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ELECTRO

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  1. Upvote
    ELECTRO got a reaction from The Auditor in Ult La Rue Diamuse (Savage Reign)   
    My first Savage Reign stage. It's for Mugen 1.0 & Mugen 1.1. The 1.0 version does not have a map intro.
     
    Link : https://electroslair.blogspot.com/
     
     
  2. Upvote
    ELECTRO got a reaction from CoolAnimeHustler in Ult La Rue Diamuse (Savage Reign)   
    My first Savage Reign stage. It's for Mugen 1.0 & Mugen 1.1. The 1.0 version does not have a map intro.
     
    Link : https://electroslair.blogspot.com/
     
     
  3. Upvote
    ELECTRO got a reaction from deathlazer in Ultimate M. Bison (Alpha updated)   
    My version of M. Bison for Mugen 1.0 & Mugen 1.1. The gameplay is similar to a Marvel Vs Capcom style, but with the old school SF2 flavor.  
     
    Link : https://electroslair.blogspot.com/
     
     
    Move list :
     
    Hypers :
     
    Psycho Scissor Kicks : Charge back then hit forward + two kicks (Level 1)
    Hyper Psycho Crusher : Charge back then hit forward + two punchs (Level 1) (In Air)
    Shadaloo_Lord : F, D, F + two punchs. (Level 2)
     
    Specials :
     
    Head Stomp : Charge down then hit up + kick (In air)
    Devil's Reverse : Charge down then hit up + punch (In air)
    Psycho Crusher : Charge back then hit forward + punch
    Scissor Kicks : Charge back then hit forward + kick
    Psycho Ball : B, D, F + punch
    Psycho Field : F, D, B + punch
  4. Upvote
    ELECTRO got a reaction from Sete in Ultimate M. Bison (Alpha updated)   
    My version of M. Bison for Mugen 1.0 & Mugen 1.1. The gameplay is similar to a Marvel Vs Capcom style, but with the old school SF2 flavor.  
     
    Link : https://electroslair.blogspot.com/
     
     
    Move list :
     
    Hypers :
     
    Psycho Scissor Kicks : Charge back then hit forward + two kicks (Level 1)
    Hyper Psycho Crusher : Charge back then hit forward + two punchs (Level 1) (In Air)
    Shadaloo_Lord : F, D, F + two punchs. (Level 2)
     
    Specials :
     
    Head Stomp : Charge down then hit up + kick (In air)
    Devil's Reverse : Charge down then hit up + punch (In air)
    Psycho Crusher : Charge back then hit forward + punch
    Scissor Kicks : Charge back then hit forward + kick
    Psycho Ball : B, D, F + punch
    Psycho Field : F, D, B + punch
  5. Like
    ELECTRO got a reaction from reeeeeeeeeee in Ultimate M. Bison (Alpha updated)   
    Updated M. Bison. Unless their is anything else glaringly wrong with the alpha then i'm going to move onto the beta version.
     
    Removed intro & ending.
    Hyper Psycho Crusher should be properly working now.
    Fixed victory screen portrait for 1.0 and 1.1.
    Hopefully fixed landing fx
    other small tweaks.
     
     
     
    I'm glad you like him.
  6. Upvote
    ELECTRO got a reaction from CoolAnimeHustler in Ultimate M. Bison (Alpha updated)   
    Updated M. Bison. Unless their is anything else glaringly wrong with the alpha then i'm going to move onto the beta version.
     
    Removed intro & ending.
    Hyper Psycho Crusher should be properly working now.
    Fixed victory screen portrait for 1.0 and 1.1.
    Hopefully fixed landing fx
    other small tweaks.
     
     
     
    I'm glad you like him.
  7. Upvote
    ELECTRO got a reaction from CoolAnimeHustler in Ultimate M. Bison (Alpha updated)   
    My version of M. Bison for Mugen 1.0 & Mugen 1.1. The gameplay is similar to a Marvel Vs Capcom style, but with the old school SF2 flavor.  
     
    Link : https://electroslair.blogspot.com/
     
     
    Move list :
     
    Hypers :
     
    Psycho Scissor Kicks : Charge back then hit forward + two kicks (Level 1)
    Hyper Psycho Crusher : Charge back then hit forward + two punchs (Level 1) (In Air)
    Shadaloo_Lord : F, D, F + two punchs. (Level 2)
     
    Specials :
     
    Head Stomp : Charge down then hit up + kick (In air)
    Devil's Reverse : Charge down then hit up + punch (In air)
    Psycho Crusher : Charge back then hit forward + punch
    Scissor Kicks : Charge back then hit forward + kick
    Psycho Ball : B, D, F + punch
    Psycho Field : F, D, B + punch
  8. Upvote
    ELECTRO got a reaction from CoolAnimeHustler in Ult Poacher Province (Cadillac's & Dinosaurs)   
    Ult Poacher Privince (Cadillacs & Dinosaurs)
    The first half of the Village of Flame level. I separated the sky, mountains, house, second mountain area & vegetation. Then put them on there own deltas. Raised the mountain area, then remade the grass on the second mountain area. Tried to fix some of the horrible looking rock areas that had lines in them, but got tired of trying to fix it. It looks better than the original though. Sadly I could not add zoom because there is not enough space. For Mugen 1.0 & Mugen 1.1.
     
    Link : https://electroslair.blogspot.com/
     
     
     
  9. Upvote
    ELECTRO got a reaction from CoolAnimeHustler in Author, Evaluator & Creator Suggestions   
    Nice!

  10. Upvote
    ELECTRO got a reaction from DRag_N_DRop in Ult Tsunami Restaurant (Dragon Master - Gloria)   
    Echo confirmed :}
  11. Upvote
    ELECTRO got a reaction from CoolAnimeHustler in Ult Hydro Lab - (Captain Commando)   
    Ult Hydro Lab - (Captain Commando)
    My version of the Aquarium level in Cap Commando. Unfortunately there is no zoom option because the stage does not have enough height.
     
    Link : https://electroslair.blogspot.com/
     
     
  12. Upvote
    ELECTRO got a reaction from CoolAnimeHustler in Ult Tsunami Restaurant (Dragon Master - Gloria)   
    Ult Tsunami Restaurant (dragon Master - Gloria)
    Another fun aquatic stage for Mugen 1.0 and Mugen 1.1. I did as much as I could to make the stage a little more 3D by making use of yscale. Other fun stuff I added like swirling ocean, waves crashing , more lighting options, moving clouds, dolphins & rain. The Mugen 1.0 versions ocean is a little jumpy on the movement because I had to keep turning ID's on and off to get it to animate & I removed the parallax.
     
    Link : https://electroslair.blogspot.com/
     
     
  13. Upvote
    ELECTRO got a reaction from CoolAnimeHustler in Ult Boston Aquarium (Marvel Super Heroes : War of the Gems)   
    Ult Boston Aquarium (Marvel Super Heroes : War of the Gems)
    Back with another ultimate stage from the same game. For Mugen 1.0 & Mugen 1.1.
     
    Link : https://electroslair.blogspot.com/ 
     
     
  14. Upvote
    ELECTRO got a reaction from CoolAnimeHustler in Ult Tea Party (Batman & Robin)   
    A request that I got in another forum to make this stage & I think it turned out pretty good. It's always fun working with parallax because of the extra challenge it gives in creating the effect. I'm using width for the parallax so it looks smoother in Mugen 1.1 & a little bit blocky in Mugen 1.0.
     
    Link : https://electroslair.blogspot.com/
     
     
  15. Upvote
    ELECTRO got a reaction from CoolAnimeHustler in Ult Energy Beach (Undercover Cops)   
    For Mugen 1.0 & Mugen 1.1.

    Link : https://electroslair.blogspot.com/
     
     
  16. Upvote
    ELECTRO got a reaction from TheRedBeast in Ult Energy Beach (Undercover Cops)   
    For Mugen 1.0 & Mugen 1.1.

    Link : https://electroslair.blogspot.com/
     
     
  17. Upvote
    ELECTRO got a reaction from SSBKing65✯ in Ult Howard Arena (Fatal Fury - Tung Fu Rue)   
    Separated the background & added multiple deltas as well as added X & Y parallax to the separated ground. Last added the rain from round 2, which starts pouring around time 1:20.
     
    Link : https://electroslair.blogspot.com/
     
     
     
  18. Upvote
    ELECTRO got a reaction from Lord Batros in Ult Howard Arena (Fatal Fury - Tung Fu Rue)   
    Separated the background & added multiple deltas as well as added X & Y parallax to the separated ground. Last added the rain from round 2, which starts pouring around time 1:20.
     
    Link : https://electroslair.blogspot.com/
     
     
     
  19. Upvote
    ELECTRO got a reaction from CoolAnimeHustler in Ult Howard Arena (Fatal Fury - Tung Fu Rue)   
    Separated the background & added multiple deltas as well as added X & Y parallax to the separated ground. Last added the rain from round 2, which starts pouring around time 1:20.
     
    Link : https://electroslair.blogspot.com/
     
     
     
  20. Upvote
    ELECTRO got a reaction from gui0007 in Ultimate China - Fei-lin (Fighters History)   
    Ultimate China - Fei-lin (Fighters History)
    Separated some layers, extended the top of building so the super-jump is around medium height. For Mugen 1.0 & 1.1 it comes with no zoom & zoom versions.
     
    Link : https://electroslair.blogspot.com/
     
     
  21. Upvote
    ELECTRO got a reaction from gui0007 in Ult Japan - Mizoguchi (Fighters History)   
    Ult Japan - Mizoguchi (Fighters History)
    These Fighters History stages are pretty easy to rip because theirs not a lot going on with the sprites. Heightened the stage from low to high, separated some layers, sun shimmers & added birds. Comes with no zoom & zoom versions for Mugen 1.0 & Mugen 1.1.
     
    Link : https://electroslair.blogspot.com/
     
     
  22. Upvote
    ELECTRO got a reaction from Lillie's 音MADs in Ultimate Korea - Lee (Aggressors of Dark Kombat)   
    Ultimate Korea - Lee (Aggressors of Dark Kombat)
    Dunno whats going on with the video. Ubdated my video recording software and now i'm getting off centered video recordings so please ignore the black space in the vid. Not much to be done with this stage, but I did manage to make it taller from about medium height to high/extreme height.
     
    Link : https://electroslair.blogspot.com/
     
     
  23. Upvote
    ELECTRO got a reaction from CoolAnimeHustler in Ultimate China - Fei-lin (Fighters History)   
    Ultimate China - Fei-lin (Fighters History)
    Separated some layers, extended the top of building so the super-jump is around medium height. For Mugen 1.0 & 1.1 it comes with no zoom & zoom versions.
     
    Link : https://electroslair.blogspot.com/
     
     
  24. Upvote
    ELECTRO got a reaction from CoolAnimeHustler in Ult China - Lee stage (Fighters History)   
    Ult China - Lee stage (Fighters History)
    I separated the mountain layers in the background & raised the jump a little from low to medium. Also removed the parallax from the raft & added stretch upward to the water. It comes with no zoom & zoom versions. The 720P version has no zoom option.
     
    Link : https://electroslair.blogspot.com/
     
     
  25. Upvote
    ELECTRO got a reaction from gui0007 in Punisher World Warzone (Alpha_1D)   
    I think I've reached that moment in Mugen when I feel that I can make full game. So, the Punisher World Warzone is born. With this project I didn't want it to be something that was talked about but no one ever got to play until it was in a more complete state. With this project i'm going to do the opposite and release weekly updates as I work on the game so you don't have to wait to play. This also means the game with be in a ruff state for a while, but feedback will helpful to fix that. For now the game is Mugen 1.1, but once the screenpack is complete I will then make a Mugen 1.0 and 720P version
    Concept : The game is based around Punisher traveling the world and killing badguys. He teams up with fellow street crime fighters like Mike Haggar and Cody from Final Fight etc... All characters will be from a beat'em up games and need to be roughly the same size as the Punisher. The game will also be interactive. You can pick up weapons, smash objects and do finishers.
     
    Latest Build (6/14/2016) 720P - Recommended : HERE
     
    Latest Build (6/14/2016) : HERE
     
    Move List - Punisher
     
    Specials :
    Pistol Shot ~ D, DF, F + Punch  (without knife)
    Knife Throw ~ D, DF, F + Punch  (with knife)
    Air Knife Throw ~ D, DF, F + Punch  (with knife)
    Rifle Shot ~ D, DF, F + Kick  
     
    Hypers :
    Grenade Toss ~ Charge back, Forward + two punch buttons
    Rifle Unload ~ D, DF, F + two kick buttons
     
    Finishers :
    Finish opponent with Pistol (random chance)
    Finish opponent with Rifle
    Finish Opponent with Medium punch Throw
    Finish Opponent with Hyper Grenade
     
    Move List - Cody
    Specials :
    Rock Throw ~ D, Df, F + Punch (without knife)
    Knife Throw ~ D, DF, F + Punch  (with knife)
    Air Knife Throw ~ D, DF, F + Punch  (with knife)
     
    Hypers :
    Street Sweeper ~ Charge back, Forward + two punch buttons
     
    Stage Finishers :
    Finish opponent with the final hit being a standing melee attack on Belgers Mansion all the way to the right of the stage.
    Finish opponent with a standing or air melee attack on on Factory stage anywhere on the left hand side of the stage.
     
     
    Videos
     
    https://youtu.be/2NsaJOH53is
    https://youtu.be/OHzi8lPnb54
     
     
    Credit : 
    SamusAran78 for 2 stages Subway and Subway Train.
    Vagaz parrelli for 2 Ninja Warrior stages #2 & #5.
    OldGamer for Help on Screenpack.
     
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