filled. Then, this One-Hit KO attack can be used to end match by returning everyone on the arena except for "Ridley" himself back to the Void. It can be used only when using black palette, which turns on his "Chaos Incarnate" mode, which gives him extra attacks (will be fully completed when full version will be released, for now only this hyper is exclusive to this mode) and properties/attributes like regenerating meter/gauge i mentioned. Everything shown in the video isn`t THE ONLY things i`ve done for now, its just part of them. And his voice is sometimes inconsistent even through it uses voice from the same guy and i forgot to remove "I will crush you!" from normal Ridley. Thanks to Evil_Lis/EvilLis for that purple Void effect.
  4. Its War for Cybertron version and its not "Prime" actually...well...at least until the end of the game. And i agree, those 2 guys, Metroplex and Thunderwing would be perfect for this kind of a character. And i have an idea for attack - Optimus attempts to crush opponent with his fist, but before his fist touches ground, it transforms into a gun, then, after few seconds after touching the ground, it fires something at point-blank range. But there may be problems with said gun since i never saw model of any of the WfC or FoC weapons. Or use his sword from FoC so he could use same attacks as Chaos (from Dissidia: Final Fantasy) when using his 4 swords, but with single sword. Eye beams kinda sound unfitting for him since this thing is mostly exclusive for giant guys like Trypti- no, i think they very rarely appeared.
  5. Sorry, i forgot to post updates. I just thought that no one cares about it, but that is a good thing someone does...right? Update 1: Can you see me? Maybe i`m HERE, maybe i`m HERE, who knows? -Now he can turn invisible until he will run out of stamina (it won`t deplete if he isn`t attacking and isn`t attacked); -All of basic movement states is done. Update 2: TOASTY! -Added 2 counter attacks - ground counter and aerial counter (works as a throw if opponent is close); -Finished win, lose, time over, taunt, intro and block animations and states; -Replaced Camo meter sprites. Update 3: Unforgiving Cold palette will make sure you will regret about not beating him fast enough. It doesn`t forgives even a single mistake. -Now "Rage" meter (i will change name for it if i will get something better than "bloodlust" for it) that allows him to use hyper similar to "Regnum Dei" that Feral Chaos uses; -Added "Malevolent Spirits" palettes and few extra palettes. Palettes 7-11 will allow him to regenerate that metter, so, they act as time trial challenge for you since AI will use "Deus Iratus" as fast as possible, which will become OHKO since AI will perform it flawlessly; -Finished light punch. And this one will be even better. At least i hope so. Did he failed or suceeded? If former, then was it epic fail or something unexpected?!
  6. Its not finished yet. If it would be, then you wouldn`t find it HERE. So, wait until i will finish beta version of it.
  7. IM NOT ABANDONING ANY OF MY 3 PROJECTS BY STARTING THIS ONE AND OF COURSE I WILL WORK ON OTHER PROJECTS AFTER RELEASING BETA VERSION OF THIS ONE. EVERYONE SAYING HE IS TOO BIG WILL BE PROMPTLY SHOT. Where was i? Or, right. So, i finally got model of Other M Ridley and decided to start working on him!..but i kinda lack ideas of his moveset other than classic stuff he had, so, i need your ideas. To prove that im working on him: And to prove that Meta Ridley isn`t abandoned either (not final version of palettes of course): Right now, i stopped at his basic attacks. Also, he is bigger than samus this time!..kinda...
  8. Well, if you need to remove it - go to statedef -2, remove LifeAdd state or even LifeSet if there is such thing. Then she wouldn`t be able to regenerate like that.
  9. Looks awesome and a lot better than my version...kinda wish there will be another metroid stage remake, like "chasing the nemesis" remake...This stage is good for characters with tough AI, especially with those alarm sounds. I agree with you, they should be in th-- wait a second... Here it is, preview images with them made just for fun.:
  10. Yes, 1.1 works better with her for some reasons...
  11. ANOTHER UPDATE: http://www.4shared.com/rar/CL31ltbTba/Samus__1_.html What`s new: New lv3 hyper - Concentration (Dark and Light ammo); New beam types - Light and Annihilator (now i know how its called!) with their charged up versions being Sunburst (5 light ammo) and Sonic Boom (10 light, dark and missile ammo and 3000 power because of its sheer power); Now uncharged dark beam deals less damage and requires dark ammo (1 for uncharged shot, 5 for Darkburst); Fixed few bugs like being able to walk in midair (now she will fall if that ever happens); Edited her AI - now she can defeat Ridley in most of their matches by either KO or Time Out; Added simple movelist file. What`s next? Well...maybe wall jump...or charge beam comboes things like super missile and wavebuster. Don`t believe me that she can defeat Ridley? Here it is: https://www.youtube.com/watch?v=J6jitDtlXP4
  12. Mostly in the Releases section, sometimes i go into territory of WIPs section. Thats all.
  13. FINALY! This project moved to alpha stage/state! For now, i have to finish all of animations for beta version release before starting to work on coding. Here is examples of animations (from programm called BrawlBox)... Idle: Walk: Strong Kick: For now, nearly every basic attack animation, basic animations other than get hit animations and Kinetic Breath special animations is done. This project has medium priority, but its still high enough to work on him every day. Also, i want your opinion - should i add tongue to him or not? Why i decided to remove it? Well: Without it, its easier...or just possible to see his teeth. At least i think so.
  14. 3 characters, by me, only one of them has palettes, other have "shared palette" left unchecked/empty. They are: Samus beta (default palette is gravity suit/purple, must be varia suit/orange, then yellow, then purple/current, then black with red outlines and grey instead of yellow, then Ridley`s colors, then Dark Samus` colors) Dark Samus (default palette is the same colors as it it right now, every palette other than 6th can be of those colors you wish to add, 6th palette must be Samus` varia suit colors Ridley (add palettes as you wish, 10th palette must be Samus` colors, 12th must be Dark Samus` colors) Links:
  15. Another update: http://www.4shared.com/rar/ppgZJGydce/Samus.html Whats new: Fixed everything that Borewood2013 found with few exceptions; Added Morph Ball mode; Added Power Bomb hyper; Added bomb jump technique; Added Gunship Assault hyper. Could someone write readme for her? And tell me how many frames should bomb remain before exploding to be like its Super Metroid version?
  16. I will try to use it. By the way, would target,name="Ridley" work too? Thanks anyway for the help. I will solve this topic if this works.
  17. Then try this one: Its just an image. I will resize him, its just harder than resizing Ridley because of his GIANT wings. And wings is red because i were planing to use him for something else. By the way, WHY THERE IS 2 RIDLEYS?! Also, to all, who wants this characters to be made in MUGEN, there is something i need to decide/choose. Should i make smooth animations like Dark Samus` or like Ridley`s? This is an important question. If i will make his animations as smooth as Ridley`s, then i will be able to make this character alone again.
  18. For example, how to make my Samus`s plasma beam (helper projectile) deal 75% less damage than it should do to Ridley without having to edit him?
  19. Then maybe its because of your MUGEN because im using 1.1 and it may have some differenses. Try using it. This Samus uses Wave Beam from Prime series, which doesn`t goes through walls (because there is NO walls in MUGEN), but is electric weapon. Thanks for this tip/hint, i will try to use it. Then wait for a bit - i only need to test ceil thing and add gunship hyper, like in Prime 3. And i already finished Morph Ball, bombs and Power Bomb hyper. It will be either today or tomorrow. I hope it will be today.
  20. -Really? Then i just forgot to edit some stuff. But i think i shouldn`t make beam-to-the-foot version of charge beam being guardable only when crouching because it can hit lying down target already and what if it hits at point-blank range? -I lack both sunburst bug and icon bug. Are you using mugen 1.1? -Wave Beam (thats the name) exists for too long, thats why. I will use different trigger for destroyself then. -The only debug flood i have is after using Hyper Beam and just a debug error/notice when using Wave Beam throw. Maybe thats because i have slightly different version of this beta (since im working on her)...but i didn`t had any of those bugs in alpha version and early beta version. I can`t fix bugs i don`t have. And she isn`t 1.0 size character, so, i had to use *const(size.somethingscale) to properly scale and pose helpers and explods. Proof or whatever its called: And proof that sense move isn`t tripling icons: And i found few things i did wrong, like sound in frozen state and ice beam hit sound. Will be fixed in the new version. And by the way, i added Morph Ball mode with bombs that allow you to BOMB JUMP! It requires some timing, but it is something every one who played Metroid games will remember. Power Bombs is next!
  21. Well, if melee weapons, then: If...well...guns is allowed too: If just whatever you consider a weapon:
  22. Another update: http://www.4shared.com/rar/o6tsjJhTba/BSB_Samus__1_.html Whats new: Sense move - dodge move (in "bullet time"!) that becomes broken if you time it right...like in Other M...its not the only time someone makes dodge move for their characters, isn`t it? Seeker Missiles hyper - fires 6 missiles; Sped up walking animation; Now beams can`t be spammed as much as before...at least on the ground; Beams can`t be switched when there is at least one beam projectile (even off-screen) to prevent beams projectiles from changing their types while still on screen; Now she is pushed back if using basic attacks in the corner; Something i forgot. Thats all for now. Next time i may add Morph Ball mode!..or not.
  23. Well, it happens to me while playing Lost Levels in Super Mario Bros. Crossover a lot, but im trying to beat this game by myself. 2nd game that had this kind of stuff going on was Super Metroid...i`ll just say Marridia. Just Marridia...I used FAQ guide to complete that part of the game. 3rd game was SSBB, but because of the Meta Ridley trophy that fell of everytime! And i were playing same level 10 times or even more. But its not as frustrating as Lost Levels.
  24. ATTENTION! I noticed bug which is triggered because there is no state 9000/9001 (frozen state)! Download this patch if you don`t want to ruin a match by using Ice Beam! http://www.4shared.com/rar/YJMsJiPdba/Patch_1.html Replace specials.st with file in this archive.
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