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Sir Ghostler

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  1. I know some SF games use a -ism mechanic, similar to CvS's groove system, but I never understood the differences between the various -isms so in this case, what is/are the main difference(s) between X-ism & Z-ism?

    Here's a list:

     

    In X-ism,

    • You can't block mid air
    • You have 1000 power
    • All Supers have one variant costing full power
    • You can't taunt
    • You deal 1.10x damage
    • You have increased amount of Guard Meter

    While in A-ism (Z-ism in Japan):

    • You can block mid air
    • You have 3000 power
    • You have three variants of most Supers and each variant Light, Medium and Hard cost 1000, 2000 and 3000 power respectively
    • You can taunt once per round
    • You deal 1x damage
    • You have the default amount of Guard Meter

    And in V-ism:

    • You can still block mid air
    • Instead of having Supers, you have Custom Combo
    • You have 1000 power
    • You can taunt once per round
    • You deal 0.85x damage
    • You have a less amount of Guard Meter
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