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Wargame-kun

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Everything posted by Wargame-kun

  1. my bad then im replacing yuuka to Kohaku OR2 by M3 - 3
  2. i pick Flandre Scarlet by Ricepigeon - 2 Marisa Kirisame by Ricepigeon - 3 Yuyuko Saigyouji by Ricepigeon -2
  3. seems reasonable
  4. thats because those stages are using 32bit images and some exclusive 1.1 codes i presume those skullgirls stages made by margatroid/alice/RC
  5. Marisa Kirisame by RicePigeon - 2 Flandre Scarlet by RicePigeon - 2 Byakuren Hijiri by RicePigeon - 2 Sakuya Izayoi by RicePigeon - 2
  6. a casual evil incarnation battle
  7. Bardock le father of Goku
  8. seriously the AI is not important of being a good character most important here is the quality :v
  9. lol becareful what you removing for it might broke the character
  10. Le mechanical maido
  11. open Fighter factory click the folder icon find your character folder then go to the sprite normal ports should be in 9000 , 0 (Group , Index) to add add sprite click le silly white icon beneath that magnifier select the port you want to put make sure its png file or pcx format group it to 9000, 0 while the old port make it 9000, 2 that should work
  12. -Omega Shingo by Ahuron - 2 -Makoto by KojiroBADNESS -3 -Evil Ryu by 119way - 2
  13. Dealing with the super saiyan god
  14. ho ho ho dude you have no idea why he get that -18 rep theres a reason for that you better look his old post before you say things about us we tried to help him from his mistakes of previous works and yet he still doing his mistakes again and again sometimes worse than those as if he ever listen to us and go look at his threads if you find them dont jump to conclusion before you say that and seriously never show our faces in this forum lol dude are you serious? he never cared for a feedback when we told him many times thats all i can say... i aint judging him i base it due to his previous action
  15. you a pro? -laughs like a maniac- any way goodluck on your project hellzone
  16. -facepalmed- learn to read and see the issue..
  17. lol i guess you will be putted as MFFA donator perhaps
  18. for the combo/multi hit type characters the damage should be lower after a skill after skill similar to songfu's senna pulls alot of combo has dmg limit the longer combo you make similar to SBX characters the more hits doing the next attack is weakened or lower dmg on the skill you used and its very noticeable in every fighting games until now they have dmg limit and juggle limits too
  19. AVGN and The critic by me - 4 Axel Stone by Aлексей - 4 King Harkinian by The Answer - 4
  20. another bout on deadpool again :v
  21. tutorials wont do if you dont get the source :v
  22. in terms oh OHKO in GG you can use 1 on OHKO per round advantage can activate anytime as long you wont interupted disadvantages on it fails to connect or blocked you cant use it til next round also you wont gain power bars until next round while on fighting you starting to lose your life drastically when the bar is depleted since you will given a limit to trigger it up in Terms on Sengoku Basara Chars in 1 Battle you need to time before you can use the basara mode it has limited time you better use it before its gone or end of round because you can trigger that once per battle only
  23. one of the reasons why i aint amused at OP/Cheap tier characters
  24. learn to how to code some stuffs because its not very easy as you ever think...
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