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Posts posted by TheFclass97
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0.6b is out! Download link in the first post (patch files as well if you already have version 0.6a).
-Numerous bug fixes, including updates to the bosses to fix leftovers from 0.5
-Time over animations
-Updates to the lighting on Moonlight Coliseum and Marvel Land, along with some music changes
-Proper credits
-Gave more juggle across the board for combo potential
-Certain incredibly hard strings were made slightly easier
-Damage scaling for the higher damage combos have been implemented for every character
-Netplay settings standardized
-Optimized files, now under 1gb!
-A new stage! Short video of it below. -
CARD SAGA WARS ONLINE
Version 0.6b
A lot has been made in terms of progress for the game, now you can play and experience the game in a whole new way! New stages, re-balances, engine adjustments, and more can be found in this long time coming piece of Mugen history! Download and discord for matchmaking and quickest updates are below!
Download (ver. 0.6b):
MEGA - https://mega.nz/file/rt01UCza#LYEz80MmZ4i2grCFYmhkeMElr5dK8fa9IKPFgQ5LJQU
Mirror 1 - https://www.mediafire.com/file/k0aa37zu3j2g92k/Card_Sagas_Wars_0.6b.zip/file
Patch files (in case you already have 0.6a):
SpoilerDiscord Server - https://discord.gg/6S8y2mS
Here's a very, VERY basic overview of what's new.
Spoiler- Every single character has been rebalanced from the ground up (Round of applause for ~ONYX~ and vgma2 for the grind)
- Reworks of old stages, and new ones! [Seraphic Gate, Alfiem, Midgar, Desert, Coliseum 2.0] (Show Alester your appreciation for these)
- Two music tracks per stage (Everyone show PlasmoidThunder love too!)
- New announcer (Twitter: GetGianni)
- Beatrice from Umineko is a new assist!
- Replays are now fully functional
- Widescreen options added
- Special -> Super Cancels added for every character
- Certain projectiles are now super cancelable
- Jump ins now hit high
- Hit Pause added to all attacks
- Air-Stall prevention system
- Universal jump height, short hops, and jump startup of 5f
- Throw invincibility during jump startup
- 2A > 3A animation cancel fix
- Card gauge and assist changes
- Guard Gauge adjustments (No longer breaks as quickly)
- Rolls can no longer be canceled by 2A, punish window added at the end
- Normal getups can now be done early by pressing up during the lie down state
- Millions of bugs fixes and tons of character specific changes -
New update..
1.2: Nov - 4 - 2019
- Removed duplicate pal
- Gave shotgun blast 1 more frame of start up
- Made shotgun blast hitdef trigger based on animelem (not !time)
- Added hitspark and hitsounds to flies
- Fixed Epic intro sounds
- Added landing sounds to bounce custom state (in char only)Download link is in first post..
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ya boi got updated, lmao. Sorry fellas
1.1: Oct - 31 - 2019 (LOL)
- Added missing V-Act Tech in the readme
- Removed Down j. HP dead input
- Added damage scale to 6 + LP overhead
- Added damage scale to V-Act flies
- Adjusted 6 + LP overhead damage (50 => 30)
- Fixed "Epic" intro visual bug
- Adjusted head.pos and mid.pos
- Added custom hitsound to "Tiro"
- Added custom hitsound to "Machado do Diabo"Donwload link is in first post, thanks!
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LORD RAVENOUS
Originally created by Ex-Infernis
The crater has opened the portal for lord Ravenous...
Download (Ver. 1.3) - https://drive.google.com/open?id=1Jtyz6gjhYvFL9fGDiELG8_SEuYemHMAP
SpoilerThis character does NOT represent the REVival 2 project 100%.
This is simply a demo/taste of what the full game can be.
Any feedback is appreciated, especially if it includes ways to fix an issue. I'm still learning.
Thank you and have fun!- RodKnee, The Auditor, CoolAnimeHustler and 1 other
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HALLOWEEN UPDATE! OOOOOOOOO!
Patch notes:
1.4: Oct-31-2019
- Matched meter gain to Lord Ravenous (overall buffed metergain)
- Fixed bug where p2 couldn't attack after Phantom Dance super
- Added 1 bar of meter at the start of the round
- Lvl. 3 NO LONGER damage scaled during combo
- Nerfed lvl. 3 Damage (326 => 305)
- Minor hitstun tweaking
- Fixed a bug when you'd parry a Lvl. 3
- Removed R/V Act super cancels -
Oh boy, update time!
1.3: Oct-18-2019
- Added p2defmul = 1 to superpauses
- Set fall.defence_up to 0 instead of the default 50
Footnote: Unwanted damage scaling duirng supers may be caused due to player 2's fall.defence_up being kept to default, sorry about that (mugen be like that sometimes).Download link is in the first post, thanks guys.
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Another update. Just quick changes for now, should be fine this time around. Enjoy
Patch notes:
- Fixed Phantom Dance to hit more consistently (again :P)
- Added a little envshake and a hitspark to the stomp from his grabDownload link is in first post. Thanks.
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Wekser has been updated! Here's the patch notes:
1.1: Oct-3-2019
- Removed Debug Floods
- Added a damage scale to regular throws
- Adjusted hitbox and velocity for Phantom Dance to hit more consistently
- Added missing required sprites
- Fixed dead hard knockdown (p2 would flinch after death)
- Fixed Forward Throw
- Made Teleport after Samurai Edge easierDownload link is updated, check first post!
Thanks to those who sent feedback! Hope you enjoy.
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*blows dust*
Albert Wesker (アルバート・ウェスカー)
From Resident Evil/Biohazard by CapcomThe only god has arrived to play...
Ver. 1.4 - https://drive.google.com/open?id=1orzYibegm1_MN_VonsYXwBlDqB_ZBAck
SpoilerThis character does NOT represent the REVival 2 project 100%.
This is simply a demo/taste of what the full game can be.
Any feedback is appreciated, especially if it includes ways to fix an issue.
This is my 2nd character ever "finished" and released, so i'm still learning.
Thank you and have fun! -
This looks so fucking gross, lol.
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I would go for a tourney, but idk about winter. Plus I gotta check my schedule since rodknee just told me about it and he wants me to host it.
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Swag... Signing up (as soon as I see a challonge link or something).
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Shit, I forgot to add a cursor for selecting either Single, Simul or Turns. Updated. Link is in first post. Thank you...
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And here we go... From the creative mind of Andres Borghi, The Black Heart! A classic MUGEN full game, now brought to you for IKEMEN!
Created to replicate the original game as close as possible, with Online and Replay support!
More Screenshots:
SpoilerHope you enjoy! There might have been a few liberties taken (only for the SP and fonts), but the core game itself is untouched. So expect some pretty damn authentic game play. Thank you...
Download Link - http://www.mediafire.com/download/ftd2oi642a92p3f/The+Black+Heart+IKEMEN.zipDiscord Group - https://discord.gg/btbwe
SpoilerMy honest reason for making this besides promoting a classic, is to promote the IKEMEN engine. It NEEDS more people looking into it, not just for fun compilations, but as a legit ass engine. Whether for Mugen full game converting, creating future original Mugen games, or otherwise. But regardless, enjoy this... It was fun streaming and making this, really.
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Well, I wanted to get this out as soon as possible. So yeah... I'm done... I decided to finish it off stream (since it would be quicker that way). So expect a download link soon...
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Streaming more progress...
part 2.
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http://youtu.be/WNNhgmgfrZA
I wanna do it... But i need people who actually want it. Kappa.
Link of live stream above.
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UPDATED! Check first post for the new link... thank you...
SpoilerYes... Updated... Fixed up his getting up animations and coding... Now you can have more fun with him... ^_~
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This took a long time to make... I present to you my first ever pots style character!
DARKSEID
That's right, the DC villian has risen to fight, in the form of one of the best and under-appreciated styles in the mugen community.
Includes a well balanced moveset, sweet palettes, balanced gameplay, and even COLOR SEPARATION!
Please download (feedback is welcomed)
Thank you... ^_~
Download link ---> http://puu.sh/o2PJ3/85d177ef77.zip
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29 minutes ago, AxSeeker said:
Out of curiosity what is wrong with kong's coding? I played his Magneto and it is brutal in A.I. and is full of surprises and all the moves seem to be there. IMO it's a very good character.
I thought people just hated Kong's characters because of the IMT template but I had no idea it had coding errors? Please elaborate if you could because I have not noticed anything game breaking or any kind of glitch or bugs in his stuff. Maybe I didn't notice something in there?
Broken combos and damage, bullshit specials and supers (some of which aren't even MvC2), frame data is nuts, hitboxes, and everyone having a divekick plus divekick infinites... prolly more, but that's all I ca name from the top of my head.
I personally think if Kong characters we're balanced more, they would be solid.
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Hope this helps with the forums... I'll turn off my adblocker for this site ^_~
REV 2 Lord Ravenous
in [ RELEASES ]
Posted
OVERDUE UPDATE SORRY
1.3: April - 25 - 2020
- Adjusted chip on specials and supers
- Adjusted super cancels from specials
- Fixed "Mandibulas de Morte" super selfstates
- Added new ground bounce rule. Allows for one pop up per combo
- Added Colors by Kater15 and L.E.O.N
DL is in first post, thanks..