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NotAGoodName

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Posts posted by NotAGoodName

  1. Open the DEF file in notepad.  Look for something like this.

     

    [PlayerInfo]
    p1startx = -70
    p1starty = 0
    p1startz = 0
    p1facing = 1

    p2startx = 70
    p2starty = 0
    p2startz = 0
    p2facing = -1

     

    change p1startx and p2startx to suit you.  You probably want p1startx to be whatever p2startx is right now.  Then add 140 or so for p2startx.  Just whatever until it looks right.

  2. It's only 25 files.  Just use/get a MSN account and download everything.  Then test every single stage.  It will take less time than someone trying to help you since you even didn't provide any information concerning which stage you actually want.

     

    You can quickly test things with a .BAT file for quick VS.  Make a .BAT file (in your mugen directory) containing the following:

    set p1=kfm
    set p3=
    set p2=kfm
    set p4=
    set st=kfm
    "mugen.exe"  -p1 "%p1%" -p2 "%p2%" -p3 "%p3%" -p4 "%p4%" -s %st% -p1.color 1 -p2.color 1 -p3.color 1 -p4.color 1 -p1.ai 0 -p2.ai 1 -p3.ai 1 -p4.ai 1
    

    Edit the file for whatever you want and run it.  p(1-4) is player and st is stage.  The rest should be self-explanatory.  Filling in player and stage info is the same as select.def, basically.

  3. Someone was working on a character that is basically its own SFII:WW fullgame but what you're describing is actually much simpler.  It wouldn't be much harder to do than making any other character.

     

    You might enjoy one of the current Neo Geegus characters that exist for Mugen.  They tend to have a bunch of not-source-accurate attacks.  There's also Kuroko from Samurai Shodown 2.  He has a crazy amount of special attacks, mostly fireballs.  There's another SS character with a bunch of goofy attacks like that, but I forget his/her/its name.

  4. A more accurate version of J Carn from World Heroes, A good version of Matlock from Fighter's History (both of the existing versions of the chars aren't charge characters like in the source game), a good MvC2 styled Sentinel, MMPR Fighting edition SNES characters, A CVS 2 Blanka and Chang Koehan that's usable in mugen 1.0/1.1, the cast of the Super Famicom only Godzilla fighting game, Good cyberbots chars (the only good one is GM's Bloodia), Tatsunoko Vs Capcom chars (especially Tekkaman, Cashern and Ken the Eagle), better Transformers chars, especially Blaster and Shockwave, Blastoise, Breloom, Dodrio, Captain Planet (It'd be funny) and Howard the Duck.

     

    There are some more I'm sure. I'll be sure to let you guys know.

     

    What's wrong with Blanka and Chang in Mugen 1.x?

     

    Also, back on topic...

     

    SFA Akuma in POTS style

     

    :troll:

  5. ...

     

    I don't know if I can help any further without actually seeing something.  But clearly you've got some hardcore screwed up indexing going on.

     

    You need to figure out how to make your sprites have a proper palette.  Use the organize palette feature or whatever you have to do make a decent palette that is going to work for your sprites and then one way or another make all of them use the new palette.  You can load them in the palette editor and have FF3 re-index the images for you, dump and reimport all of your sprites letting FF3 reindex them, or whatever.  Point being, your sprites are clearly not indexed properly.

  6. [Preview]

    ihrbka3bz2h64dmfg.jpg

     

    [Download]

    http://www.mediafire.com/download/mdnk7adknp5lynk/Ryu+Saeba.rar

     

    [Comment]

     

    From author:

    Moves List:
    Pistol: Press C.
    Knife throw: Press Z.
    Spin Kick: Press A and B together.

     

    Not bad if you don't mind crappy-ish characters with no combo capability.  I recommend localcoord = 288,lol and power = 3000 to make it work better.  As is, you get to use the knife or gun only when you have a full stock of 1 bar and it does piss for damage.

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