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Sir Lord Alpyne

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Everything posted by Sir Lord Alpyne

  1. uhh, you gotta be shittin' me on that 1, right?. Lobster is not harder than tha Devil Ninja, due to 1 main reason: you can use your Ninja Magic & hurt Lobster, not so much for Devil Ninja; he can't really be affected by it til his last form, & even then it won't do much to him, & that's if you haven't used it already before that point, just to save yourself from gettin' merc'd out! i would have to say that the 1st part of Mandarin is harder than Lobster; if you truly feel like a challenge, just try gettin' past that part without usin' Ninja Magic, & let tha headaches ensue. 1 jack'd up boss fight is that monster/beast/demon thing at the end of the arcade joint Temco Knights, Jacquio from the 1st Ninja Gaiden on nes, the Shadow at tha end of Double Dragon II, both arcade & nes versions, every single phukkin' boss on Vigilante for arcade, the last 2 Dragons on Black Tiger for arcade, almost all Capcom of tha 90's action/adventure/Beat'Em Up arcade games' last/next-to-last bosses [AvP, Magic Sword, Armor'd Warriors, Knights of the Round, the D&D series, etc.], Azazel from Tekken 6 [big-ol-bitch-ass glowie phukker.....], & the true last form of Phalanx on Demon's Crest for SNES, just to name a few.
  2. ey, where can i cop the UOST from? i need dem shitz.
  3. well, hopefully i'll be able to add 1 to at list soon, as i'm currently workin' on a stage from SamSho IV.
  4. i feel ya, it doesn't feel that same at all. some games you can go back & play'em even tho they don't have some current featues, & it'll still be kool, but sometimes, a game comes along that just outshines tha shit outta it's predecessors, to tha point were goin' backwards feels awkward. SoRR is 1 of those games for me; it took tha bar, raised it, blew that bitch up, then rebuilt it better than it was before.
  5. i don't think you'll need that many slots for SamSho chars, as i don't believe there's that many in existence in tha mugen uni. btw: it's good to see Gen-an & Wang Fu on a screen again, i'm stilll miff'd they took'em out of the series.
  6. freshly up'd: EDIT: [8-01-12] even tho i'm tha 1 that had the streak in tha last vid [yay!], no1 can tell who's who, due to me neglectin' to put player labels in the vid, like i normally do. this issue shall be rectified very shortly, by this weekend's end actually, if not sooner. sorry 'bout that oversight, but it happens, can't be help'd btw: shame on y'all suckaz for not sayin' Happy Birthday to tha channel & wishin' her well.
  7. uhh, CiCi, Sega drank a 50 Gallon water tower fill'd with hater-ade, then commenced to hurl it back up on Bombergames, just outside of a week after v5 was drop'd. read the 1st post sis. also, a Golden Axe joint like this would be pretty sweet.
  8. that's right, slap yo'self.
  9. ikr? they did the WHOLE damn'd thing from scratch, not a lick of Sega's coding is used. 1 of the main reasons i respect it is because of how they did Adam: they really made him a fresh new character, gave him original moves, the works, so he plays as if he was in SoR 2 or 3. if you never play'd the series at all, & some1 told you he was in the later games, you'd be hard-press'd not to believe it. the control, the enemies, tha massive amount of multiple paths, shit! this joint is a true gem, period.
  10. as far as i'm concern'd, it's what SoR 4 could've been had Sega stop'd iggin' the fans & gotten off of their collective asses to make it, except it exceeds even that. that's why they did what they did; they got show'd up & outdone, & they couldn't take it, tha pussies.
  11. a few things: post has been slightly modified. a gameplay vid by ya boi Alpyne is in the works, & will be ready soon, so keep eyes out. also, linkage has been updated [this was looooong overdue, my bad xD].
  12. btb: just got ahold of Tekken 6 from my boi SoundWave, & i'm always lookin' for a bout to help me get better, so if ya ever feel up to a battle, then hit me up y'all.
  13. indeed they do.
  14. damn, that's phukk'd up. talk about "live by the sword...", sheesh!
  15. updated?! holy shit! i'm on it!!
  16. The Suffering (Prison Is Hell) http-~~-//www.youtube.com/watch?v=yl8utyq9KkI http-~~-//www.youtube.com/watch?v=nprkWaNi5fI http-~~-//www.youtube.com/watch?v=eTHANpTsA8Q&feature=bf_next&list=PL03EB2EC42D84732A "BRING THA RUCKUS, MUTHAPHUKKA." ok, i'm gonna try & make this as short as possible, cuz i tend to get a tad ramble-y when it comes to this joint, due to the fact that i luv it so much. The Suffering, released in 2004 on PS2, Xbox, & PC, is a game that put a mad different take on "survival horror". the result was great gameplay, an engrossin' storyline.....& choices. 3 endings are available here, but it's you, & the moral choices you make, pretty much to the very end, that'll determine which 1 you'll get [they're a couple of ways to monitor tha direct you're headin' towards durin' the length of the game, but you gotta figure dem shitz out for yourself xD]. between the psychological depth [& oft times disturbin' as hell detail] of the story, & the monsters you cross paths with [almost all of them are model'd after some form of execution, from prison & beyond], this joint definitely is not for the faint of heart, even by today's standards. it's a true piece of klassic gamin' history. dammit man, i gotsta get this game back.....
  17. Tina, Leon, Ein, Ryu, Helena, & Zack were my favs, especially Tina. her chain grapples are just awesomeness.
  18. i got this 1 & his other 2 dolls, Fervier & Noel. i kinda favor them more, but Decapre's pretty kool too.
  19. i've had him for a good minute now, he's a kool char to have.
  20. ahh, ok. thanx Ry. i only saw the GC versions for 3 & 4 at my boi's crib back when. i knew they were on Xbox, but i'd never seen'em on PS2, so i didn't think they were on there at all. ha! yeah, Gado's a fav, he's a beast. think about it tho, you can't be a lion on a fightin' game & NOT be strong, that'd make no sense, lol. but at tha least, becuz of that fact, his amount of combos, & their lengths, are short but brutal [& not all that easy to pull off; you gotta be sick with his timin']. just look at his Beast Drive; 2~3 hits & it's done, but tha vics on the receivin' end get their asses knock'd clear to tha other side of the ring with mad impact. ahh, there's such simplistic beauty in his violence..... "TURTLE COM-BAT!!" oh snap! speakin' of TMNT: TF, i need to post that joint on tha channel sometime soon. it's still a fav of mine, tho i wish Konami wouldn't've screw'd the Genesis version over like they did. but meh, at least that 1 had some fatalities as well as supers, along with April & Casey bein' playable fighters, so it still had its good sides. you shouldn't've slept on that opportunity bruh. but look, i'm sure you can still find it, & for a reasonable tag too. & hey, there's always emulation speakin' of which..... glad you dig it bruh! i kut it myself from my own gameplay. well i must say, that's a splendid idea lad! i'll meet up witcha in tha chat later, around 5 or so, yeah? also, make sure your coin chute [the 1st coin option in dip, not the 2nd] is set to "1?" , not "2?", then hit F3 before you exit.
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