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Sir Ghostler

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Posts posted by Sir Ghostler

  1. [PREVIEW]

    0VvXNrB.png

     

    [DOWNLOAD]

    Original Topic: http://mugenguild.com/forum/topics/electro-recharged-loganir-and-verz36-164186.0.html

    Author's Site: http://loganir.blogspot.com/p/electro-recharged-by-loganir-and-verz36.html

     

    [iNFO]

    For M.U.G.E.N 1.0. Electro plays very well. He has good sprite, good sounds and very good polish. If you liked Loganir's Cyclops, you'll like this. Definitely a keeper.

  2. Feedback:

    General Stuff

    - You should give Sentinel a better idle stance. The current one looks unnatural and doesn't animate so good.

    - Both of these intros should hide the lifebars for the duration of the state:

    enhcd6W.png

    prFQkYn.png

    Since Sentinel appears from the air, it doesn't look right to have the lifebars in front of him.

    - There's a lot of sprite misalignment; namely, his normals attacks.

    - Some of his custom sprites need work.

    - Some of his hitboxes need work as well.

    -- Many animations just need one, constant Clsn2Default(green) hitbox at the first frame. I'll demonstrate by using the walking forward animation:

    How it is currently for the walking forward anim:

    CJ74xl4.png

    How it should be:

    HKI11jl.png

    By using a Clsn2Default hitbox for an animation at the first frame, there is no need to put additional hitboxes anywhere else in that animation. However, not all animations are suitable for just a single Clsn2Default hitbox.

    - Sentinel could use more voice and sound effects.

    - Sentinel could also use some Winquotes. This would require him to be upgraded to M.U.G.E.N 1.0 however.

    - The hit and block sounds aren't that good imo, maybe use the ones from MvC or MSH?

    Attack Specific

    - S.HK when used in ther corner, can be followed up by any stand and crouching normal into an infinite.

    1M1yzbY.png

    - Sentinel's hypers should do more damage.

    - C.HK doesn't knock the opponent down. Intentional?

    w0VXUZc.png

    - Some attack animations like these need their red hitboxes adjusted. The red hitboxes are too big:

    c5kAppT.png

    roA6wZ3.png

    9SPo7kZ.png

    Y8Mopn5.png

    HYvOHGv.png

    - The projectile hitboxes in this hyper need to be adjusted too:

    ED5OJkU.png

    - With Final Execution, because the red hitbox changes size contantly from frame to frame the opponent can be hit out of it and block halfway through. This is a hittime, hitbox and pushback problem.

    aYJdUz5.png

    iGVl7CG.png

    pOMaYXl.png

    BTUtceW.png

    I'd suggest you edit the tentacles so they reach full screen, increase the damage and make it a Level 3 hyper.

    My Opinion

    I like this character. The sprites are nice and the gameplay is good but the char has it's flaws. I would really like to see Prime Sentinel updated with these problems/flaws fixed because he has a LOT of potential.

    I'm very glad you kept this W.I.P. alive and finished him.

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