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Basara-kun

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Everything posted by Basara-kun

  1. Awesome!! Good to see Skullgirls get more love in MUGEN. Keep going!! =D
  2. Maybe some of you can remember the first MM pack I released last year. Well, I decided to continue with this cool idea with a new stage pack, this time from one of my all-time favourite games. Now I adapted the 8 Robot Masters Boss stages for MUGEN, 6 of them just as in the games and 2 of them with irregular floor (Quickman and Flashman) edited by me to be able to use as stages. As the previous pack, there're separated versions for WinMugen and M1.0+ with the MM2 Boss Theme included and a proper readme. I hope you enjoy this one as much as (or more than) the previous stage pack ;) And now, the shots: As the previous pack, there're separated versions for WinMugen and M1.0+ with the MM2 Boss Theme included and a proper readme. I hope you enjoy this one as much as (or more than) the previous stage pack http://network.mugenguild.com/basara
  3. Hi guys, I'm back with a new character. Well, it's not that new, since it was a possible WIP of mine since years ago but recently I could finish her. I intorduce you: Shelly Tarlar A kickboxer girl who's the alter-ego of Tia Langley in Breakers series (more about her here), she in a beginning was supposed to be a fixed version of Nyo's Tia, then she became Shelly with Nyo's base and in the end I recoded her completely just using Nyo's SFF. She's a 6-button character with Shuma-Gorath as base for her, and the voice is thanks to Rina-chan and her awesome voicepacks. Also she has a lot of Capcom stuff, since sparks to certain SF moves and even there's an easter egg for Breakers fans who missed Tia in this release ;) And now, the screenshots: Go for her on Characters -> Experiments Also I hosted QuickFist's K' and Dr.Inseno's Tintin (the original one, not that shitty update by WlanmaniaX) + some of his spritesheets (VF2, TK2vVF2, Tintin games). You can find these chars in Hosted section and the spritesheets into Add-ons -> Resources And finally I added some WIPs I debted (like Kim Pine), more shots for WIPs and some characters offline, since they need a remake or simply won't be missed. That's all for now. Stop reading and get Shelly now!! http://network.mugenguild.com/basara
  4. Hey guys, should be added my edits I mean, since they're based on GB/Bootleg-NES versions of MK1, you know :P
  5. Hi guys, sorry for don't post this before, but I don't get internet in my house since a weeks ago, so I got less time to post this things (only I could do it in Guild only). So here's my return in 2015: 1. Angry Ninja (04/09/2015) The second in The Ninja series after Frosty Ninja, he's based on Angry Birds games trying to adapt it into MUGEN with a good quote of WTF and with M1.0+ compatible as well. Find him in Bosses/Jokes section in Characters 2. Frosty Ninja (04/09/2015) Formerly known as "The Ninja", the original guy isn't Sub-Zero is back with various new stuff: name changed, bugs fixed, new special and super, and M1.0+ compatibility (data, winquotes, etc.). Find him in Bosses/Jokes section too 3. Shuma-Gorath (04/12/2015) The main release of this month. Marvel's monster god is back with various bug fixes, as well with other things. And... finally a new SND with his MSH-MVC2 voice, I know a lot of you missed that for sure ;) find him in Adaptations section in Chars I hope you like these releases and don't be mad with me for my AF Taiga character, I promise I'll make her for real, that's why I'm starting to download DBFC chars already made to get a good base, I hope to get some news about her (and other projects) in my WIP thread in Guild. Greetings!! http://network.mugenguild.com/basara/
  6. I was thinking, it passed long time since I made stages. In a ray of inspiration and my known taste for MM classic saga, I made these stages based on the original Robot Masters fights and I recreate them as if fighters got the size of Megaman and Robot Masters. Here's what you'll download, part of the readme: And here're the shots, fella: I hope to make more packs like this from the other MM games (at least the NES ones), but meanwhile enjoy this Megablast to the past ;) DOWNLOAD THIS DANDY PACK, BABY!! :spacedandy:
  7. OK, SG updated to v1.01 with this fixed and a multiple clones bug on The Spawning, too + alternate link just in case: https://www.sendspace.com/file/b2e7ps
  8. Hmmmm, what a little detail that you have there. But yeah, you're right, I'll fix that thing during this day, thanks for notice it ;) DartzPie: Sure, I'll make an alt. link just in case, probably after I update SG today n_n Also, thanks to all for your comments, if you find something, just tell me and I'll fix it
  9. All you know Shuma-Gorath and the version I released for "The End of the World" (12/22/12), it was unfinished and with just a few moves ready. Well, after months of hard work, I finally finished this awesome monster from Marvel vs. Capcom series with all the stuff I wanted for him and even more!! Here's the update list taken from his readme: And now... the mandatory shots: I hope you enjoy this new version, I personally feel like I would remake completely the character, maybe you can feel that, too. So, enjoy him ;) THIS DIMENSION BELONGS TO ME NOW!! Chars -> Adaptations ------------------------------------------------------------ SG UPDATED!!!! And... alternate link in case you can't download from my website: https://www.sendspace.com/file/b2e7ps
  10. Well, Dalek is killable since it has the same life than normal characters, it's just that the death ray is indeed a death ray :P you could use dodge/roll or avoid it in the air in order to kill him ;) But yeah, it's more like a beta, I'm already working on a proper, playable and defeatable version of Dalek ;) you can see my advances in Mugen Guild forum: http://mugenguild.com/forum/topics/exterminateeeee-dalek-mugen-and-real-beta-released-157588.0.html
  11. Thanks guys Borewood, I just do the "MAME way" (screenshots + manual cleaning) with this game, I got the last version released, the GenkaiToppa ver.
  12. Well, I made this release yesterday, so it's time to publish now. There're a couple of stuff I released, here they are: 1. Dalek Beta re-released First released as "Rose a la POTS beta" joke on Guild, but later you'll know the truth: this was nothing but a preview of the first Doctor Who character for MUGEN. Well, since the poll I made in Dalek thread was successful, I re-release this char as what it really is, a Dalek. Deleted all references to AF, added proper portraits and a new intro, all the rest on him it's the same you saw/played on 1st. As I said before, count it as a preview of a project that probably will be my main WIP for this 2014, as Scott Pilgrim was in 2013 Chars -> Jokes/Bosses 2. New hosted chars: Pocket Dan and Astro Boy These 2 of them were recently found thanks to MFFA guys who helped me in my request thread here, there're characters from some of creators I host and that were lost in time and space, until now. First is Arma_X's Pocket Dan, another creation from my chilean compadre which it wasn't online and even same Arma_X didn't have it. And second is KenshinHimura's Astro Boy, if well I found it before, it was without SND, which now I got the complete files (with sounds this time), so now he's complete and ready to use. Both chars have their SFF updated for WinM and M1.0+, so you won't have problems with them ;) Hosted -> Arma_X / KenshinHimura Also, various new shots from my other WIPS I'm working right now (like SCWU chars and Frank West), as well readding Shuma-Gorath in my WIP list again in waiting to be finished once for all. Well, enjoy these releases, guys ;) http://network.mugenguild.com/basara/
  13. Hi people, I made this little thing approaching to the final of the month just for a few things: 1. Nega Scott updated Nothing major by now, mostly all the bugs on release were fixed (as well his readme). I'll be working in some new supers and poses for him, as well adding Nega Knives as striker, but that will be done when I get new shots to be sprited ;) Chars -> Adaptations 2. QuickFist's Yuri Sakazaki hosted As his official host, I apologize for not to upload his new cration to my website before. But that's a mistake I fixed now uploading the last version of her Yuri (v1.2), with shots and stuff ;) Hosted -> Quickfist 3. WIPs data updated I got back on day to my huge WIP list with all the advances and in some cases, new shots (like SCWU's Sin). I hope to give you more news of them during these months... That's all by now, I hope to finish Shuma-Gorath (my main concern by now) during march and give you a big update of the actual (and unfinished) version of him, stay tuned guys ;) http://network.mugenguild.com/basara/
  14. I know a guy has him as a WIP, but I don't think he ever complete Blob. At least these ugly chars have their voices ripped, it's something *insert meme here*
  15. Hoppy in CF2 was a parody of Arnold Schwarzenegger, especifically from Terminator, it's so obvious that the sequel (63 1/3) has a T-Hoppy version XD Also, in history, Hoppy was taken by Dr. kiln and made him a cyborg, but he escaped and now goes for revenge. OMG, those ugly sprites as a CF63 1/3 fan I won't recommend them at all (I played with Kung Pow and was a punch in the younghood )
  16. Hahahaha, thank you guys I hope to make more SP chars in a future, probably next year I'll sprite another more (I'm between Stephen and Kim, probably the latter)
  17. Finally, after a lot of problems with my PC, I got this ready for all of you, expected and not expected at the same time. So here you are: Since the first time I completed Scott that I thought in the idea of him, so since in the game he shares most of sprites with Scott, it wasn't too dificult to do... and a lot of fun, too. Here's what he has (more details in his readme, of course): -All basics from Scott with new palettes -New poses, specials and supers different from Scott -The only specials he shares with Scott (Multipunches, Bomb Uppercut and Hurricane Kick) work way different than Normal Scott -No strikers, just Nega Scott by now (maybe I should add Nega Knives in a future) -5 new supers, a couple of them based on Scott's Double Trouble super Yeah, he's updated to his version 1.1!! I polished him more to make him better than first version thanks to all your feedback, I hope now you enjoy him better than the first version. Here's the resumed list (more details in his readme, of course): -Renamed all files from "sp" to "scott", so now you won't get troubles with folders again -Fixed all bugs noted on past release thread (thanks to all for the feedback, all your names are in the readme) -Fixed Hurricane Kick, now it hits for real XD -Replaced and added new voices from SPvTW movie -Ramona and Stephen now hit close to enemy (thx Lahard and Alexei), Kim now makes her move in the middle of screen -Nega Scott striker attacks (Hadouken striker, Double Trouble super) are disabled when you fight against Nega Scott for obvious reasons -New small portraits, now adapted to 25x25 this time :P Both chars: -Added envshakes on all specials and supers -Intro vs. those 2 based on the movie -Compatibility with MUGEN 1.0+ (data, winquotes, 9000,2 portrait, etc.), use "scott-m1.def" or "nega-m1.def" instead normal defs -Easter Egg: 12 new palettes for both of them, see the "extra" folder on them ;) And... you know, the mandatory shots =P So yeah, enjoy them http://network.mugenguild.com/basara Chars -> Adaptations
  18. Thanks people for all your comments, I'm glad you like my Scott =D also, thanks Laharl for let me use your Kenshin to fix that striker thing ;) I hope to get him updated very soon (A LOT of feedback in Guild to consider, you know)
  19. Well, I tried to do that indeed, but I got problems implemented it (like strikers didn't appear or they did in the edge of screen instead close to enemy), so in the end I didn't do it. Maybe I could get some help on that. Also, thanks for all your comments, people
  20. I hope to make them both in a future, but by now I want to rest a bit, has been a lot of months of work on him
  21. My main project for 2013 is finished now: as I promise you since the beginning, Scott now is coming to your MUGEN for real. An intense work since january 2013 respriting almost all his sprites not just to get the basics for him in MUGEN, but giving you a cool experience of playing with him. I hope you enjoy my masterpiece of this year, which restated me as a spriter after many years :D For those ones who couldn't follow my WIP threads (character and resprite), here're some of the stuff he has: -Almost all sprites remade by me, since basics to supers, now Scott has all required for MUGEN -Changed 3-buttons (all punches) to 4-buttons (2 punches and 2 kicks) -5 intros (1 against evil chars), a taunt and 3 wins -12 palettes, almost all new ones -4 command moves, 2 throws, 5 specials and 6 supers -Replaced random sprites summoned for real Scott's strikers (Ramona, Stephen, Kim, Knives, Wallace and Nega Scott) -Sparks and sounds from Capcom's SFA series -Michael Cera's voice, as well other voices and sounds ripped from SPvTW movie and SPvTA -A new readme, of course :P And now, the mandatory shots: Special thanks to Rolento for giving me the shots to base my work of respriting, as well all the ones who helped Scott to see this day. I love you all guys (no homo) :D http://network.mugenguild.com/basara/ Chars -> Adaptations PS: For those ones who still like or want to test the Joke ver., there's still in Jokes/Bosses section, so don't worry ;)
  22. About the Ki Blasts, that's a thing I've to fix eventually, but that happens because you got a lot of powerbar and there's very few time between every move. About the "update", well, it's more like a remake of this character where I converted the joke into something more normal. And about the date, that's his release date: September 9 =P Thanks to all for your comments, Gohan will be updated soon, so wait for it ;)
  23. All my chars are made under WinMugen, but also work in 1.0 thanks to the pre-1.0 compatibility system ;)
  24. Holi, no sabía que había un topic en eshpañioLOL aquí también
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